Promises and hype once more dashed upon game release. SW/ RTS fans again let down.

User Rating: 4.6 | Star Wars: Empire at War PC
The pre-release shots of "Force Commander" (back issues of PC mags) showed a game looking just like C&C Generals & promising the same gameplay. When the product was released it bore NO resemblance to what promised to be a great RTS at all. We got junk. Then came SW Rebellion/ Supremecy (The English didn't like the title "Rebellion" what with the IRA problem & all). Once again, trash. So with baited breath I read the interviews & drooled oved the pre-release screenshots of EAR (then only a working title). Crash! Out comes the lame offspring of "Rebellion" & "Force Commander". The graphics are terrible, unit scaling is a bad joke, the Rebels are always strapped for credits and the gameplay sucks. Land battles are tank rush tactics at their most basic as are space battles. The strategic galaxy map is a game of luck and chance. Move a fleet to planet x and planet Y gets attacked. Leave it at Planet Y & X gets crushed. And these sneak raids by the republic are just plain irritating & distracting. The game is set between Ep.III & IV, but apart from a couple of units III is left out. You need to Mod this game immediately so Stormtroopers aren't the size of AT-ST's and x-wings don't measure up to Star Destroyers. Petroglyph, you like all the others have let us down. $100 for a game that would have been acceptable 6 yrs ago? C'mon, the promise once more lingers like a lost grail.