Star Wars: Empire at War v1.02 Patch Read Me - GameSpot.com

Download Details

For PC: 1.02 update
Patch Name: EAWUpdate1_2.exe
Platform: PC
Format: CD-ROM
Size: 19.6 MB
Min. Requirements: N/A
Posted: 02/17/06

Installation: This is a self extracting exe. Double-clicking on this file installs the patch.

This update addresses the following:
--Corrected an issue with server disconnection.




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For PC: 1.01 update
Patch Name: EAWUpdate1_1.exe
Platform: PC
Format: CD-ROM
Size: 20.2 MB
Min. Requirements: N/A
Posted: 02/16/06

Installation: This is a self extracting exe. Double-clicking on this file installs the patch.

This update addresses the following:

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General Issues
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--Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign.
--Added AI improvements for Land Control games.
--Corrected an issue to count troop transports towards unit cap in space tactical battles.
--Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons.
--Corrected an issue where proton torpedoes would ignore hardpoints when applying damage.
--Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed.
--Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game.
--Corrected an issue that prevented two Force-sensitive heroes from targeting the same building.
--Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve.
--Corrected an issue that prevented enemy units from displaying their team color in the mini-map.
--Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies.
--Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain.
--Disabled Save/Load functionality when in tutorial missions.
--Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer.
--Corrected multiple issues with the cinematic camera.
--Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed.
--Corrected an issue that prevented multiple units from using the Barrage ability on the same target.
--Corrected an issue that allowed the Death Star to fire after a tactical battle completed.

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Performance Issues
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--Corrected performance issues with particle effects.
--Improved path-finding and collision for troop transports in space maps.
--Corrected performance issues caused by ToolTips in tactical battles.
--Improved load times.

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Graphics Issues
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--Corrected an issue with the shadow mesh for X-wings.
--Improved accuracy for auto-detection of graphics Detail Level.
--Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus.
--Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution.
--Corrected issues with the Fog-of-War in the Collector's Edition bonus maps.
--Adjusted the tactical camera for widescreen aspect ratios.

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Multiplayer Issues
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--Increased Multiplayer stability for LAN and Internet games.
--Disabled the Fast Forward and Play buttons in Multiplayer games.
--Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer.
--Corrected a crash issue caused by clients joining a game without selecting the same map as the host.
--Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus.
--Added a message in the lobby to inform clients when they were missing maps for some hosted games.
--Corrected Save/Load issues in Multiplayer Campaign games.
--Added a message box to state when players leave Galactic mode in Multiplayer Campaign games.
--Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games.
--Corrected an issue that allowed two players to use the same player color.
--Corrected an issue that allowed the droid log to retain information from previous Multiplayer games.
--Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game.
--Corrected an issue that caused custom game names to display incorrectly.
--Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games.
--Corrected an issue that allowed too many AI units in Multiplayer games.

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Balance Issues
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--Updated Tech Level build times for Command Centers
Tech 2:
Previous Build Time 40 seconds
New Build Time: 60 seconds
Tech 3:
Previous Build Time 50seconds
New Build Time: 85 seconds
--Updated Tech Level 3 costs for Command Centers
Previous Cost: 3800
New Cost: 4000
--Reduced the amount of time that Force Corrupt will affect vehicles.
Previous Time: 120 seconds
New Time: 90 seconds
--Reduced fighter laser damage against capital ship and space station shields.
--Reduced damage caused by AT-ST units against infantry.
--Increased the cost of AT-ST units in Skirmish games.
--Increased the recharge timer for the Millennium Falcon's special ability.
--Reduced Millennium Falcon's shields and health.
--Increased the cost of Emperor Palpatine in Skirmish Multiplayer games.
--Increased the cost of Colonel Veers in Multiplayer games.
--Adjusted the radius and recharge timer for Colonel Veers' special ability.
--Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower.
--Increased the amount of shield damage caused by the larger ion cannons.
--Increased the health for Mineral extractors.
--Increased Anti-Aircraft damage against Airspeeders.
--Reduced AT-AA damage against infantry.
--Increased the rotation speed for the turret of AT-AA units.
--Corrected an issue with Fighter damage verses armor.
--Increased the health of Darth Vader's escort fighters.
--Increased the amount of damage Obi-wan does to buildings.
--Increased the cost and build time of missile cruisers.
--Decreased the amount of damage to turrets, vehicles, and buildings caused by Airspeeders.
--Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack.
--Increased the recharge timer for Red squadron's lucky shot.