For PC: 1.02 update Patch Name: EAWUpdate1_2.exe Platform: PC Format: CD-ROM Size: 19.6 MB Min. Requirements: N/A Posted: 02/17/06 Installation: This is a self extracting exe. Double-clicking on this file installs the patch. This update addresses the following: --Corrected an issue with server disconnection. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ For PC: 1.01 update Patch Name: EAWUpdate1_1.exe Platform: PC Format: CD-ROM Size: 20.2 MB Min. Requirements: N/A Posted: 02/16/06 Installation: This is a self extracting exe. Double-clicking on this file installs the patch. This update addresses the following: -------------- General Issues -------------- --Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign. --Added AI improvements for Land Control games. --Corrected an issue to count troop transports towards unit cap in space tactical battles. --Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons. --Corrected an issue where proton torpedoes would ignore hardpoints when applying damage. --Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed. --Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game. --Corrected an issue that prevented two Force-sensitive heroes from targeting the same building. --Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve. --Corrected an issue that prevented enemy units from displaying their team color in the mini-map. --Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies. --Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain. --Disabled Save/Load functionality when in tutorial missions. --Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer. --Corrected multiple issues with the cinematic camera. --Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed. --Corrected an issue that prevented multiple units from using the Barrage ability on the same target. --Corrected an issue that allowed the Death Star to fire after a tactical battle completed. ------------------ Performance Issues ------------------ --Corrected performance issues with particle effects. --Improved path-finding and collision for troop transports in space maps. --Corrected performance issues caused by ToolTips in tactical battles. --Improved load times. --------------- Graphics Issues --------------- --Corrected an issue with the shadow mesh for X-wings. --Improved accuracy for auto-detection of graphics Detail Level. --Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus. --Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution. --Corrected issues with the Fog-of-War in the Collector's Edition bonus maps. --Adjusted the tactical camera for widescreen aspect ratios. ------------------ Multiplayer Issues ------------------ --Increased Multiplayer stability for LAN and Internet games. --Disabled the Fast Forward and Play buttons in Multiplayer games. --Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer. --Corrected a crash issue caused by clients joining a game without selecting the same map as the host. --Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus. --Added a message in the lobby to inform clients when they were missing maps for some hosted games. --Corrected Save/Load issues in Multiplayer Campaign games. --Added a message box to state when players leave Galactic mode in Multiplayer Campaign games. --Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games. --Corrected an issue that allowed two players to use the same player color. --Corrected an issue that allowed the droid log to retain information from previous Multiplayer games. --Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game. --Corrected an issue that caused custom game names to display incorrectly. --Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games. --Corrected an issue that allowed too many AI units in Multiplayer games. -------------- Balance Issues -------------- --Updated Tech Level build times for Command Centers Tech 2: Previous Build Time 40 seconds New Build Time: 60 seconds Tech 3: Previous Build Time 50seconds New Build Time: 85 seconds --Updated Tech Level 3 costs for Command Centers Previous Cost: 3800 New Cost: 4000 --Reduced the amount of time that Force Corrupt will affect vehicles. Previous Time: 120 seconds New Time: 90 seconds --Reduced fighter laser damage against capital ship and space station shields. --Reduced damage caused by AT-ST units against infantry. --Increased the cost of AT-ST units in Skirmish games. --Increased the recharge timer for the Millennium Falcon's special ability. --Reduced Millennium Falcon's shields and health. --Increased the cost of Emperor Palpatine in Skirmish Multiplayer games. --Increased the cost of Colonel Veers in Multiplayer games. --Adjusted the radius and recharge timer for Colonel Veers' special ability. --Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower. --Increased the amount of shield damage caused by the larger ion cannons. --Increased the health for Mineral extractors. --Increased Anti-Aircraft damage against Airspeeders. --Reduced AT-AA damage against infantry. --Increased the rotation speed for the turret of AT-AA units. --Corrected an issue with Fighter damage verses armor. --Increased the health of Darth Vader's escort fighters. --Increased the amount of damage Obi-wan does to buildings. --Increased the cost and build time of missile cruisers. --Decreased the amount of damage to turrets, vehicles, and buildings caused by Airspeeders. --Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack. --Increased the recharge timer for Red squadron's lucky shot.