Everyone will admit, the main attraction to this game is the absence of a monthly fee. It's why I decided to check out the game, as was the reason with a couple of friends. At first, the game is tons of fun. Make no doubt about it, the graphics are astounding and despite the presence of "zones", the load times are remarkably fast. However I personally felt that the game's shine quickly wore off, for a few reasons. First off, when you leave a town and enter the world, it is like your own version of the world. Meaning you will NEVER run into another player character. For the first few levels this is nice, because those levels are easy anyway. However after a while it's downright strange..for example player characters can be beneficial if you are trying to do a quest that is harder than you anticipated, and don't want to go back to town to find a group and start all over. Another downside is player characters can help point you in the right direction if you get lost, or assist in finding an NPC for a quest. The only upside to this situation is you never have to worry about your dungeon/mob/quest being camped. Second, it gets extremely annoying that the game has these sort of "invisible paths". You'll be running up or down a path, or will come to a small hill, and you cannot go up or down it, whatever the case may be. Even areas that clearly look like they can be scaled or crossed over, etc. cannot. After doing 7 levels in roleplaying mode, I decided there really is not much point to continuing as a lot of the incentive to get to high level is to experience what the game has to offer at that point. However, if you can be high level at the click of a mouse, why bother grinding there? Would there be a distinct advantage if you level to 20 instead of starting a PVP character? I personally didn't want to wait around to find out. Grouping is fun and fairly straightforward- there is the typical system in place to split loot, gold and experience. Speaking of which, it got very annoying to constantly have to make trips to a merchant to sell the random crap I was picking up, as inventory is so small. Back on the subject, there are henchmen available if you don't want to go through the hassle of finding player characters to group with. Henchmen are free, and you can choose which of the four classes to bring along with you. However, there is still the split with the experience and the loot, and what is very strange is the henchmen I brought to do a quest where 3 levels lower than I was, so all it took was a decent sized group of mobs to wipe us out. I have no idea why they are not the same level as your character by default, because 3 levels below you is not much help in a game where there are only 20 levels. Even a one level difference is very noticeable in terms of difficulty. The bottom line is you get what you pay for. For no monthly fee, this is a very good game. It looks amazing, and is very easy to dive right into. You don't have to be an RPG or MMORPG vet to get into Guild Wars. However personally I got bored fairly quickly with some of the pitfalls mentioned. I'll be playing around some more in the future with different character types and a PVP character, but in general there is not a lot to hold my interest.