SSX User Review
SSX forces too many gameplay changes, and is a bad mix of realism and arcade styles.
- Posted Aug 1, 2012 10:24 pm GMT
- Recommended by 1 of 1 user.
- Difficulty:
- Hard
- Time Spent:
- 10 Hours or Less
- The Bottom Line:
- "Almost, but not quite"
The Good: Fast arcade style gameplay, some of the gear is fun to use, new trick stick is easy to use
The Bad: Random haphazard level design, weak customization, deadly descents are not really all that fun, blurry low resolution visuals
SSX brings back the series with a "reboot". The series adds a dose of realism in the otherwise very arcade style gameplay, and it doesn't fit well here. I had more issues with the game than I wanted, but the game is worth a bargain bin purchase or weekend rental, just don't expect anything as amazing as previous games.
You have to conquer nine deadly descents, and each represents a new "gameplay challenge" such as large gaps, darkness, ice, trees, rocks, etc. I didn't think these were fun at all. They hindered the otherwise fun arcade style gameplay. I also didn't like the realistic NASA maps of mountains because each level felt haphazardly designed, and it was hard to get good lines going because of the random terrain layout. There are caves and tunnels, random ramps, peaks jutting out of the ground near where you need to land and other problems. Wingsuiting into a tunnel that is completely dark is not fun or exciting to me. There's even a problem with lack of customization and gameplay modes.
The trick system has been tweaked, but you can go back to the classic one if you like. Using EA's right stick flick system, the tricks can be pulled this way while tweaking them with RT. I loved being able to use LT near a ledge or grindable object and latch on. You can even use a mix of buttons and the right stick for people who prefer that. The trick system is simple enough, but using the right stick makes the tricks feel random. You can't plan out tricks or anything like that at all. If you do well enough you go into Tricky Mode which makes you go faster and gives you more awesome tricks to tweak. Super Tricky Mode or Uber Mode makes you go super fast while letting you pull off signature Uber moves. These are really awesome, and it did feel good when I pulled off long and intricate lines that scored me millions of points in one go, but this didn't happen very often.
Trick mode is the only mode that allows you to use tricks to win. Races require you to stay on the ground and only do tricks to earn boost, but your score means nothing. When you beat the 3-4 events before the deadly descent all you have to do is survive. The timer is simply only for leaderboards. If you survive you get an automatic gold medal which is a bit too easy to me. On top of all this you can buy boards, gear, and outfits. The series uses signature characters, but I wanted to be able to customize my own character. Even the outfits are disappointing because they're just palette swaps.
Overall, SSX feels random and haphazard all around. The realistic terrain hinders perfect lines, deadly elements like darkness, trees, and rocks hinder the fast paced arcade gameplay, and the right stick allows basically just random tricks. The customization is poor and shallow, and even the graphics are disappointing. The Xbox 360 had blurry visuals and low resolution textures which is a huge disappointment. SSX is fun while it lasts, but the 40 or so events will go by quick and will leave you wanting to go back to earlier games in the series.
The Bad: Random haphazard level design, weak customization, deadly descents are not really all that fun, blurry low resolution visuals
SSX brings back the series with a "reboot". The series adds a dose of realism in the otherwise very arcade style gameplay, and it doesn't fit well here. I had more issues with the game than I wanted, but the game is worth a bargain bin purchase or weekend rental, just don't expect anything as amazing as previous games.
You have to conquer nine deadly descents, and each represents a new "gameplay challenge" such as large gaps, darkness, ice, trees, rocks, etc. I didn't think these were fun at all. They hindered the otherwise fun arcade style gameplay. I also didn't like the realistic NASA maps of mountains because each level felt haphazardly designed, and it was hard to get good lines going because of the random terrain layout. There are caves and tunnels, random ramps, peaks jutting out of the ground near where you need to land and other problems. Wingsuiting into a tunnel that is completely dark is not fun or exciting to me. There's even a problem with lack of customization and gameplay modes.
The trick system has been tweaked, but you can go back to the classic one if you like. Using EA's right stick flick system, the tricks can be pulled this way while tweaking them with RT. I loved being able to use LT near a ledge or grindable object and latch on. You can even use a mix of buttons and the right stick for people who prefer that. The trick system is simple enough, but using the right stick makes the tricks feel random. You can't plan out tricks or anything like that at all. If you do well enough you go into Tricky Mode which makes you go faster and gives you more awesome tricks to tweak. Super Tricky Mode or Uber Mode makes you go super fast while letting you pull off signature Uber moves. These are really awesome, and it did feel good when I pulled off long and intricate lines that scored me millions of points in one go, but this didn't happen very often.
Trick mode is the only mode that allows you to use tricks to win. Races require you to stay on the ground and only do tricks to earn boost, but your score means nothing. When you beat the 3-4 events before the deadly descent all you have to do is survive. The timer is simply only for leaderboards. If you survive you get an automatic gold medal which is a bit too easy to me. On top of all this you can buy boards, gear, and outfits. The series uses signature characters, but I wanted to be able to customize my own character. Even the outfits are disappointing because they're just palette swaps.
Overall, SSX feels random and haphazard all around. The realistic terrain hinders perfect lines, deadly elements like darkness, trees, and rocks hinder the fast paced arcade gameplay, and the right stick allows basically just random tricks. The customization is poor and shallow, and even the graphics are disappointing. The Xbox 360 had blurry visuals and low resolution textures which is a huge disappointment. SSX is fun while it lasts, but the 40 or so events will go by quick and will leave you wanting to go back to earlier games in the series.
More User Reviews
The focus on gimmicks cripples the return of THE classic fantasy snowboard racer.
Review Stats:- 1 user agrees with this review
- Posted Mar 11, 2013 7:17 pm GMT
SSX forces too many gameplay changes, and is a bad mix of realism and arcade styles.
Review Stats:- 1 user agrees with this review
- Posted Aug 1, 2012 10:24 pm GMT
People see "SSX" and compare it to the series when they really should compare it to other games of this gen.
Review Stats:- 1 out of 4 users agrees with this review
- Posted Mar 28, 2012 7:10 pm GMT
While new additions are nice, SSX takes away too much from the previous games to remain true to the series.
Review Stats:- 3 out of 5 users agree with this review
- Posted Mar 18, 2012 3:03 am GMT
SSX Not as fun as SSX 3 or Tricky
Review Stats:- 2 users agree with this review
- Posted Mar 16, 2012 6:19 am GMT
User Videos
User Images
Also on:
SSX Navigation
Games You May Like

Perfect Dark Zero (X360)
Top Spin 4 (X360)
MX vs. ATV Alive (X360)
You Don't Know Jack (X360)
The Gunstringer (X360)
Ridge Racer Unbounded (X360)
Users who looked at content for this game also looked at these games.


