GameSpot's Sports Gaming Blog

  • Tiger's Scandal: The Flash Game

    The once-sterling reputation of Tiger Woods is taking a beating from the increasingly sordid fallout after his November 27 car accident near his home in Florida. And while EA Sports is standing by its man, it was perhaps only a matter of time before someone made fun of the world's most recognized athlete in video game form. Enter Tiger's Parking Slam, the latest topical Flash game effort from AddictingGames, whose past work includes the games "Baseball Juiced," "Trillion Dollar Bailout," and "Where's the Naughty Governor?"

    From the Tiger Parking Slam press release:

    "Get behind the wheel in Tiger Woods' exclusive Florida neighborhood and try to win the Parking Grand Slam. Overcome unexpected obstacles like trees, fire hydrants, paparazzi, police, enquirer reporters, and a familiar-looking blonde swinging golf clubs at his ride to park successfully in four different driveways and you win!"

    Let's see, Tiger is on the cover of every tabloid rag this week, he's the center of the sports talk radio world, and now he's got a quick-and-dirty Flash game. Could a tell-all book, Oprah appearance, and hastily cobbled together TV movie be far behind?

  • Backbreaker Update

    We've already seen a good deal on NaturalMotion and publisher 505 Games' upcoming take on 11-on-11 football, but we have yet to get our hands on the full version of Backbreaker to play it ourselves. Still, we have a pretty good idea of what to expect from the final game when it ships in April 2010. Here's a quick breakdown:

    - There's no NFL license, so customization will play a big part in the game. You can create your own players, teams (even their logo, using a logo editor), and seasons, but Backbreaker will have up to 32 premade teams to select from as well. We haven't seen the customization feature yet, but we're hoping the logo editor offers enough variety to really create what you want. The development team also hasn't quite figured out how to bring all of customization functionality online (referencing NCAA Football's deep online customization system), but it's working on it.

    - While there's no hardcore franchise mode (NaturalMotion wants to keep the focus on playing football), Backbreaker offers a number of gameplay modes in addition to the typical season mode, which can last for as long as 32 games (or eight and 16 if you want shorter options). There's an Arcade mode that streamlines the play-calling interface down to four plays on both offense and defense, so if you're not familiar with the intricacies of the sport, you can jump right into a game. Backbreaker's Training mode will also help you get comfortable with the controls and the camera perspective via minigames. One such minigame puts you alone on the field with a series of pylons that you have to successfully navigate through to get a feel for running. Lastly, there's also an Exhibition mode if you want to play just a single game, as well as online multiplayer that supports up to four players, but it's worth noting that if you want to play against someone on the same console, the game uses a split-screen setup to accommodate the lower camera perspective.

    - As far as actual gameplay is concerned, Backbreaker's camera perspective has a tremendous influence on how a play unfolds because your field of vision is more limited than it is in something like Madden. Before the snap on a passing play, the quarterback starts with a primary receiver (highlighted in orange). You can change your primary receiver before the snap, and the quarterback's vision seems to focus on the general area of the primary receiver you've selected. You can then pass the ball using the right analog stick. Additionally, it will be possible to cycle through receivers after the snap, but we have yet to see this feature in the game. The running game is a bit more straightforward because the camera takes a behind-the-running-back perspective before the snap, making it easier to spot gaps in the line and perform jukes, spins, or stiff arms. On defense, you automatically take the place as an outside linebacker, but you can change to other positions on the field. Once you've made a decision, you basically have to commit to your coverage on the field because the camera tends to focus on the offensive player involved. If you're a linebacker on a blitz, the camera tends to keep the quarterback in your field of view, whereas if you're in coverage as a defensive back, a receiver will be the primary focus.

    - One of the main attractions of Backbreaker is that it also uses the Euphoria physics engine, which basically translates into some pretty cool-looking tackles (especially hard hits will be shown via replay). Indeed, even at this relatively early state, the hits do look pretty good and there's plenty of variety to them, but we're still wondering how much of an effect this has on the finer points of a play, such as line blocking or even receiver bumps. But there are plenty of other nice details in the game as well, such as the pregame run through the tunnel onto the field and the audible breaths of air your player makes when engaged in accelerated mode.

    At this point, we're ready to get our hands on the full game. We've seen a good portion of how things work, but we'll be interested to see how long (or quickly) it takes to adapt to the camera perspective and the limited vision, particularly on defense. We'll have more on Backbreaker before its release in April.

  • Q&A: MLB 2K10 cover athlete Evan Longoria

    Lately, 2K Sports has taken an interesting approach with its Major League Baseball franchise. Rather than adorning its box art with household names in the twilight of their careers--knee braces and all--2K has taken to using up-and-coming players on the cover of its games. Last year it was San Francisco Giants ace Tim Lincecum, a fireballer only a couple years removed from his collegiate career at the University of Washington. Playing for a West Coast team, not a lot of people know Lincecum, but after two Cy Youngs in his first three seasons, it's time they start learning about this kid.

    For MLB 2K10, the publisher is following up on that act with Tampa Bay Rays third baseman Evan Longoria. After only two seasons playing for what was once the laughingstock of the AL East, Longoria is a lot like Lincecum--a young phenom with tremendous talent but not someone that your uncle in South Dakota knows much about just yet. And like Tim, it's time that starts changing. As a third baseman capable of launching 30-plus home runs and playing Gold Glove-caliber defense, Longoria is a terrific all-around player who, having just turned 24, is only going to get better. Last week we had the opportunity to chat with Longoria over the phone to see how he's handling this newfound stardom.

    GameSpot: So, two all-star games, Rookie of the Year, Gold Glove, and now you’re on the cover of MLB 2K10. How does it feel to achieve so much success so early in your career?

    Evan Longoria: It’s a huge honor. Obviously, the on-field accolades are the coolest thing, but I think everybody...since they, you know, grow up and play video games...wants to be on the cover of a video game. So, to be able to be on it now...I mean, it’s an awesome feeling and, you know, the other stuff is very fun and amazing for me and very humbling.

    GS: Can you tell us how you got involved with 2K? How does the process compare with some of the other, say, magazine covers and sponsorships you’ve done in the past?

    EL: I first got involved probably about two months into the year this year, you know, kind of just shooting some ideas back and forth. And I actually...when I met with them first...had mentioned to them that I didn’t like the way that their last commercial ended up because they had my likeness hitting a home run and being robbed by Torii Hunter in the game. I don’t know if you remember that from the last game, but we started talking and shooting ideas back and forth, and I had actually met all of the guys at All Star weekend in St. Louis. And that was kind of the first formal meeting with all the 2K Sports guys, and it kind of just went from there and we developed a good relationship. I put, you know, more than my two cents in for this game, and we’ve had a lot of good times together, so I mean it’s been a good experience.

    GS: Did you realize going into the deal that you’d eventually have to dress up in one of those weird Spandex motion capture suits?

    EL: Yeah, I mean, I think that’s the cool part, you know...they actually give all the guys...all the major league got the opportunity to do that. It’s not just me. I mean, anybody that, you know, thinks that their swing or their, you know, whatever doesn’t look like them. I mean, they give everybody the opportunity to go and put on the suit and make it as realistic as possible.

    GS: What sort of feedback did you put into the game? You had mentioned what you thought about that commercial they did, but what sort of feedback did you bring up in terms of previous games and what you would like to see moving forward with this next one?

    EL: I think the biggest thing that this new game...with Tim being on the cover last year and me this year, you know...he’s a pitcher and I’m a hitter. And I think that’s kind of the biggest thing that MLB 2K10 is trying to get across now...is the kind of a rivalry between the pitchers and the hitters. And it was cool for me because the first shoot that we did for this game, I was able to, kind of, give them my input on what pitchers do and what their tendencies are, and I think that this game is far and above more advanced than previous games because of the input the guys have had. You know, what guys have put into it and the data that these guys have accrued and the time that they’ve spent making this game.

    GS: What sort of background do you have with video games?

    EL: I’ve been playing video games since I was a kid, you know...pretty much all types. Mainly growing up, I played all baseball games. That was, you know...I live, breathe, and eat, and sleep baseball, so, I mean, any time I had a chance to play a video baseball game...whatever the new one was, I was playing it. Now, it’s fun to be kind of on the flip side of it. I get to use my input to make these games better.

    GS: If I’m not mistaken, you grew up in sort of the general LA area. Did you have a favorite team growing up that you would always play as in those games?

    EL: More so favorite players. My team growing up was probably the Angels. But I was never a kid...I was never like a, you know...I never knew what players made what and what their stats were and all that. I was never a numbers guy like that. I just liked players for what they did on the field.

    GS: Now, hypothetically speaking, if you were able to make your own video game without any restrictions whatsoever, who would you put in the announcer’s booth?

    EL: Who would I put in the announcer’s booth? I would probably...I don’t know. I mean, there’s a lot...I probably would put Vin Scully by himself in the announcer’s booth.

    GS: That's a good choice. That's probably the best choice!

    EL: I love listening to Vin Scully.

    GS: Yeah, he’s a great guy. The stories that guy can tell are just amazing.

    EL: Oh, I mean, just the depth and his knowledge of the game and the players is, you know...he’s a living museum and bank of baseball.

    GS: Yeah, absolutely. So, on the subject of making your own game. Out of curiosity, on a 1 to 100 scale, if you had to give your own character ratings in the game, what would you assign to your defense, hitting for contact and hitting for power skills?

    EL: Defense I’d probably be 95. I would say hitting for contact, probably an 80. Hitting for power, somewhere in the mid 90s, mid-to-high 90s, hopefully.

    GS: How about your teammates? What about, say, Carl Crawford’s speed skills, or maybe Ben Zobrist’s plate discipline?

    EL: I think Carl...it’s got to be a 98, 99 speed. He’s one of the most electric players that I’ve ever played with, not to mention all of this, you know...his other stuff. His defense is great. He hits for power. He hits for average. And Ben, I mean...just what Ben did this year also. He actually got voted 8th in the MVP voting, which I was really happy for him about. But I think he is probably the most rounded player of me and Carl. I think I’m more of a power-driving guy, and Carl’s a...gets on base, steals, you know... high on-base percentage. I think Ben is probably...he does it all fairly well, so I would say he’s probably a 90 across the board with everything.

    GS: Now, if you were making your own game, would your game be able to accurately capture the magic of Joe Maddon’s glasses?

    EL: Ha-ha! I don’t know what Joe sees through his glasses. I mean, I think it’s different every day. But it’d be fun to actually be, you know, inside of his brain looking out and see what he’s thinking because some of the things that he comes up with are, you know...I don’t know where he gets them. But hopefully, that would be a big part of the game is seeing into his mind and trying to understand it.

    GS: So, a lot of the awards have been coming out for the 2009 season. Do you have any particular thoughts on some of those winners? I know that you just won a Gold Glove for the first time. How does that feel?

    EL: Good. I mean, that was obviously--the other awards are great--but when I was at Long Beach, I prided myself and we prided ourselves on defense there. So, I know me and Troy Tulowitzki have been having this ongoing battle with who’s better defensively, and I think he was second in the voting last year and the Gold Glove. So, it’s kind of a point of pride. It’s definitely been my favorite award to win. I would say just in front of the Rookie of the Year because you only get one chance to win the Rookie of the Year. But the Gold Glove is definitely something I’m very proud of.

    GS: Looking forward to the 2010 season, how are you feeling about the Rays’ chances? I know the Yankees are going to be tough again this year. The Red Sox, you never know about them. It’s an absolutely killer division you guys are in. How are you feeling this year?

    EL: Good. I mean, I love our team. I’m really happy that the Rays made the decision to re-sign Carl. That was a big move for them. They had to pay him a lot of money and, you know...Carl, if there’s anybody worth it. I mean, he’s number one on my list. So, they’re making the right moves. I love camp. I love playing. I love being on the team. So, I don’t really worry about what the other teams in the division are doing. We understand that we’re not the Yankees, we’re not the Red Sox, we don’t have those kinds of payrolls, but we do have that kind of players and we do have the personnel to develop our players. So, I think that’s the one thing that we lean on and we’re proud of.

    GS: Thanks a lot, Evan.

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