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  • NBA 2K11 Hands-On - His Airness Returns

    Michael Jordan. Sadly, that name might not mean much to younger fans of the NBA, particularly in an era where the most talented stars hold hour-long TV specials to announce which team is going to pay them more than the last. Still, Michael Jordan is arguably the greatest to play the sport of basketball, and his appearance on NBA 2K11's cover--according to developer Visual Concepts--is not only a celebration of that, but also an opportunity to expose the current generation of Kobe and LeBron fans to a man who took the NBA to a whole new level. To be clear, Jordan is more than NBA 2K11's cover athlete. In fact, there are a couple of modes in the game that specifically focus on number 23 and his career.

    The first mode is the Jordan Challenge--a series of 10 games, offering a selection of Michael Jordan's best and most memorable moments. Remember when Michael Jordan scored 69 points against the Cleveland Cavaliers in 1990? Do you remember when he scored 63 points against a Boston Celtics team stacked with Larry Bird, Kevin McHale, Danny Ainge, and a non-arthritic Robert Parish--even after missing 64 games due to a broken foot? Then there was "The Flu Game." During the 1997 NBA Finals against the Utah Jazz, Jordan was diagnosed with serious flulike symptoms, but despite the team trainer's wishes, Jordan went out to play one of his most impressive and hard-fought games, only to drape himself on teammate Scottie Pippen at the end because of exhaustion. If these games aren't familiar to you now, they will be.

    In the Jordan Challenge, you're tasked with replicating Jordan's performance as closely as possible by completing goals associated with that game as well as sub-goals if you want to get really accurate. But what's particularly noteworthy about this mode is that Visual Concepts attempts to make it as authentic as possible. All of the games in the Jordan Challenge are accurate down to the player rosters (like the Bad Boys-era Detroit Pistons) and even individual, team-specific plays. In other words, what you're looking at in these games isn't merely a palette swap, replacing the heads of current players with those of the past. The players are all designed to behave much as they did during those actual games. Likewise, the commentary is also meant to reflect the era and the setting of the game. For example, in Jordan's 63-point game against the Celtics, you might hear the commentary team (staffed with the team used for modern games, so no Marv Albert and his delightful "Yes!") make reference to Jordan sitting out most of the season and how his career is taking shape. Ultimately, Visual Concepts hopes that this immerses you into that experience and era as much as possible.

    Along those same lines, Jordan himself has been designed to accurately reflect the era. In that aforementioned Celtics game, it was only his second season, so MJ still has hair, and the skills for his outside game had yet to develop. As a young buck, he could drive through the paint and take a serious beating, but in his later career, maybe not so much.

    When you've successfully completed all 10 of the games in the Jordan Challenge, a new mode called MJ: Creating a Legend opens. This mode lets you take a fresh-faced Michael Jordan and put him into the modern NBA, on any team. So, naturally, if you didn't think the Miami Heat had a good enough team with James, Bosh, and Wade, you can beef up the team with a rookie Michael Jordan. The catch is that MJ is ranked only at a 79 overall, but you can earn skill points that let you increase his individual stats and eventually turn him into the NBA great. There are also other methods for increasing stats in the form of Air Jordans (it's gotta be the shoes) that you can unlock. There are around 25 different types of Air Jordans (as well as others from the Jumpman brand), some of which are rarer than others and thus give better stat boosts. Each pair also has a bit of history attached to it, so if you don't really understand the phenomenon, this feature sheds more light on the subject.

    It's worth noting that in MJ: Creating a Legend, you play only as Jordan. This means that if you get benched, you have to watch the game from the sidelines. Additionally, the game rates how good of a team player you are. If you're making poor shot decisions or just generally hogging the ball or playing stupidly, then your rating goes down and the likelihood that you'll live up to Jordan's legacy decreases. If you land on a team that doesn't give much playing time, you can always go to team management and ask for a trade to another team that fits your demands.

    It'll be interesting to see how the younger generation of NBA fans takes to these Michael Jordan modes, but even if they don't, it's great to see one of the greatest professional athletes of all time get his due in a modern game. NBA 2K11 is scheduled for release on October 5.

  • NHL Slapshot Hands-On

    It's a tough time of year to be a hockey fan, what with all the warm weather keeping our ponds and lakes from freezing over in glorious sheets of ice. But even though the weather won't get truly cold for a while yet, EA's upcoming NHL games are set to arrive right around the corner at the beginning of September. New this year is a Wii version dubbed NHL Slapshot, which we just had a chance to try out at the EA Studio Showcase.

    The first thing you'll notice about Slapshot is the hockey stick peripheral that comes bundled with the game. It's a miniature stick equipped with slots for the Wii Remote and Nunchuk, as well as a foam blade to minimize the damage of accidental high sticks to grandma's head. You swing the stick forward to shoot, pull back and really let it rip for a slapshot, and push it forward horizontally to bodycheck an opponent. Modifier buttons let you do things like pokecheck and deke your opponents, but those three motion gestures are the basis of the control scheme.

    The game can vary from a free-wheeling arcade style of play to a more structured hockey experience depending on the mode you play. That progression is encapsulated by the Career mode, which takes you on a journey from peewee games sporting child players all the way up to your favorite NHL teams. The peewee experience uses lax rules and lets you play more or less how you like (even if that means checking a small child into the boards). There are fewer players on the ice, as well. When you get up to the NHL, you'll have to deal with penalties and more players. In our hands-on time, the two modes provided a much different experience, and we have to say that the free-wheeling peewee style lent itself much better to the goofy fun of swinging that hockey stick peripheral (though we'd imagine EA will let you tweak the rule set like in most of its other sports games).

    The visual style in Slapshot isn't terribly cartoonish, like we've seen in recent EA Sports games on the Wii. However, at the peewee level you'll see cute little children versions of famous players. Yes, there's even a small-body, big-head version of Zdeno Chara if you can believe it. The NHL games sport a more traditional look, as well as announcing work by Gary Thorne.

    All told, we enjoyed the brief amount of time we spent swinging a plastic hockey stick controller in Slapshot. But as with any sports game of the arcade variety, the big question is how long the novelty lasts over the long haul. You can expect to see NHL 11 available in stores September 7 for the Wii. Keep an eye out for our review right around then.

  • Madden NFL 11: Demo Date and Details

    Last year's demo for Madden NFL 10 seemed to have caused as many grumbles as it did cheers from fans of EA Sports' long-running NFL series. Part of the problem had to do with the fact that the demo was split into two--one demo was available to everyone and another was available only to those who preordered the game. The demo for the preorder crowd was a much more full-featured representation of the final game, while the available demo featured one-minute quarters, creating an uproar among the kinds of people who get riled up about all things Madden-related.

    Apparently all that hand-wringing and whining has resulted in some changes to this year's Madden demo. Due on July 27 on both Xbox Live and PlayStation Network, the Madden 11 demo seems like it will be more in line with what football fans have come to expect from demos in the past. Here's a look at some of the demo's highlights:

    Teams: Indianapolis Colts vs. New York Jets
    Stadium: Jets Stadium, East Rutherford, NJ
    Time/Weather: 1:00 p.m./clear
    Skill Levels: Rookie, Pro, All-Pro, All-Madden, Five-minute quarters

    As any demo should, the Madden 11 demo will show off a number of the game's big features, including the new gameflow and game-planning features. According to Madden 11 designer Yuri Bialoskursky, you'll be able to create a full game plan from scratch before the game begins, just as you will be able to in the full game; the only restriction will be that players will only be able to choose from the Jets or Colts playbook (in the full game, you'll be able to choose from all 32 team playbooks). In addition, the gameflow feature (which selects plays for you and features offensive and defensive coordinators describing plays in your headset) will be optional--you'll also be able to select plays the traditional way, just as in the full game.

    EA Sports has made much of the decision to bring CBS commentator Gus Johnson into the booth (alongside returning color commentator Chris Collinsworth), and unlike last year's demo, which featured no audio commentary, Johnson and Collinsworth will be in full effect in the Madden 11 demo. In addition, the demo will feature a taste of the upgraded audio presentation, with stadium music and team-specific chants (in this case, expect to hear a lot of "J-E-T-S! Jets! Jets! Jets!")

    EA is tossing a few bones to Madden fans who play the demo as well; if you create and save a game plan in the demo, then you'll automatically unlock the "master strategist" achievement/trophy once you pop in the retail Madden 11 disc for the first time. In addition, demo players will get access to a unique Madden Ultimate Team card (Jets Stadium, complete with a defensive boost). Madden Ultimate Team was a new mode added via a title update in last year's Madden. For Madden 11, Ultimate Team will be packed in with the full version of the game. In addition, all AI and gameplay sliders will be available to tweak to your heart's content in the demo. Finally, there will also be a handful of videos outlining some of the new features in the game.

    As for that Colts and Jets matchup, alert readers might remember that this was a result of a fan vote that began back in March. Saints fans might be upset that their team isn't represented in the demo, even after winning a Super Bowl. But hey, The Big Easy's got Drew Brees on the Madden 11 cover and an NFL championship on its collective resume. Sounds like a pretty fair trade.

    Look for the Madden NFL 11 demo on July 27 on both the PlayStation Network and Xbox Live. Madden 11 will be released to store shelves on August 10.

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