GameSpot's Sports Gaming Blog

  • Midway: Tough Times Ahead for Wrestling, Hoops

    While Midway's financial troubles have been well-documented, it seems like the company is on the verge of rescue, thanks to a $33 million buyout from Warner Brothers Interactive Entertainment. While that's probable good news for some in the company, the future of Midway sports titles is not as bright. Two of Midway's internal studios, Midway Newcastle and Midway San Diego, were not included in the sale and it's the latter that was responsible for the company's entry into the wrestling genre, TNA iMPACT!. According to Kotaku, while the Blitz license is part of the WB deal, Midway's arcade basketball series NBA Ballers and the TNA license are not. As pointed out in a recent Joystiq post, studios not named in the Warner Bros. deal have 60 days to find a buyer before they're shuttered.

    While the value of the Blitz brand is understandable, the future of the Ballers and TNA licenses are not so clear. Of the two, the Ballers series is clearly the lesser value--the last game in the series was poorly received by critics and fans alike and furthermore, the NBA license deal with Midway has apparently expired. To me, however, the larger problem is the genre itself. With EA Sports abandoning its NBA Street series (for now, at least), it seems that arcade hoops games have fallen out of fashion, making the likelihood of another Ballers game in the near future a slim one.

    Unfortunately, the same thing might just be happening in the wrestling genre as well. Last year's TNA iMPACT! was a decent debut, with a good roster of talent and gameplay that cast a pretty unfavorable light on the relatively ancient SmackDown! Vs. Raw engine. And if iMPACT's sales didn't impress (according to NPD, iMPACT! sold just under 300K copies on all platforms; by contrast, SmackDown! Vs Raw 2009 managed the same number on the Xbox 360 alone), at the very least, the game introduced some much-needed competition to the genre.

    Of course that was last year, and things have changed significantly since then. THQ has turned down the hype on the SmackDown vs. Raw series (we've yet to see anything significant on SmackDown! vs Raw 2010), instead focusing its sports marketing muscle on the newly introduced UFC Undisputed series. With THQ looking to gear up for a prolonged and fascinating fight with EA Sports' recently announced MMA game, and the ever-present licensing disputes between THQ, the WWE, and Jakks Pacific, it's understandable that the company wants to focus its energy on its hottest property and move the wrestling game into the background.

    None of this is particularly good news for Midway San Diego which is reportedly working on a follow-up to TNA iMPACT!. It's conceivable that someone could pick up the studio but, for now, it seems today's lean times--both for the studio and for wrestling games in general--will be tomorrow's lean times as well.

  • Tiger Woods PGA Tour: Less Van Pelt, More Online

    I've got some thoughts on Tiger Woods PGA Tour 10 and the upcoming browser-based Tiger Woods PGA Tour Online for PC and Mac. However, before I get to that, I've got to get this off my chest right now:

    Scott Van Pelt should not be in Tiger Woods PGA Tour 11. The commentary in this year's game is rife with his flat-footed attempts at humor, his egg-headed wordplay, and his oily, winking delivery. Worst of all, a good chunk of the commentary is just plain wrong, having little to do with the action on screen. I'd sooner have a Greek chorus full of the shrieking harpy clones of David Feherty fill announcing duties in Tiger 11 than face the thought of SVP back in the booth for another season.

    Okay. I feel better. Now, on to my real point.

    --

    A good friend of mine, who hasn't played a console golf game since Tiger Woods PGA Tour 2005, has become obsessed with Tiger 10. It's been interesting hearing his viewpoint on the game as someone who (unlike me) doesn't follow Tiger closely from year to year.

    More on Tiger Woods PGA Tour 10 and Tiger Woods PGA Tour Online after the jump...

  • NBA 2K10: Ten Years of NBA 2K

    It's hard to believe that this year marks the ten year anniversary of the Dreamcast. I remember giddily anticipating the 9.9.99 release of what would be Sega's last hardware entry, if for no other reason than the release of NFL 2K, which still remains one of the most incredible sports games of all time. However, tucked just behind NFL 2K's September 1999 release was another sports game from the folks at Visual Concepts--NBA 2K, released in November of that year--which did nearly as much for basketball as its football brethren did for pigskin. Today, 2K announced a special limited edition version of its upcoming NBA 2K10--which, obviously, is the tenth game in the famed basketball series. To coincide with the announcement, we spoke with 2K's Vice President of Sports Development Jeff Thomas to get his thoughts on the history of the series, as well as what fans can expect from the limited edition version of 2K10.

    GameSpot: This being the tenth anniversary of the NBA 2K series, let's take it back to the beginning. What do you remember about the development of NBA 2K?

    Jeff Thomas: It was HARD! No, kidding aside, I remember being amazed at the power of the Dreamcast and what it was capable of doing. This was the start of it all.

    GS: What was building the team like? This being the first basketball game you made, how much "NBA 101" was required in order to get the team up to speed?

    JT: Building any development team is difficult but we were lucky to get people that had actual college basketball experience. I still hear the stories about taking "so and so" to the rim at the Purdue campus!

The GameSpot Most Popular Sports Games

Rankings based on user activity from yesterday, limited to upcoming games and games released in the last year.

  1. Today's #1 Game Fight Night Round 4
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  2. 5. NBA 2K10