GameSpot's Sports Gaming Blog
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Send Your Questions for EA Sports
- Posted Jul 10, 2009 11:33 am PT
- 203 comments

On Monday, I'll be heading to EA Canada for the latest EA Sports press event. While there, I'll be checking out a bunch of the company's upcoming sports games, including NHL 10, FIFA 10, our first look at NBA Live 10, as well as a first look at EA's newest tennis game. It should be a fun and productive trip and I'm looking to make you a part of it as well. If you've got questions about any of the above games, put them in the comments below and I'll do my best to get them answered by game producers while I'm there.
Coverage embargoes will mean that I won't be able to post a game's respective Q&A until a preset time but, rest assured, they'll be coming. So what do you want to know about NHL, FIFA, NBA Live and/or tennis?
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Fight Night Round 4: Details on DLC
- Posted Jul 7, 2009 12:53 pm PT
- 95 comments
Hot on the heels of the details about UFC 2009 Undisputed's upcoming patch comes news about EA Sports prepping some downloadable content for its fighting game, Fight Night Round 4. Two DLC packs are planned so far--both free--that will add some new content and address some fan concerns about the game, particularly in terms of control.
The first DLC, due in early August, will add a new training gym, tunable gameplay sliders and new equipment for your boxer. According to a Kotaku article, the gameplay sliders will cover three gameplay areas: Counter Punch Window, Boxer Stamina, and Punch Accuracy. The Xbox 360 version will include an exclusive alternate version of Sugar Ray Leonard as well.
The second DLC, due in early September, will let players use face buttons to throw punches, a feature that a vocal minority of Fight Night fans have been in an uproar about for seemingly months. In the press release, FN 4 senior producer Dean Richards had this say, "We strongly believe that the refined Total Punch Control is the most intuitive way to throw punches in Fight Night Round 4, but we also want fans of the franchise to have an option."
Translation: "Here you go, you big whiny babies."
While I'm personally not interested in button-punch controls, it's nice that EA is giving fans the option to play how they want. And for free to boot.
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UFC 2009 Unleashed: Details on the Upcoming Patch
- Posted Jul 7, 2009 9:19 am PT
- 156 comments
While I still maintain that UFC 2009 Undisputed is one of the best sports games of the year, and in recent memory, I haven't touched the game in weeks, thanks in large part to the terrible lag in online play and the ever-present problem of people dropping out of ranked matches before they get beat. And though we've known for a while that THQ has been working on a patch to fix the problems, now we finally have the details of what this patch will entail.
Writing on the game's community forum, producer Neven Dravinski outlined the patch details:
1. We recognize premature match quitting as the biggest online issue and have taken steps to fix it. The Patch will have integrated code that detects who pulls the cable and will assign a Loss as well as a Did Not Finish to that player. The DNF is only counted for the player who executes the disconnection. The DNF rate will be displayed on the fighter selection screen of the Online Ranked Match. When disconnected the Winning Streak is also reset to 0.
2. We've adjusted Ranked Matches to match up players with better connections, which will improve lag issues we've seen to date.
3. We've adjusted the difficulty of performing submissions against AI opponents to improve the balance of subs vs. striking when playing against the AI.
4. We've adjusted the Flash KO rate so that they are less frequent.
5. We've increased maximum number of points awarded in online play from 99,999 to 999,999 and we've increased the Max Level from 100 to 200.
6. We've lowered the Winning Streak Bonus Max from 5 to 3.
7. We've removed the decimal places on the Leaderboard Winning Percentage so we only show whole percentages.
8. We've addressed the CAF cheat so the skill levels in CAF cannot be cheated and increased. Also any CAF with unfair point values will no longer be able to be used Online.
9. For PS3 users we've also fixed a bug that causes a freeze during auto-save; whichever controller was used to Press Start on the Title Screen will be identified as the main controller.
Rest assured our entire team plays A LOT of online matches and we read the boards every day, so we are well aware of the issues. We want to make sure we patch this correctly so it is taking a bit of time, but I can confidently say we'll be releasing this patch soon.
The premature quitting fix is the big one here but increasing submits against the AI, improving onlnie performance, decreasing flash KOs, and fixing the skill level cheating are all welcome improvements as well. Now, if they could just figure some way to get flash submits into the game…
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