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Spore Galactic Adventures Q&A - New Improvements and the Adventure Editor

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Lead producer Kip Katsarelis and software engineer Shalin Shodhan go in-depth on what to expect from this space-adventure expansion pack to Spore.

Last year's highly anticipated Spore was released with much ado to fans who may not have found everything they wanted from the multistage evolution of a microscopic entity to a spacefaring tribe. But many players, particularly younger ones, dived into the creature creator editor, which lets you build a customized critter with as many arms, legs, and eyeballs as you care to graft onto it. And the huge universe of Spore is going to get huger with Galactic Adventures, a new expansion that will add role-playing-like "adventures," which are custom missions that resemble a single-player role-playing game. You can build these adventures yourself to explore and conquer them with RPG-character-like "captain" critters. For more details, we spoke with lead producer Kip Katsarelis and with software engineer Shalin Shodhan, who has devised a clever way to capture Flash-based "360" screenshots, which we have to share with you on the second page of this very story.

GameSpot: Give us an update on the progress of the game's development. What is the team working on now?

Kip Katsarelis: The last month has been really exciting. We've locked down and tuned all of our shipping missions and have really been focused on bug fixes, polish, and usability improvements. People have been busy building their own adventures and sharing them with the team. Every day there is a long chain of "Check out my adventure" e-mails. I can't believe what people are making. It's so much fun.

GS: Tell us a bit about the captain system in Spore. This seems like a departure from the original game's focus on building up a race of critters. Now, with captains, players build up individual characters. What are these captains' abilities and attributes? How can they develop?

KK: Captains start out as regular creatures. By taking them into Space Game or starting them through Quick Play Adventures, they will set on the captain path. There are 10 levels for captains to go through, and they gain experience and rank by completing adventures. Their primary titles are based on their archetype, which are determined by playing the core game. Their secondary titles are based on the parts you equip them with. Captains earn new accessories and abilities each time they gain rank, so they can have at most 10 captain parts. There are 32 new accessories and abilities, so the idea is that players will have fun building lots of captains and trying different combinations of parts. We've also introduced a few new stats for captains. These include energy and shields. Many of the parts, like jump packs, require energy to use. Some of the new abilities include holo charm, stealth field, freeze blast, and summon swarm. Get ready to build your captain, gather your crew, and beam down to strange alien worlds.

GS: We understand that the adventures system will let players create, upload, and then play through different adventures with their captain characters. Is the idea that this will basically be a huge repository of episodic role-playing game adventures for people to play?

GS: We do role-playing really well, so I do expect a good number of them. The adventure creator is extremely robust and will allow creators to make a wide variety of adventures. We've been able to create action games, platformers, puzzles, and exciting racing games. We added leaderboards to every published adventure for a reason. We fully expect creators to make challenging games that do have replay value and push players to compete on the leaderboards. Earning a top-three score on an adventure will earn that player a trophy that will appear on their My Spore page. On the flip side, we think creators will make adventures that are simple galleries showing off all of their cool creations. Sort of like an interactive Sporecast. Then of course there are going to be the totally unexpected adventures that none of us could have predicted.

GS: We understand that adventures can have up to eight "acts." But just how huge can an adventure be? How much virtual real estate can be contained in an entire adventure?

GS: Yes, a single adventure can be up to eight acts, and they have an entire planet to play with. We do have a complexity limit for both planet editing and adventure building that will limit the amount of cast members that can be placed in an adventure. We've been pretty lenient with the complexity. It's amazing the amount of stuff one can cram onto a planet. If you haven't played it yet, you must check out Mother Ship Down. It's huge!

48 Comments

  • Mr_Versipellis

    Posted Apr 26, 2009 11:18 am GMT

    Actually looks okay to me. Maxis are actually adding something interesting to a game post-release!
    However, I thought the new textures looked like something hailing from a sheep's backside...

  • LithuanianGamer

    Posted Apr 21, 2009 5:10 am GMT

    I should get this for my little sister on her birthday she really likes spore

  • Gelugon_baat

    Posted Apr 20, 2009 8:37 pm GMT

    I am overwhelmed. Spore broke my head as I ground through the evolutionary stages and all those space missions.

    I was not necessarily addicted - I actually stopped playing after I managed to get to the center of the universe.

    I don't think I am going to get this soon. Don't wanna lose another few days of sleep.

  • theR34p3R

    Posted Apr 20, 2009 10:56 am GMT

    I just have to wait and see this... I'm not gonna get all excited over this as I was with Spore when it came out.

  • THA-TODD-BEAST

    Posted Apr 20, 2009 10:44 am GMT

    Spore should be renamed "Bore." Just an awful game. The creature creator was great fun, but the rest of it was not the least bit enjoyable.

  • Aegyss

    Posted Apr 20, 2009 7:55 am GMT

    To say that Spore is cartoony is silly simply because most of the content in the game is made by players. If it's too cartoony for you, make creatues that are more "realistic" or add friends that do.

  • nwonknU

    Posted Apr 20, 2009 6:39 am GMT

    Spore is so unique, I love it.

  • Vasot posted Apr 20, 2009 2:27 am GMT (does not meet display criteria. sign in to show)

    Vasot

    Posted Apr 20, 2009 2:27 am GMT (hide)

    I do not like the cartoony style

  • torpedochicken

    Posted Apr 19, 2009 10:55 pm GMT

    plasmapillar
    have you ever tried...
    World of Warcraft
    *QUEUE DRAMATIC MUSIC*

  • eestiwe

    Posted Apr 19, 2009 9:43 pm GMT

    Not the game for me(it doesn't suck, just isn't my type.)

  • VXLbeast

    Posted Apr 19, 2009 7:22 pm GMT

    Spore was sweet, but it almost rushed you thorough the game. It could have been fuller.

  • LinKuei_warrior

    Posted Apr 19, 2009 4:34 pm GMT

    this shouldve been included in the first one

  • Plasmapillar

    Posted Apr 19, 2009 4:18 pm GMT

    In Spore I have reached the center of the Galaxy, found Earth, deafeated the Grox, and reached Master Bagde level 10. I know I'm awesome. I know, I have no life.

  • Karrotjuce

    Posted Apr 19, 2009 4:16 pm GMT

    I love spore... i always have, my review was a bit harsh, and this looks awesome!

  • syler4815162342

    Posted Apr 19, 2009 4:07 pm GMT

    It is really new in the History games i love it:>

  • gageagogo

    Posted Apr 19, 2009 3:56 pm GMT

    they say you can only put 10 captain parts on the captain, but if you press CTRL+C it opens up a cheat menu. then, type "freedom" and there will no longer be a part limit =D

  • AgentPix

    Posted Apr 19, 2009 2:05 pm GMT

    I'm getting this

  • SonicSuporter

    Posted Apr 19, 2009 12:38 pm GMT

    @leonsur No, they are saying that to show how much customization you can put into making levels, so they don't all have to be "Go here, kill these guys" or "Go here, find this." It shows it has more depth.

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