Split/Second User Review
- Difficulty:
- Just Right
- Time Spent:
- 10 to 20 Hours
- The Bottom Line:
- "Worth playing"
By all means, Split/second isn't a 'revolutionary' game. At the same time, however, it's hard not to like it, at least marginally. It's pretty, the power-plays are awesome, drifting is pretty solid, game modes can be pretty fun, etc.
In short, Split/second isn't a hard game to rate. It's really straightforward: a decently fun racing game with a main sell --power plays. Power plays can range from downright useful to extremely over-the-top explosions that decimate an entire chunk of a city (which effectively changes the racing route). Driving through intense sequences desperately trying to stay afloat while simultaneously attempting to crush your enemies. This is where the game shines its brightest.
Still, however, the game is definitely not without its flaws. For one thing, because the game relies so heavily on one gimmick, it doesn't have the greatest half-life. Also, the races can be rather unforgiving. Just imagine the exact opposite of a game like MarioKart, where you can always recover no matter how far behind you are. In split/second, if you aren't consistent with the sometimes-overly-harsh AI, you can lose all hope whatsoever mid-race. This is made even more extreme by the fact that no matter how many 'awesome' cars you unlock, the cpu will always be two steps ahead of you regardless.
All in all, pretty fun game. Nothing groundbreaking, but if the situation calls for, it has the potential to be right on the money.
In short, Split/second isn't a hard game to rate. It's really straightforward: a decently fun racing game with a main sell --power plays. Power plays can range from downright useful to extremely over-the-top explosions that decimate an entire chunk of a city (which effectively changes the racing route). Driving through intense sequences desperately trying to stay afloat while simultaneously attempting to crush your enemies. This is where the game shines its brightest.
Still, however, the game is definitely not without its flaws. For one thing, because the game relies so heavily on one gimmick, it doesn't have the greatest half-life. Also, the races can be rather unforgiving. Just imagine the exact opposite of a game like MarioKart, where you can always recover no matter how far behind you are. In split/second, if you aren't consistent with the sometimes-overly-harsh AI, you can lose all hope whatsoever mid-race. This is made even more extreme by the fact that no matter how many 'awesome' cars you unlock, the cpu will always be two steps ahead of you regardless.
All in all, pretty fun game. Nothing groundbreaking, but if the situation calls for, it has the potential to be right on the money.
More User Reviews
Racing splits into hate & love in couple of seconds
Review Stats:- Posted Jul 24, 2012 10:46 am GMT
(Short review) Hello, good sir! How does it feel being driven past at the last moment?
Review Stats:- Posted Jun 20, 2012 9:25 pm GMT
Faster than you'll ever be !
Review Stats:- 5 users agree with this review
- Posted Oct 14, 2011 5:41 pm GMT
Mario Kart with bloom lighting. 'nuff said.
Review Stats:- Posted Jun 22, 2011 5:03 pm GMT
Perhaps one of the worst driving games I've played in a long time. But its one of those games...love or hate.
Review Stats:- 4 out of 8 users agree with this review
- Posted Feb 12, 2011 7:49 am GMT
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Split/Second
Not Following
- Publisher(s): Disney Interactive Studios
- Developer(s): Black Rock Studio
- Genre: Driving
- Release:
- ESRB: E10+
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