An entertaining game of kicking...a lot of repetitive kicking...
thorn3000 wrote this review on .
The environmental graphics are just superb. There are 3 big outdoor areas (resort, city, jungle) and various dungeons. While graphics-wise the dungeons are satisfying just enough, the outdoor areas are positively brilliant. You will notice this right in the resort which looks splendid with its beaches and nice looking water, but wait till you get into the jungle with its forests and waterfalls. Performance-wise, these outdoor areas are quite large but load fully one at a time, so that even fast travelling within an area has no loading. This means great performance and no micro-loading.
The one point of negative in the graphics are characters. While the 4 main PCs are great looking and a few of the NPCs are also detailed, many NPC simply aren't. Especially bad is that I haven't found more than one girl which I considered face-wise beautiful looking, this is quite strange since the resort in the game is supposed to be for the rich and famous (money buys good looks nowadays...).
Mostly acceptable. While some might find the main characters voice acting strange during the cutscenes (one black rapper for example talks absolutely like a black rapper no matter if a zombie apocalypse is going on or not), I considered it well done, since a person would not change his whole character and manner of speaking in a few days just because of a zombie apocalypse. I found the voice acting believable, what is funny though is the choice of the characters, but this just makes it even more funny. The music is well done as well, eerie tunes and all, though it is not memorable enough to be considered epic.
Well, why would a zombie flick have a story? I mean there is something about a jungle lab, a prison with a colonel etcetera. But really, it makes little sense. The first half of the game you are just trying to find some food and shelter (I considered this part of the story great since it is believable), but in the second you travel to some jungle lab (kind-of against your will, but still you go there on your own accord?!), so I though that would be epic. But it wasn't, the lab is not even the source of the zombie plague, speaking of which, you never learn the cause of the zombie plague. In the end you get to fight an ending boss which is not even related to the zombie plague, I mean why the hell did we even have to fight him? Well, the story is - whetever - at least the first part is nice since it has no real story besides survival.
The huge and big plus in the gameplay is the freedom of world it offers. Unlike other zombie games which have you trapped inside some buildings or towns, here you will feel the freedom of exploration, unfortunately besides quests there is little to find here (I wanted special dungeons with unique weapons, etc.). The gameplay is fun, quick-paced and gory, alas it suffers from 2 major disturbances which I must cite:
1. Kicking and weapon degradation. First of all, as the gamespot review noted, your weapons degrade very quickly (much like Dead rising 2), so what does a gamer usually do to not get their precious weapons damaged? You are right, kicking!!! The mighty kick in this game is absolutely overpowered, first of all it cannot be interrupted (all other attacks may be interrupted), second it knocks zombies down to the floor, third if you upgrade the weapon path you can instantly kill a lying zombies with your foot, even if don't upgrade you can still kick a zombie to death without damaging your precious weapon. The kicking is just so overpowered you will be using it 90%-95% of the time, instead of your weapon which degrades quickly as hell anyway.
2. Unbalanced amouth of certain zombie types. The kicking issue was intended to be balanced by the fact that except for 2 most common type of zombies, the kick is unusable against the 5 higher zombies. But it didn't work out, why? Simple, while you slay a few dozens of these higher zombies thoughout your gameplay (I killed 40+ rams, 20+ butchers, etc.), but you will have to dispose of thousands and thousands of regular zombies (I killed 2500+ of zombies, 200+ infected), so that kicking will be used the said 90-95% of the time, since against basic zombies it is soooo much better, quicker and deadlier than using a weapon.
They could have made this game great, if they simply left all those basic crappy boring repetitive zombies at home and replaced at least a half of them with some of the higher zombies which are actually fun to fight!!!
Let's face it, the endless horde of basic zombies which you will be kicking all of time is just lame and boring. But once upon a time when you meet a thug, a ram or even better, a butcher, you will have fun. Unfortunately you will also die a lot of times while facing these enemies since they simple deal great amounts of damage (played of hard). What the developers should have made is not only a crafting system to upgrade you weapons (Dead rising 2 style), but also some system to craft armors which would reduce the damage, this would have been a positive move toward a better game with better replay value. Since now when you see that you will have to kick another 2000+ basic zombies in the next gameplay, you simply already grow too bored to start a new gameplay.
All in all, the game is good for relaxing and chopping off a few zombie heads. But if you play it more than an hour or two at a time you will feel the repetitivness and boredom weigh on your shoulders and you will have problems continuing. That said, the beautiful environments, the gory action and especially the fun special types of zombies, will mean quite a lot of fun, if taken in an hour or two at a time.