A comic book adaptation that could have amounted to more.

User Rating: 7.7 | Spawn: Armageddon GC
Todd McFarlane, creator of the acclaimed comic series "Spawn" makes his first foray with his character into the video game world with Spawn: Armageddon. This game, based upon the plot of the first 99 comics, is a comic adaptation that, frankly, could have amounted to a bit more.

Spawn: Armageddon starts off well, with a magnificent FMV sequence showing the beginings of the games plot, but the graphics take a slight decline after that. The only other movie sequence is at the end, followed by the end credits, which you can't skip through, and is accessible via the main menu. Cut scenes in the middle of play show the ragged edges of characters, showing that more time was put into the smaller things than making all the items smooth.

While Spawn and the myriad enemies he encounters are all fairly well detailed, the gameplay leaves much to be desired. All the enemies are single-minded in their intent to kill Spawn; it gets to the point early on in the game where you are getting bored with the monotonous button mashing that each enemy requires.

S:A stays true to the comics in Spawn's arsenal. The various powers bestowed upon him by the transformation he went through in hell are easily accessed, but they are not the only weapons at his disposal. Achieving the end of the level or beating certain bosses gains Spawn various guns, including a Sawed-off Shotgun, Uzi's, and a Rocket Launcher, among others.

More often than not, the enemies you encounter are different from all the rest, and defeated easily by Spawn's numerous weapons and abilities; but when it comes to the angels, you will be sadly disappointed. Each of the three main angel enemies are merely the same polygons alternately coloured and equipped with slightly more advanced attacks and more health. It's the demons who show the famed imagination of Todd McFarlane. Many levels require Spawn to fight three, four, or even five different types of demons at the same time, some attacking from a distance, others in hand-to-hand style.

The only music worth mentioning is that playing at the end credits, "Use Your Fist and Not Your Mouth" by Marilyn Manson. The ingame music tends to fade away into the backround, and that's when you even notice it to start off with.

On the same token, the unlockables leave much to be desired. Art by McFarlane himself is unlocked at set points in the game, but show no point to them at all. Comic books are scattered throughout the levels and on different difficulty levels, but show only the covers, and don't add anything to the overall game other than diverting Spawn from his course for those few seconds it takes to find and grab the comics.

In the end, Spawn:Armageddon does stay true to the comics that birthed it, but even though it could have been better and longer, it is still a game worth trying, if only to see the detailed levels and use the weapons that Spawn has in his arsenal.