Enough to keep the fun alive, but reeks of missed opportunity

User Rating: 5.5 | Space Siege PC
Pros: vibrant levels, the combat system comes of quite well.. the controls of mech bot are simple but effective strategically..and i am having some fun getting to grips with how to use the mech. I am early into the game and have a good interest into how the humanity vs cybernetics angle is going to play out.




Cons: Unforgivable lack of mini map!! You have to constantly bring up the map and dismiss it to figure out where you are.

Camera is extremely limiting, the game feels cropped off at all times, you cant get the full sweep of any area so you have to inch yourself into every corner to see if anything is worth checking out.

Can only switch between two weapons at a time...you have to go into the weapons menu for more options..and add a different weapon to one of the two slots, which breaks and stifles the flow of the combat, especialy when your surrounded..which happens a lot.

This is an utterly linear game....no quests or quest system to speak of, just objectives and secondary objectives that you are naturally going to check off on the linear way.

I was hoping for some of that Dungeon Siege and Dungeon Siege 2 inter level questing with the yummy pay offs.

Not gonna happen here....the RPG element of this game is very very misrepresented...like no quest system, and also no loot..your access to weapons comes as you find them..so the linear trail is going to lead you to them.

You only pick up parts from the environment and fallen enemies, which you use to purchase your upgrades. You can only skill up between levels...and it is only this tech tree, skill tree and abilities hot key game design that lends itself to the rpg.

So, that leaves us with the action game..and from an action game point of view, that poor camera and weapons inventory/access are choking what could have been a good pixel blast.

Mixed feelings, but I am honestly enjoying it for what it is, ... and recommend it to anyone.