We attach our cybernetic eyeballs and do away with the Kerak menace, this time with friends.
Seth Walker isn't the only one in Space Siege having fun. On board the other surviving colony ship, the Tachibana, up to four players can join together to eliminate the Kerak menace and save what remains of humanity after the Kerak rudely destroyed Earth. After playing through the single-player portion of Gas Powered Games' upcoming dungeon-crawler-in-space, we jumped into this multiplayer mode to get our action role-playing game fix.
Multiplayer isn't a separate campaign, really, but rather a series of battles that act more like a challenge mode. You begin by creating a character in a large cargo hold inside the Tachibana, distributing your skill points, selecting cybernetic implants, and upgrading your weaponry. Although Seth Walker starts out with nothing more than a machine gun and a can-do attitude in the single-player mode, you have full access to upgrades in multiplayer. Gas Powered Games likens it to starting out in World of Warcraft as a level 70 character.
Of course, many of the most potent combat and engineering upgrades are tethered to cybernetic implants, the crux of the single-player game. It all starts with a simple cybernetic eye, and then it's a slippery slope to the point where you transform your character into mechanical war machine with cybernetic legs, arms, torso, and even a brain. In the single-player game, the people will react to your deformed appearance if you choose to sacrifice your own humanity to save the human race; you'll even hear screams as you install your implants. Staying completely human does have a few rewards, such as 50 percent damage reduction as a discipline bonus. But in the challenge mode that is multiplayer, cybernetic implants certainly make the game easier.
Once you've outfitted yourself with implants, distributed skill points, and traded in parts to upgrade a few weapons (sonic blaster, rocket launcher, and laser rifle, to name a few), it's time to hit the Tachibana's tram system and take on one of the 15 missions that will see you regain control of the ship. Regardless of whether you're rebooting life support systems, disabling the engine, or eliminating the Kerak leader, each mission basically tasks you with killing a bunch of Kerak.
To do so, you use the typical point-and-click controls found in past action RPGs from Gas Powered Games, such as Dungeon Siege. Things are a bit more action-oriented, given that you have an evade key that activates a slick roll move to help you dodge incoming fire. A major concern is that you can't fire and run at the same time. Battles quickly become frustrating as you aim your cursor at an enemy and right click to fire, then have to move the cursor again and left click to move, and then right click again to fire. Considering that the game plays like a basic third-person-shooter, support for a gamepad would have greatly benefited players hoping to strafe while cutting down Kerak. Of course, the strength of Space Siege is mostly found in the story and your cybernetic-upgrade decisions, but those elements are mostly absent from multiplayer modes. One thing that isn't absent is challenge. Getting through a battle alive with your friends is a rewarding experience, no matter what percentage human you are.
gas powered games, here's a hint: When your main attack is ranged, don't copy a system that is based on melee attacks. Try this instead: MOVE WITH KEYBOARD AIM WITH MOUSE it's not that hard, every shooter since the dawn of time has used it, you should have copied it. Don't make the game hard because of sucky controls. If I want Nintendo hard, i'll play Contra.
Well, beggars can't be choosers. I wanted a Sci-Fi action RPG with decent to strong story elements... ...aaand this is the only one on the market. So I'm buying it. Then I'm going to hope that they improve the controls so they respond more intuitively, like the controls in Crimsonland or Shadowgrounds.
I have to say that I am very disappointed, not in the controls, but in the gameplay. I guess I was expecting more but got this instead. As for the controls: Look at it this way, Diablo, titan quest, dungeon siege and other over-head RPG games. They did not use WASD controls, they used the point and click method just like this. The only reason we didn't pay attention to it is because those games we had to get close to the enemy to kill it. Unless you were a ranged character and you click on the enemy or held down shift. Space siege, we actually notice the controls because most of the weapons are ranged. I don't know. I tried to get used to it but I couldn't so this game is a bust for me.
lol what you guys dont get if they add wasd fps controls this game would be super easy. Its hack and slash you have to get hit. the games more interactive then any hack and slash i played. All you need to stop diablo 3 loving. Blizzard doesnt care about you/
I wanted to buy this game but after playing the demo, i won't do it. The controls are just frustating, is sad because i think this game as some potential.
Well, I played the demo and as said below the controls are pretty bad. But other than that i enjoyed it. If they add some way to customize the controls. Or change them all together ill buy it.
The controls for this game just plain suck. What worked for Diablo and Dungeon Siege just doesn't fit for this game at all IMO.
I have a x box pc controller woot woot but why does it say that is multiplayer offline multiple game pads maybe????
Well, tried it.. err.. If it had FPS controls it might have worked. WASD (though I use X to go back and S to crouch) controls and mouse aim and character orientation, A and D to sidestep/evade. would have worked fantastically. as it is its pretty horrible. Like they forgot the point of a game is its gameplay.
Chris Taylor=Disappointing= Space Siege *The bad* Poor controls Lackluster gameplay Repetative Cheesy ( it's been done to death) * The good* Some of the level design was good. *Other thoughts: Like animals games have evolved. Is there any room in today's market for this type of repetitive wrist/thumb breaking game play? If done with a good story line, perhaps some kotor-like player interaction to make the game deeper.....maybe. The above does not simply apply to this game but all other games of similar genre on the horizon. Times have changed. People want a little more than carpal tunnel syndrome with their Diablo 2's in space. If Gas Powered games thinks this is marketable they are living in the past. yea I know it's a demo it still sucks , and yes the final version will be just like the demo and it will suck too
I just finished playing the demo. Dont waste your time downloading it. The controls are horrible and you cant customize them, WSAD moves the camera instead of the player and you have to CLICK to move, we already saw this control scheme work in games like titan quest but in this game it really doesnt, imagine having to shoot with right mouse button and moving with left mouse button while being attacked with ranged weapons O_O little creatures and monsters. It's a little annoying and stupid, you have to STOP SHOOTING then click to move away, then aim and shoot again O_o. You have some "evasive moves" but they dont work AT ALL either, because the character evades wherever the mouse arrow is pointing at, wich is obviously the guy we are shooting so you jump ahead and eat the enemy's bullets, who the hell thought this controls. Graphics are average~poor... I had really high hopes for this game. But forget about it.
im dissapointed. its like they took the control systems and camera controls from dungeon siege 1 and downgraded it. im not even going to go near this game when it comes out
The game play is simple and kinda fun but its to wonky and the camera controls suck! Diablo 2 and Nox are still the best!
I also just finished the demo and it's boring just as i expected. Probably i will not buy it Baldurs gate is still the best
I finshed the demo and was disappointed. Kinda fun, but it seems more like a console game than something for the PC. I may pick it up once it hits the bargain bin, but no way would I drop $40 or $50 for it.
I downloaded and completed the demo. It is an ok game but nothing special. The only novelty is that it's in space and you get guns. Apart from that it does very little to set itself apart from other games in the hack-n-slash genre. Shame really as it could have been something special...oh well, i'll just have to wait for Diablo 3!
I'm downloading the demo right now. Maybe my opinion will change after playing the demo, but I'm really looking forward to another Dungeon Siege-like game. Something has always appealed to me about collecting huge amounts of loot, using it to constantly upgrade my character, and selling the excess. I'm hoping this will essentially be Dungeon Siege with guns and lasers. That sounds awesome to me.
Does anyone else hate Seth Walker's face as much as me? He looks like one of the toys from the movie, Toy Soldiers.
i was hoping for a coop... and all there there will be is this.. great.. anyway- i don't like this game. I don't like how they use the reputation of dungeon siege having a SIEGE part in the title. By far Space Siege is not a real RPG, not even an action rpg- It's just s shoot them up For me action rpg means something like Diablo, dungeon siege, sacred, legend hand of god and so on.. In there, there are different quests, NPC to interact with, inventory, different items, armors & weapons with different stats (yeah there are weapons here... but there are in the FPS-rs as well..), stats point to distribute to the main char .. and so on Almost every game now has skills... but that hardly makes them RPG For example the new Red Alert 3 will have abilities trees to unlock and choose special powers in which to progress... i guess that makes it action rpg as well?
About the aiming, while playing the demo I just kept right mouse click pressed and after an enemy was killed and I hovered the mouse over another one it started shooting automatically. So the problem is whaa?
It is nice to see some honest, negative feedback in a preview. So many previews are so thoughtlessly positive and don't offer any constructive criticism, and the kind I see in this preview is spot on. The inability to move and fire at the same time concerned me in the Demo, but I know I'll get the full game anyways because it's right up my alley. It's about time that they made an action-rpg with a Sci-Fi bent and guns and such. Now if they'd only make a Modern or Near Future-themed RPG or ARPG. It'd be nice to take down zombies and goblins with an Assault Rifle, or to take down Ogres with Sniper Rifles.
Not often you see some honest, negative feedback in a preview: "Battles quickly become frustrating as you aim your cursor at an enemy and right click to fire, then have to move the cursor again and left click to move, and then right click again to fire." You'd hope there's some basic WASD-type keyboard movement you can use while you use the mouse to aim? Seems stupid not to have it.