Same "Space Rangers", onlly with robots battles, and differently coloured enemies and modern interface.

User Rating: 7 | Space Rangers 2: Dominators PC
First of all, I can't believe this game was reviewed so late - I've palyed it and dumped it at the beggining of the year. Why? because i've been palying lots of the first part. Then I got sick with it (no mather what you do, aliens take over everything. Try battling them - you'll fastly run out of cash. And ship)
Okay, here's the plot: 3 AIs go rogue (kinda like Shoob in Deathstalker) and kick the ass of military (just like aliens 300 years before). So, the rangers are send to kick AI ass. Sweet. By the way, the AI ships look just like the alien vessels in the first game, only wit diffrent paint scheme.
We begin with choosing a rase, class (now there are 5-6 of them, insted of original 3), starting equipment (two things that will be vey good at start, like engine and laser canon) and skills. The we ge tutorial, etc.
Besides the layout and diffrent windows (hangar bays is displayed newly), the first thing yoy'll notice is that there is no hyperspace: in the original game while traveling between star systems, we flew through series of hyperspace clots, in which we could do mini battles. now they're gone. Hooray
Also, there are new stations - financial, medical, etc. that makes a game a bit more fun than its predecesor. Also, you can probe unhabited planets. Chances are that you'll find laser canons, engines, shields and stuff on them (how did it get there is non of our bissnes).
Of course, there are quests. Some are battle or trade oriented, and some lets you engage mini-text games, wich are quait fun, realy. Especialy the one where you have to live through your time in jail. This is got not by doing quests, but by *pissing off* some planet, then landing on it.
The fans of the original game will adapt here wery soon, while the new ones will learn very fast, believe me.
So if you longer for a diffrent space experience or dream "Space rangers" at night, this is a must-have.