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Sound Shapes Review

Artistic pleasures combine with death-defying platforming in the excellent Sound Shapes.

The Good

  • Incredible and diverse soundtrack  
  • Clever and varied platforming challenges  
  • Striking visual design  
  • In-depth level editor and easy sharing tools  
  • Beat School and Death Mode push your understanding of level design.

Music envelops you like a warm blanket. The rapid tap of a snare drum provides the delicate rhythm, while an ethereal harp exudes a peaceful melody. Songs spring forth unabated, sprouting organically in the environment from the beaks of chirping birds, the engines of zooming missiles, and every other singing object you come across. Creating music as you leap through abstract worlds draws you in from the first moments, but Sound Shapes goes much deeper than its incredible soundtrack. Platforming is at the heart of this downloadable offering, and the various jumps you perform demand precise timing and exacting dexterity. Sound Shapes deftly blends its intoxicating musical composition with intricate platforming challenges to create an enriching and delightful experience.

Strip away the clever musical backbone and the eye-catching visual design, and Sound Shapes resembles a typical platformer. You control an amorphous blob in a world populated by all manner of dangerous traps and enticing collectibles. Jumping, climbing, and sprinting make up your limited moveset, and you use your humble repertoire to navigate treacherous obstacle courses to reach the hallowed beat box at the end of each stage.

Basic mechanics create a welcome accessibility but don't hinder the potential of Sound Shapes in the slightest. This is an expansive adventure that expertly uses the core tenets of platformers to create an experience that continually redefines itself. Jumping and climbing hardly appear novel at first glance, but the game overcomes this apparent simplicity early on by using an exquisite music creation system to make you care about your actions. Collecting floating notes adds layers onto the soundtrack, giving you a tangible reason to nab all the dangling goodies. Guitar may be added onto a percussion backdrop, or a bass may set the rhythm, and it's a great feeling seeing your moves have such a powerful impact on the mood.

Notes aren't the only parts of the environment that add to the sonic delights. Just about every element has some effect on the sound, creating a living, breathing world in which the many fluttering beings have a song in their hearts. Soaring projectiles utter a pleasing tinkle when they shoot from the wall, benevolent creatures beep when you bounce on their heads, and scurrying spiders squeal when you leap on their backs. Sound Shapes expertly combines these disparate elements into a cohesive whole, avoiding a chaotic cacophony that could have arisen with all the competing effects.

And this musical system isn't just a silly gimmick, either. Enemies attack and platforms move based on the rhythm, so you could time your jumps with your eyes closed if you wanted to. Red missiles in the city move with every strum of the bass, and watching them dance in the air is delightful enough to distract you from their potential for evil.

Stages are composed of a series of single-screen challenges. The music slowly builds as you progress through the world, adding instruments in each new screen you visit. Hearing the music morph from a simple melody into a vibrant, bursting song is an empowering feeling that never dissipates. Each of the five themed worlds has a different composer and artist, and the varied styles offer enticing variety. Cities by Beck is particularly impressive. As the music builds, it shifts from a background element to something that has a more immediate impact on your experience, giving you new appreciation for the many pieces that make up the incredible song. Sound Shapes has an extraordinary understanding of how to pace each stage. Peaceful sections stripped of enemies let you enjoy the music you put together, and then the difficulty ramps up so your fingers can receive as much pleasure as your ears.

And that's the real beauty of Sound Shapes. It's easy to look at the serene aesthetics, listen to the catchy soundtrack, take in your modest moveset, and assume Sound Shapes is built on artistic delights rather than cunning action. But that couldn't be further from the truth. A large part of the reason Sound Shapes is an excellent game is its impressively constructed stages. The rules are simple enough. Anything painted red kills you with one touch. It doesn't matter if it's a protruding piece of wall, a skirt of leaves worn by a birdie, or a pointy spike; if it's red, it'll finish you off in a flash. Plentiful checkpoints ensure backtracking is kept to a minimum, and infinite lives keep you plugging away, but the suddenness of death means you could find your progress halted at any time. Thankfully, the happy little ball you control is imbued with a stickiness that makes climbing a cinch. Any object not outlined in black can be latched onto, letting you scurry up walls and across ceilings in a pinch.

The trickiest part of this simple scheme to master is the sprint ability. By holding a button, you move faster, and this is necessary to clear certain jumps or avoid patrolling enemies. But you can't grab onto a surface when you're running. It's a tough rule to wrap your head around because there are many instances when speed is imperative while you're grabbing onto a vertical surface, and you momentarily forget that tapping that tantalizing button will send you spiraling down into the abyss. Once you come to grips with how to properly navigate, smoothly alternating between the buttons provides an agreeable feeling as you dash through the environment.

Tom Mc Shea
By Tom Mc Shea, Editor

Tom Mc Shea loves platformers and weighty moral decisions. Some call him a T-Rex with bigger arms, some call him a gorilla with smaller arms -- you can just call him the jerk who hates all the things you love and loves all the things you hate.

31 comments
Stonecutters908
Stonecutters908

It really is a shame about the Vita. With Sound Shapes and Gravity Rush, there are two pretty interesting games I would like to play. Unfortunately, the Vita is struggling to attract solid 3rd party support if you don't want to play Lite versions of COD and AC3, and I don't. I just can't justify the expenditure at this time. I would rather get a Wii-U or a buy $300 worth of games in the fall for my PC and 360.

Justin_G
Justin_G

this game sounds awesome, i can't wait to play it. music, as the premise of the game, that sounds like a good idea.

TheKeef
TheKeef

To say this game has me interested would be the understatement of the decade.

TheKeef
TheKeef

Yeah, and the first day discount makes it a done deal he said shortly later :D

Umar10000
Umar10000

This game is great, I've almost Platinumed it, I need another half of Beat School then I'm done. But that's when the real fun begins, I've been following this game since it was announced and I've go tons of levels in my notebook.

unrealtron
unrealtron

I never liked 2D platformers, but this one looks interesting.

Umar10000
Umar10000

 @unrealtron  It's amazing, it's almost all I've been playing the past couple of days.

juden41
juden41 like.author.displayName 1 Like

Platformer of the year!

Sndewey
Sndewey

Call of duty is whats going to make this systme get somwhere because every body loves a crappy shooter, im not complaining, a lot of people are going to buy this systme for COD which then developers will put a project or two on the systme.

ydnarrewop
ydnarrewop

Well it's creative I'll give it that :)

mocking27
mocking27

I guess this is the only Vita game with a GSpot  score of 9.0... great job Mc Shea

bakagami
bakagami

 @mocking27 yeah, I was expecting them to give it a 6.5 or something like that. 

Morphine_OD
Morphine_OD

Such an abundance of platformers on Vita, it's not good for the mature audience.

Kickable
Kickable

 @Morphine_OD lately a lot of mature content we like tends to be only that in terms of ratings for age suitability, it's not like the Vita crowd are missing something intellectually stimulating or things they haven't seen a million times before lol

TomMcShea
TomMcShea moderatorstaff like.author.displayName like.author.displayName like.author.displayName 3 Like

 @Morphine_OD Why wouldn't a  mature gamer be able to appreciate beautiful music composition and inventive level design?

criticalmigz
criticalmigz

 @TomMcShea  @Morphine_OD cause they call themselves "mature" when they arent.. Hope theyd discuss when theyd call THEMSELVES mature...... some might even say being mature is creating a space between gaming and real life. NO actual definition really... so i suggest stop using "mature audience" cause even kids play GTA, MH, COD, and all the other games you think is mature..

Morphine_OD
Morphine_OD

 @criticalmigz  @TomMcShea lol at you. AC is pretty mature, Spec Ops The Line is mature, MGS series, Heavy Rain, LA Noire, RDR and a shitload of other games.

criticalmigz
criticalmigz

 @Morphine_OD  @TomMcShea exactly,if u cant call any of the games mature,even diablo3 or even GTA,AC,name it,isnt a mature game,then i guess what u meant is SIMS(with all the cuddling and stuff?WTH?i guess thers no such thing as mature games after all..

 

Morphine_OD
Morphine_OD

 @criticalmigz  @TomMcShea this is not what I call mature. In fact MH, COD and all the other blockbuster multiplayer-centric games are immature in nature.

Morphine_OD
Morphine_OD

 @TomMcShea because in these circumstances, the Vita market is oversaturated with such games. Mature gamers typically need more diversity, but what they get is another artsy and creative platformer. A lot of gamers like me also need a good plot, adequate characterization, nice dialogue and consistent traditional game logic. All these things have been almost absent from the Vita market lately. I know exactly why, but it doesn't change anything.

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Game Emblems

The Good

  1. While Sound Shape looks and sounds great, there's just not enough meat in this paddy to make a lasting impression

  2. As far as combinations of music and games, this is as good as it gets.

Sound Shapes Boxshot
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