The second reason to own a 3DS if you are over 16.
PeterDuck wrote this review on .
The narrative of the story is that of Alan Wake. somewhat. There are isolated episodes that involve various character and various timelines so you kind of have to piece it all together. You're gonna get previous footage of what you've seen already and that "previously in episode 2" thing... However, I'm not sure if I'm completely on board with this kind of narrative. The story line continuously jumps from one situation to another at different time lines. I think i would have liked more of a 24 kind of narrative wherein various events are happening at the same time which in the end somehow culminate at separate climaxes when the characters finally meet.
The gameplay is that Mercenaries 3D. You can reload and run and now you can even slash with your knife and run (unlike in Mercenaries). If you want to look around, you can either do so by aiming with your weapon and looking around, or using your bottom screen to move your thumb. Sometimes you can get knocked down and not be able to get up without your partners help. So while you are down, all you can do is shoot and throw grenades. You can also evade now by using the analog stick and pushing B, but I don't always invest into that, running for your life is sometimes a more preferable option.
I gotta admit, using that left analog stick with my left thumb and its slightly shaky tendon is kind of annoying. The thumb continuously slides upward because the analog stick is too flat and set too close to the surface. So you constantly have to keep pushing forward by resetting the tip of your thumb at the bottom of the analog stick and see it slide up over and over again. I had to rest my thumb a bit every 5 minutes for a few seconds. But maybe it's just me.
Sometimes when encountering enemies, you can simply rush through and run around them. Once the door behind you is closed, the monsters stop chasing you. The case is not the same when it comes to more open-ended areas. However, you can still use the regular mini cinematics (such as going through the window) to avoid taking damage and escape.
There is sometimes a slight frame rate lag when entering a new room. And there are some slight rate issues that occur VERY rarely. But these lags occur when you are about to enter a new area so you can really see the system trying to load the new level.
The sound is great, the acoustics, the echo, the ambiance, the shrieks, the growling, it's all there. HOWEVER, the voice acting is not always top notch. I mean some of the stock jokes and the common overused jargon they use is quite childish and cliche. But the serious tone of the game does not distract much from these lame attempts at humor. I dont even think that same actor is doing the Chris voice-over.
There's no anti-aliasing to speak off, obviously the system can't handle that. And the jaggies are really evident when playing in some parts of the Ship stage especially when playing in 3D mode. Since the 3D mode ups the sharpness, these jaggies are really annoying so most of the time I ended up playing without 3D that makes the image more smooth and slightly blurry. The graphics themselves are pretty damn good for such a small system. The lighting is good, the weather effects, faraway stick figures of Mercenaries 3D are gone and are now replaced with consistent and smooth enemy animation. Upon entering a new environment, the "hue" of that environment sets in, I guess it's done to lighten up bright areas or darken up dark areas accordingly.
Also, there is much more exploring to do this time around unlike in RE 5. Be prepared to do some RE4 kind of running around looking for proper emblems, keys and key cards. Only this time you have a partner who is impervious to damage or death. Your AI partner helps you out somewhat by doing little to no damage at all, so you will be doing most of the fighting, oh and yeah, you will be the attacked 90-95% of the time instead of your partner.
If you find customization parts for your weapons, you can approach one of those giant metal containers (like in RE1-3), then appraise your upgrade and then be able to upgrade your weapons. You can only equip 3 upgrades per weapon at a time though so you have to pick what you want eventually.
You will also be able to use your scanner thingy to scan enemies both alive and dead and get health bonuses and such.
There are some great moments to enjoy but for the most part, the horror lore of the old school resident evil games is gone, probably for good.
The bodies of slain enemies and monsters sometimes disappear and sometimes they remain on the floor, depends on the type of monster.
What's messed up is that if you want to play without music, then you better know when the next cinematic is coming up. Because every cinematic requires sound, voice and music sliders to be up. This is quite idiotic if you ask me. I've resorted to watching numerous cinematics with subtitles and without sound as a result
The game also continuously auto saves with common checkpoints.
The boss and the mini boss fights are satisfying especially the one that still think it's still human (it got under my skin a little).
All in all, I will admit that I did not follow the Resident Evil series story line too much. I guess this game is supposed to take place between RE4 and RE5, but I could honestly care less. New characters get involved, new locations are shown and new events are introduced.
The cinematic cut scenes are really well done by the way.
The game is well worth playing overall. There's plenty of replay value as far as the Raid mode is concerned which you have to unlock by playing the Single player a bit. You gain experience, advance through levels and get to customize your weapons. However, I would expect to see more maps to play on.