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Soul Sacrifice Review

Soul Sacrifice's penchant for mindful action distracts from its occasionally repetitive quests.

The Good

  • Forces you to make interesting decisions  
  • The original and gloomy visual style stands out  
  • A plethora of intriguing characters and side stories.

The Bad

  • Repetitive mission challenges  
  • The main storyline falls flat in the middle.

Many games require decision making, but Soul Sacrifice emphasizes choice more than most. Everything, from the abilities you possess to the monsters you battle, is subject to choice: to save or to sacrifice? This notion is ingrained in both story and character progression, presenting you with limitations and dilemmas that make this grim monster-hunting game very appealing. Decision making alone isn't the only reason to give Soul Sacrifice a try. It's rich with evocative characters, has creatively fiendish enemy designs, and is coated with an effective layer of gloom and doom. Pleasingly, the captivating presentation and narration overshadow the game's repetitive tendencies, and the weight of every decision makes the otherwise straightforward action a truly thought-provoking affair.

Before your journey begins, you're locked away in a cage made from flesh and bone, awaiting sacrifice at the hand of the ultimate sorcerer, Magusar. A mysterious book, the chatty Librom, emerges from the remains of the sorcerer's last victim. Part necronomicon and part snarky companion, Librom is your portal to the past of Magusar's former partner, and through it, you experience Magusar's rise to power. As the game's quest hub, customization menu, and glossary, it's an inventive approach that suits a portable game quite well. The lack of an overworld is odd at first, but since you're a prisoner, it makes sense in context.

While reliving the life of a sorcerer once sworn to hunt possessed humans and animals, your primary charge is simple: defeat and sacrifice your enemies in order to rid the land of foul beasts. You trudge through rotten wastelands to frozen caves, casting spells, pummeling enemies, and dodging incoming attacks while managing your limited pool of resources. Every mission has clear-cut conditions; you must defeat a set number of common enemies, locate hidden items, or topple horrific archfiend juggernauts. In order to surmount the often difficult campaign missions, you're often forced to beef up your character by undertaking optional Avalon Pact missions. This is unfortunate, since most Avalon Pact missions lack challenge or variety, especially in the first half of the game. It's a blessing, then, that there are so many interesting side stories peppered throughout to distract you from the repetition at hand.

You head into every mission with a set of six abilities, or offerings, ranging from melee weapons to summon spells. You start with a small selection, but every mission rewards victory with new offerings based on your performance. An offering can turn your arm to stone, heal your party, trap your enemy, and even stop time. Without a stock of offerings, all you can do is run. Offerings can be used only a certain number of times during the course of a single quest, though sacrificing enemies and tapping into one-time-use environmental pools lets you replenish an individual offering's cast count. If, however, you get sloppy and sacrifice all of a particular offering during the course of a mission, you must wait until the end before replenishing your ability to use it.

Coordinating the relationship between your various offerings is critical during the challenging archfiend battles, and losing access to just one is often enough to tip the scales in your enemies' favor. You could carry more than one of a particular offering into battle, but it's better to diversify your capabilities. Thankfully when you possess multiples of a single offering, you can sacrifice the extras to boost the cast count of another. Like most actions in Soul Sacrifice, this action carries ramifications. The decision to boost an offering's cast count diminishes your resources for fusion, a process that lets you create completely new and advanced offerings. Fusing offerings isn't critical to success, but it gives you a chance to delve a little deeper into the elemental variations for most of your existing inventory.

Once an enemy is defeated, it's up to you to choose whether to save or sacrifice its soul, permanently boosting either your stamina or strength stat, respectively. Souls also act as replenishments during battle: sacrifices refill some of your offerings, and saved souls restore a bit of health. The decision usually comes down to your needs at the time, but the smart player will take the time to coordinate their decisions. Since your choices effect skill levels, you may find that too many snap decisions shape your character's traits in ways you never intended. However, outside of a few pivotal instances, your decision bears little weight on the story at large.

While you don't have equipment in the traditional sense, you can equip sigils, which are symbols carved into your right arm. When you defeat enemies and absorb their soul shards, new sigils are unlocked. Each sigil has two conditions attached, but the second becomes active only when you've struck the proper balance between sacrificing and saving your enemies, reflected by the affinity of your arm, and determined by your tendency to save or sacrifice.

Like gathering new offerings for fusion, you may find yourself in the unfortunate position of having to grind through old missions to acquire the right ingredients to produce a new sigil. That's not so bad, but limiting certain abilities to your arm's affinity seems unfair given how it's managed. You have to spend resources on lowering your life or magic levels, and then replay missions in order level up the opposite levels. Sacrificing items and resources is one thing, but asking the player to sacrifice hours of hard work takes the notion of sacrifice a bit too far for the game's own good, especially when you consider the repetitive nature of most missions.

Peter Brown
By Peter Brown, Editor

Peter Brown has been writing about video games and hardware since 1999. He grew up with the NES and has an unwavering love for retro and arcade games. Though he's a New England native, he's called the Bay Area home since 2004.

126 comments
blueboxdoctor
blueboxdoctor

This game shows the Vita is still getting good games.  With this, the Jak and Daxter collection, KZ, and Tearaway it looks like a good spread of games (plus a few others I'm not interested in but other seem to be).  They seem to be hinting at some new Vita games to be shown/announced at E3 so that should be interesting.

leeko_link
leeko_link

Just bought this game last week, had been enjoying it nonstop since. If I had to give this game a score, it'll be an awesome 8/10. It's not perfect but there's not really anything major to complain about either. Hopefully it'll improve with a sequel. Oh yeah and I bought my first Vita along with this too. Best ever purchase I ever make plus I got a free 32GB memory stick from a friend so I don't have to waste money on retailer high end ripoff prices.

ahpuck
ahpuck

Well, I finished this game and sold my vita, at a good price too. I realized the vita is not going to be better than this and well, this is a solid 7.5.

tgMan69
tgMan69 like.author.displayName like.author.displayName 2 Like

@ahpuck You may end up regretting your decision - if you haven't already. Once the PS4 comes out, the Vita will really start showing its true worth. Like the 3DS, the Vita likely will improve significantly once it's had a little time for developers to get some momentum. I've only had mine for a couple months, and honestly I haven't used it a great deal yet, but I know the time is coming when it'll become something I use almost daily.

nemandus
nemandus

Lot of good things about this game.  I hope they take everything that was done right and add to the 2nd game. 

The target quest times need to be increased.  Takes longer to prepare and load a quest than it takes to do the quest.

Game is also way to easy.  Would like to see an increase to difficulty (not by kill timers and such).

What does everyone else think?

nonfanboygamer1
nonfanboygamer1

This game is very addicting. I got over 50hrs on it. I think it's much better than MH on 3ds (ive played both btw). I don't think the Vita will ever get much respect.

poopinpat
poopinpat like.author.displayName 1 Like

Game has a hell of a demo.  Buying this soon.

dadkwashere
dadkwashere

I think that 7.5 is an appropriate score, although I would personally rate it a 8. Its a good game, but its true that it gets rather repetitive at times, especially if you decide to farm monsters. The reason why this is a problem is because you are trying to get duplicates of the same spell to fuse them together to make a longer lasting version of the same spell. Another minor problem is the stupid dark arm character's AI but it shouldn't matter since I sacrifice those characters anyway.

ps3gamer4ever
ps3gamer4ever like.author.displayName 1 Like

i may get a PSvita and some games if the price go down again. i have a 3DS and i don't wanna pay so much money for vita now.

jflkdjs
jflkdjs

What! No video review?!!!

wizardboyus
wizardboyus like.author.displayName like.author.displayName 2 Like

this game looks absolutely intriguing, and if it's even half as hard as a demon's souls game then i will probably have to pick up a vita to give it a try. so far the system has kinda shunned by the consumer so far with it's triple A console ports, and not much on the innovative side. i'm not saying that vita games need to take advantage of it's touchscreen and whatever other bullshit they tacked on there, but the gameplay mechanic revolving around sacrifice is a very innovative idea from a game developers standpoint.

any game in which you can genuinely get stuck because of your own stupidity is a game that deserves praise. there has been too much hand holding in gameplay, perhaps that's why the gamer demographic seems so damn retarded these days (whether it's obnoxious racism on voice chat, a poor grasp of the english language, or just plain ol' stupidity)

 it could be attributed to the fact that game developers have already viewed their consumers ars a bunch of mindless COD fanactics...but with a never ending supply of mommy's allowance, these (for lack of better words) mindless sheep will buy whatever looks most familiar to all their other triple-A games.

here's to hoping the vita isn't just a half-assed console port-to system, but a fresh and new experience with innovative games that can't be experienced on anything other than a vita (such as this game). i think if developers moved forward with that kind of mindset, then the vita can't fail. sure there are shareholders on the publisher side of things to worry about...but perhaps that's why all these game journalist websites/blogs have been talking about the "rise of indie gaming, fall of triple-A" kinda stuff already..

thehawk3986
thehawk3986 like.author.displayName like.author.displayName 2 Like

This game is seriously awesome, definitely one of the best games the Vita has to offer. I wish Kevin Van Ord reviewed this one...

People who are on the fence about this one please go out and pick this one up. The Vita is slowly picking up steam and we need to help it by purchasing great games that are released for it.

Luwker
Luwker

Would definitely buy this if it came out on PSN, too bad I don't own a Vita :/

DemiNite
DemiNite like.author.displayName like.author.displayName 2 Like

Steep learning curve? Well, if you think figuring out the boss pattern and weakness is considered that way, then I guess? I've been addicted to this game since the demo came out and I've been playing it almost everyday!! Multiplayer is the crux of it though!! Best way to play it!!


dadkwashere
dadkwashere

One of the better Vita games. Deserves a higher score.

Sfr528
Sfr528

I've been following this game since the demo was released in Japan and been conflicted about purchasing a PS Vita just for this one IP.  The game looks like an amazingly entertaining game with fun co-op... the problem is buying a brand new system for just one game seems like a steep price to pay.

I know it sounds greedy of me, but I really hope the game does well enough to merit a release on the PS3.  I would gladly drop 50-60 dollars on this title, I'm not sure if I'm willing to spend 300+ dollars for it.


erxevo
erxevo like.author.displayName like.author.displayName like.author.displayName 3 Like

why didn't Kevin Van Ord review this game ?

gato2087
gato2087 like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

7.5? pfff.... This game is a good 8.5 or more.

phoenixto
phoenixto like.author.displayName like.author.displayName 2 Like

one of the best vita games period

Aleksa8
Aleksa8 like.author.displayName 1 Like

The one thing I didn't get about this review is the "Steep Learning Curve" demerit.

It couldn't be that hard to figure out the mechanics. You'd pretty much learn all the mechanics in the game within five minutes  of play, and there's even a test mode for you to try out the function of each skill.

Sfr528
Sfr528 like.author.displayName like.author.displayName 2 Like

@Aleksa8 It's funny how one gamer can find a steep learning curve to be a negative of the game while another can find it refreshing and fun.  I happen to fall under the crowd that enjoys it when games take a lot of effort to master because it just feels that much more rewarding when everything finally clicks in place.  

I also happen to love it when games don't bog the player down with incessant amounts of tutorials.  I want to know the basics of the game and figure out the rest from there.  It's ridiculous how much information some games try to force feed down our throats. 

Aleksa8
Aleksa8 like.author.displayName 1 Like

@Sfr528 @Aleksa8 I suppose so , but regardless of perspective, it's insane to consider this game as one with a remotely steep learning curve. I mean, it outright tells you that you're doing something right. "Archfiend vulnerabitity achieved", "Destroyed cursed parts achieved" and so forth. Do we as gamers honestly need more tutorials to explain a game that's so pick-up-and-play as Sou Sacrifice? That's not to say the game doesn't have depth, but it comes nowhere near titles like Demon's Souls or Monster Hunters in complexity.

louie_cloud
louie_cloud

@Aleksa8 the reviewer possibly didnt understand how simple the game mechanics are

shadowhunter0
shadowhunter0

@Aleksa8 yeah even in the demo there isn't a steep learning curve it only really gets hard when you fight that last boss

Tak666
Tak666 like.author.displayName like.author.displayName 2 Like

I won't criticize the review but to be honest, as a person who plays Soul Sacrifice since it came out in EU, I find the reviewsat least strange.

The game is really, really good. The atmosphere, boss fights, character customization, storyline - all are outstanding. I can't get enough of this game, it's 9.5 for me and for everyone interested, but scared to buy it, because of the reviews - test the demo, this game is really great and refreshing.

acelogan1989
acelogan1989 like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 5 Like

definitely get this game , already bored with MH3 on 3DS , because lack of MP

robbiejones
robbiejones

i didnt like the demo so ima give this a miss

wizardboyus
wizardboyus

@robbiejones maybe if you said why you didn't like it, then people might understand what you're tryin to say instead of just brushing off your comment as bs

explicitnature
explicitnature like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 15 Like

@robbiejones I'll tell you something right now, nobody cares if your not going to play the game. What's the point in even commenting if your not interested?

chazy035
chazy035 like.author.displayName 1 Like

3DS has better killer apps (Mario and Monster Hunter).  Whats going on with the Vita! Lol!!


Nintendo 4 Life!

gato2087
gato2087 like.author.displayName 1 Like

@chazy035 Mario sux. And ss (soul sacrifice) is better than mh.

Aleksa8
Aleksa8

@chazy035 These comments make me ashamed to call myself a Nintendo fan.

I honestly thought Nintendo fans were above the notion of starting "console warz" on the web. :/

jecht_35
jecht_35 like.author.displayName 1 Like

@chazy035 Its people like you that make Nintendo fans look derpy lol. These comments also brings out the trolls. So in the future please be respectful...wait this is the internet never mind -_-

DEATH775
DEATH775 like.author.displayName like.author.displayName 2 Like

@chazy035 Seriously I don't care about mario games and MH. Played it didn't like it. The last thing I bought from Nintendogs was a Gameboy. After that everything that comes from them sucks.

explicitnature
explicitnature like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 12 Like

@chazy035 Comments like that prove how childish and terrible Nintendogs are. 

"da 3ds haz bet3r k1lr apps lik m3ri0 n m0ns hUntr" Durr hurr you panting dog.

SteamyPotatoes
SteamyPotatoes like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 8 Like

@chazy035 Mario can take a hike, MHFU > MH 3 with no online play, quite happy to wait for MH 4 in 2014 when that exclusive contract runs out.

Brotto
Brotto like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

I can't get enough of the multiplayer, it's so damn addictive!


SteamyPotatoes
SteamyPotatoes like.author.displayName 1 Like

@Brotto Yup Excellent game, great score to reflect that, people need to put their pitch forks away.

ArataWata
ArataWata

So much for being a killer app.

Still looks pretty damn sick.

shadowhunter0
shadowhunter0 like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 7 Like

@ArataWata actually it is a killer app it is an awesome game and allot of fun

Drilbit777
Drilbit777

@shadowhunter0 @ArataWata But its not enough to buy a vita for it since the system and memory cards are too expensive and the library of games isn't that appealing compared to the 3DS. Aside from Persona and this game, what else is there to play? 

Koddah10
Koddah10 like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 5 Like

@Drilbit777 @shadowhunter0 @ArataWata Ragnarok Odyssey is definitely worth looking into. If you're an Metal Gear fan, the HD remakes are awesome. Gravity Rush is definitely an interesting an enjoyable concept, while New Little King's story is just plain entertaining. Alternatively, Wipeout 2048 is great if you're into racers, or any of the Playstation cross-overs, such as Allstars Battle Royale, or Sly Raccoon. Final Fantasy X is coming out for the Vita in a few months too. Think that would keep most people going for a little while :P

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  1. Very Good Vita game, a must own to vita owners! totaly worth your time

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