This game shows the Vita is still getting good games. With this, the Jak and Daxter collection, KZ, and Tearaway it looks like a good spread of games (plus a few others I'm not interested in but other seem to be). They seem to be hinting at some new Vita games to be shown/announced at E3 so that should be interesting.
Soul Sacrifice Review
Soul Sacrifice's penchant for mindful action distracts from its occasionally repetitive quests.
When the going really gets tough in combat, you may execute dark rites: extremely powerful spells that come at the cost of your body and stats. Casting infernus, for example, burns your skin while releasing a powerful inferno that engulfs the entire map, hitting enemies for a ton of damage, but also halving your defenses. While a dark rite may save your hide and help you complete missions, it comes at a price that gets steeper every time you pay it.
The only way to undo the act is to spend lacrima, which are tears shed from Librom's large, weepy eye. Librom is constantly building up lacrima, but you may only harvest it between missions. On top of undoing black rites, lacrima will reinstate depleted offerings, rewrite quests with multiple outcomes, and remove either magic or life levels. The cost of restoring a black rite grows with every use, discouraging you from using it unless absolutely necessary. So you may conduct a dark rite that saves yourself from losing progress, and find yourself stuck with a harsh penalty for the next half-dozen quests as you wait for your lacrima to replenish. It's a punishing process that really makes you think twice before resorting to a quick fix during a tough conflict, and it's one of the better applications of sacrifice within the game.
The allies you save can join you during Avalon Pacts, and so too can other players through local and online co-op. Playing online is simple: rooms are established with a custom name, an optional password, and restrictions to certain play styles or Avalon Pacts. You can communicate with your fellow teammates through simple ready-made text strings, but if you're playing with people on your friends list, you can also tap into the Vita's Party app to enable voice chat.
Teaming up with higher-level players can make the occasionally difficult Avalon Pacts easier, obviously, but it's also possible to defeat the entire game without touching co-op. Unless you have a group of established friends to play online with, multiplayer doesn't have the same draw as solo play. Quite often, other players are busy chasing their own goals in battle, and the means of communicating with people outside of your friends list leaves little room for negotiation.
If you don't have what it takes to overcome your enemies, there's still life after death. You can prompt your offline or online allies to sacrifice your soul, unleashing a powerful attack in the process, but they can also bring you back to life at the cost of their own health. You may also choose to simply die, which opens up an interesting means of participation. When dead, you can tap on enemies or fellow sorcerers with the touch screen to weaken or strengthen their abilities respectively. For sorcerers in over their heads, this is an effective way to contribute to the cause without feeling like a waste of space, and an inventive use of the game's take on life and death.
You won't find an epic saga within Librom's pages, but you will encounter an eclectic cast of sorcerers and monsters. Tragic tales of sacrifice between family members and lovers is common, as is an occasional sorcerer driven to madness, warped by the memories of sacrificed victims. These moments are illustrated through motion-comic cutscenes, brought to life through hues of red and values of black, and narrated by an effective and believable cast of actors. It's a shame that the story of the fellow sorcerers--often the most interesting and poignant tales regarding sacrifice--are bitterly brief. Magusar's story is the only one that avoids the pitfalls of brevity, but moment to moment, it fails to provide the same sense of satisfaction.
When approaching Soul Sacrifice, you need a bit of patience to get into the meat of the game. The systems at play are immediately confusing, but after the first couple of hours, the game eventually deals out the necessary info when it counts. Many action games fall into the realm of mindless button mashing with little motivation to consider your actions, so it's refreshing to see Soul Sacrifice take the opposite approach, emphasizing the themes of consideration and sacrifice at every turn. No doubt, thoughtful players will be rewarded with power, while the impatient will be met with frustration.
Delving into Magusar's story unveils a world rife with tragedy. It's rare to see a game embrace the horrible so wholeheartedly. In a way, it's a good change of pace. While it's impossible to overlook the repetitiveness of some quests, the grotesque environments and enemies keep things visually interesting. It's not without its problems, but Soul Sacrifice's strong identity and rewarding commitment to the decision-making process are reason enough to try your hand at ridding the land of foul archfiends.
Game Emblems
The Good
The Bad
Soul Sacrifice
- Publisher(s): SCEA
- Developer(s): SCE Japan Studio
- Genre: Role-Playing
- Release:
- ESRB: M






