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TGS 2008: Sonic Unleashed Hands-On

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  • PS3
  • Xbox 360

We find out what happens when a hedgehog goes werehog in Sega's latest Sonic game.

TOKYO--Sonic Unleashed, aka Sonic World Adventure in Japan, is on hand at Sega's Tokyo Game Show booth and is flanked by a roaming werehog. The ferocious-looking creature is the alter ego of the speedy hedgehog in the upcoming game. We got hold of a controller and set out to discover just what Sonic's latest adventure holds.

The TGS demo offered two playable stages, set at different times of the day, to showcase the two distinct gameplay styles in the game. The day stage is set on the Greek isle of Mikonos and finds the Sonic we know and love tearing through the streets at blistering speed. The level is essentially what we've seen demoed before, but this is the first time we've been able to play it. What we like right now is the dizzying sense of speed that makes you feel as if you're just barely in control as you whizz around at high velocities. There's a satisfying, frenetic vibe during the segments as you tear through the town. Besides running through town, avoiding obstacles, and dealing with jump opportunities as you guide Sonic to the goal, you'll have to match onscreen button prompts and keep Sonic properly positioned as he tears through close quarters. The fast-paced button mashing during the racing sequences keeps things hectic but pleasant.

The second level, a night stage, is also set on Mikonos and provides a dramatic change of pace as you control Sonic in his werehog form. The new form isn't big on speed and relies more on melee with his powerful arms. As it happens, there are plenty of targets that litter Mikonos when the lights get low. It looks like there's more puzzle solving to the werehog levels. For example, you'll have to clear enemies or find items to unlock the way forward, which makes for different level pacing. There's definitely some satisfaction from smacking around mobs of enemies, beat-'em-up style, but we wish there were a few more moves or combos in the demo.

The game's control scheme is about as accessible as all the Sonic games have been. You really just have to worry about jumping, attacking, and steering Sonic on the right path during the daytime levels. The night levels are slower and are more conventional since you're exploring, beating up enemies, and doing a bit of platforming.

The visuals in the game are coming together nicely. The game sports a new graphics engine, dubbed the hedgehog engine by the team, which is pumping out sharp visuals. Sonic is looking good, though pretty different when he's in werehog form, and he animates well. The environments vary in quality depending on the gameplay of a level. The daytime level looked good but featured only a modest amount of detail, which is fine considering how fast you fly by things. Sonic's sense of speed is called out with motion blur and a variety of different screen effects. Most importantly, the camera stays lively and zooms in and out during the action, offering a 2D feel to many of the sections in the level. The night levels are considerably slower and feature much more detail to accommodate the different style of gameplay. The camera doesn't change up much, although it can get itself in some weird angles.

Based on what we played, Sonic Unleashed definitely has potential. The daytime levels have a good feel to them, and the action stays fast. The night levels have a very different feel to them that's a bit jarring. We'll need to put some more time in with them because at the moment we're not totally sold on this werehog business, given how much it breaks up the flow of things, but we'll see. Sonic fans will want to keep an eye out for Sonic Unleashed when it ships later this year.

98 Comments

  • erazor521

    Posted Nov 2, 2008 5:42 pm GMT

    People need to be a little more positive.

  • scratchbachstan

    Posted Nov 2, 2008 7:13 am GMT

    Even the werehog sounds fun! Can't wait for this, it'll be a treat to play.

    @ Aka Oni
    Blue Bomber? Isn't that Mega Man? xD

  • mhameed

    Posted Oct 30, 2008 2:40 am GMT

    thank you for these good games

  • Aka_Oni

    Posted Oct 29, 2008 6:48 pm GMT

    The last sonic game that I liked was the 3rd one that came out for genesis. I don't think the blue bomber has it in him anymore and everytime sega tries to revamp him it makes us older players realize why we stopped wearing our pants backwards.

  • bigballa449861

    Posted Oct 29, 2008 6:02 pm GMT

    Have they said anything about other playable chars?

  • Tyler50314

    Posted Oct 26, 2008 8:58 am GMT

    Whats with all the sonic games lol.

  • blueblur87

    Posted Oct 25, 2008 4:59 am GMT

    I don't like on-screen button prompts- I want to play the game, not press a button and watch a cut-scene. I think they should take the megaman 9 / street fighter HD remix route and go retro in HD with 60fps animation.

  • blueblur87

    Posted Oct 25, 2008 4:57 am GMT

    I don't like on-screen button prompts- I want to play the game, not press a button and watch a cut-scene. I think they should take the megaman 9 / street fighter HD remix route and go retro in HD with 60fps animation.

  • Gameboy2k

    Posted Oct 24, 2008 8:02 am GMT

    Please do this game right. Tweak it right, and take out the werehog. As the article and some have said.. it doesnt fit. Focus on speed and take a lesson from 1st and 2nd sonic. Speed baby!! Speed Baby. Dont fall on your face like the x360 iteration of sonic. YUK

  • tidyspidey

    Posted Oct 23, 2008 12:21 am GMT

    Yes LeoKnight - yes. Sonic II = gaming nirvana. I know loads of people who praised Sonic III, but I hated it... that carnival level was just f*&%$ng annoying

  • masterchief375

    Posted Oct 22, 2008 6:32 pm GMT

    Well at least this looks and sounds better than the NEXT-GEN Craptastic Sonic game that came out a while back. The game sounds good except for the Werehog parts, I mean you got Knuckles for melee and stuff....

  • Leoknight86

    Posted Oct 22, 2008 2:09 pm GMT

    sonic II forever

  • ShadowPrototype

    Posted Oct 22, 2008 7:25 am GMT

    Hope this will not be another failure like the latest 360 version...

    Game looks awesome in all but, I'm a bit skeptical about the warehog stuff tough... I have to try it before I can judge that part.

  • Media_Mind

    Posted Oct 21, 2008 2:35 pm GMT

    hope for the best, not bad looking to boot!

  • Miltonelite

    Posted Oct 20, 2008 5:58 pm GMT

    I agree with MA5C that it would make a lot more sense to have Knuckles doing the night levels. Sonic the werewolf hedgehog sounds lame, but the rest of the game does look really cool.

  • MA5C

    Posted Oct 20, 2008 5:13 pm GMT

    Sonic acting werehog like? Sega's lost it. At least give it to knockles, who's more suitable to this kinda thing. Sonic = speed edge, not wrecking havoc like king kong.

  • dbzakj

    Posted Oct 19, 2008 8:38 pm GMT

    I like the sound of the speed but the werehog stuff sounds rather annoying...

  • Doolum

    Posted Oct 17, 2008 8:57 am GMT

    hope it turns out good.

  • Untainted

    Posted Oct 17, 2008 4:54 am GMT

    Would like this to be good. Probably wont be.

  • nizarindely

    Posted Oct 16, 2008 10:07 pm GMT

    chidisisimo

Game Info

  • Xbox 360 Release Info

    • Release Date: Nov 20, 2008
    • ESRB: E10+
      Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.
  • PS3 Release Info

    • Release Date: Dec 9, 2008
    • ESRB: E10+
      Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.
  • Wii PS2 Release Info

    • Release Date: Nov 18, 2008
    • ESRB: E10+
      Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.
  • BB Release Info

    • Release Date: Aug 25, 2009

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