Sure, the Vertical controls may be awkward and the story mode is really short but this is not bad but not the best.

User Rating: 6 | Sonic Riders: Zero Gravity WII

My 80th review after Marvel: Ultimate Alliance.

Okay, when I bought this game, it was so much fun to play and it wasn't that bad at all, but I can definitely see the reason why people dislike this game: it's because the Vertical controls are awkward and the story is short, but hey, at least it's compatible with a Gamecube controller, but although it didn't had the GameCube controller in the back of the game case. Was Sega trying to hide the controls to get you confuse, seriously?!?! Anyways, this game gets a C--. Here the results:

Voice-acting 6/10: May not be one of the best but it's not that bad.

Game-play 7/10: While the courses look like F-Zero racing courses which are really cool and neat, the game's story mode is very short, which is what I do not like about the game.

Graphics 10/10: The graphics are colorful and beautiful!

Controls 3/10: Yeah the Vertical controls may be awkward, but at least the Horizontal controls are better. Although one good thing about it is that if you hate the motion controls, then you could at least use the GameCube controls because at least they're better.

Sound/Music 10/10: The game has absolute awesome sense of music.

Lasting Appeal 6/10: Just like Sonic and the Black Knight, this is not one of the best or worst Sonic games, but it is alright.

Overall, Sonic Riders: Zero Gravity is not really that bad but not good!

The Good:

-Awesome sense of music and slingshot turns

-Colorful graphics

The Bad:

-Short story

-Awfully, slippery vertical controls

If you've never played this game before, you should rent it. That's the end of my review! Good day!

Sonic Riders: Zero Gravity gets a 6 out of 10!

-sonic_rareware8