this game disserves better then 6.8 its got hart and lots of explosions. I love sonic, and this is one of the 2 games shadow dose not have guns unless you count gama from heroes a gun then its the only game in witch he has no guns.
The tedious collecting and shooting levels are made more frustrating by the game's uncooperative camera, and it's a shame that Sega's latest Sonic game has very little to do with the blue hedgehog.
If you had spoken to a Sega fan just five years ago and said that Sonic would appear on a Nintendo console in 2002, you would have been laughed out of the room. But times have changed, and Sonic Adventure 2 Battle for the GameCube is a perfect illustration of that fact. Originally released for the Dreamcast last year, Sonic Adventure 2 Battle is the first foray into 3D for Sega's mascot on a non-Sega console. And while it has its moments, its lack of refinement makes playing it a disjointed and frustrating experience.
The primary single-player mode in Sonic Adventure 2 Battle allows you to choose from two different quests: hero and dark. If you choose the hero quest, you'll play as Sonic, Knuckles, and Tails while trying to stop the sinister Dr. Eggman from taking over the world. In the dark quest, you'll play as a batgirl named Rouge, Dr. Eggman, or the dark form of Sonic, Shadow. The game consists of three primary gameplay types, and each type is represented equally throughout the game. Sonic and Shadow reprise the blistering speed levels from the first Sonic Adventure game, Tails and Dr. Eggman pilot mechs in simplistic shooting levels, and Knuckles and Rouge take part in scavenger hunts for lost Chaos emeralds. Normally, gameplay variety is a positive aspect of a game's design, but in Sonic Adventure 2 Battle, this isn't the case. Sonic and Shadow's levels--though somewhat noninteractive--preserve the Sonic theme by offering visceral roller coaster rides through psychedelic landscapes. These levels provide a great deal of excitement, but they account for far less than half of the game. The rest of the game consists of frustrating scavenger hunts and shooting levels that can be completed by merely mashing the shoot button and performing rudimentary platform jumps. Compared with the eye-blistering Sonic and Shadow levels, the scavenger hunts and shooting levels are so simple that the youngest child would have no problem completing them if it weren't for the game's biggest flaw--an inoperable camera.
Now that games have been in full 3D for well over five years, it's rare that you'll find a game with as poor a camera as the one found in Sonic Adventure 2 Battle. It fights you all the way. While it's not much of a problem while playing the linear Sonic or Shadow levels, any attempt at straying off course or examining portions of the levels besides what's directly in front of you results in frustration. The camera will get stuck behind walls, become lodged inside structures, or swing wildly with no warning. Needless to say, this can cause serious problems when attempting to find the hidden Chaos emeralds with Knuckles or Rouge, and it's often the cause of death while piloting the mechs as Dr. Eggman or Tails.
The new additions to Sonic Adventure 2 Battle when compared with the Dreamcast version of the game are the multiplayer modes. You can race, fight, shoot, and treasure hunt against friends, but each gameplay type is fairly shallow with just a few options to choose from. Older players will tire of their simplicity rather quickly. Raising small creatures called chao is another aspect of Sonic Adventure 2 Battle that has received an added twist. You can still feed them animals and attribute upgrades that you find hidden in the game's adventure levels, but they can now also be transported to the Game Boy Advance, where they can be trained further. If you have Sonic Advance for the Game Boy Advance and a cable to link the two platforms, you can save your chao and keep them on the handheld for easy access. Even if you don't have the handheld version of Sonic, a training minigame can be loaded into the GBA's RAM and played until you're ready to transfer the creatures back into the GameCube. It's a neat feature and the first of its kind in the US, but the training aspects are so simple that they will captivate only the young. After your chao have been trained, you can enter them in races or karate competitions, but the outcome is basically decided by your chao's attributes, and there's little in the way of interactivity. While Sonic Adventure 2 Battle's gameplay has a nice variety, the implementation is lacking and there's not enough of the high-speed gameplay Sonic games are known for. The tedious collecting and shooting levels are made more frustrating by the game's uncooperative camera, and it's a shame that Sega's latest Sonic game has very little to do with the blue hedgehog.
you guys gotta be joking, 6.8?! my ass, this is a great game unlike this poor game review; Sonic Adventure 2 should be around the 8.5~9
Sonic adventure 2 is a great game i like the soundtrack,chao graden,muitplayer,story and shadow he's a big character and im glad they did that but i dont get why tails is in a mecha shooter i understand why dr. eggman is but tails...also i though they could of gave eggman more vechiles he is a scientist ok and i'm not a fan on how shadow has the least amout of stages i give it a 8.5 out of 10
Y'Know, I've always wondered why the ratings between the Gamecube version of the game and the Dreamcast version are so different. I'd love to hear an explaination
- Player Reviews: 416
- Game Universe:
- Sonic Heroes (PS2, XBOX, GC, PC),
- Sonic Mega Collection Plus (XBOX, PS2, PC),
- Shadow the Hedgehog (PS2, GC, XBOX),
- Sonic Adventure DX: Director's Cut (GC, PC),
- Sonic the Hedgehog (GEN, SMS, GG, MOBILE, PC, AND),
- Sonic 3D Blast (PC, SAT, GEN),
- Sonic the Hedgehog 2 (GEN, GG, SMS, MOBILE, X360, IP, PC, PS3),
- Dr. Robotnik's Mean Bean Machine (GEN, SMS, GG, PC),
- Sonic Gems Collection (XBOX, GC, PS2),
- Sonic Riders (PC, XBOX, PS2, GC)
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