Nothing speaks of "classic" more than an old-school Bullfrog game, be it Populous, Dungeon Keeper, or Syndicate. Regardless, virtually every game made by the esteemed Molyneux-cofounded studio was pure gold, and Dungeon Keeper 2 is nothing less than amazing. Dungeon Keeper was the best game of the nineties excepting the likes of Command & Conquer (and maybe one or two others if they are slipping my mind; Diablo I suppose), and had players constucting subterranean dungeons, luring creatures through portals, and laying waste to rival keepers. Dungeon Keeper 2 follows the identical forumula although it places emphasis is differing parts of gameplay, first and foremost being the possession of creatures. New controls while possessing a creature allows you to gather a small band of peers and lead them into battle personally. My only concern is there is too much emphasis on this and it becomes tedious having to constantly possess and lead; if you do not, your army will likely fail and you will be left with a defenseless dungeon. Traps are also emphasized more, and cannons are vital to protecting your dungeon heart from assailants. Also, the 3D models lack detail when compared to their predecessor's sprites, and while the inclusion of a 3D system may be beneficial, I found the graphics to be lacking - especially the lightning spell, which if I remember correctly, was earth-shattering in the original. Even with all the minor quips, Dungeon Keeper 2 is an involving real-time strategy/action hybrid which will entertain for years to come. And did I mention it's already eight years old?