SOCOM: Fireteam Bravo 3 Hands-On
The Navy SEALs are returning to the PSP, and we've got hands-on impressions.
Sony's line of SOCOM: U.S. Navy SEALs tactical third-person shooters is one of those rare franchises that's managed to transition from consoles to handheld systems without skipping a beat. Although the series made a name for itself among realistic-warfare fans with a series of well-received games on the PlayStation 2, the franchise's PSP outings have been held in equally high regard. Now a new PSP game is on the horizon, SOCOM: U.S. Navy SEALs Fireteam Bravo 3, which we recently played at last week's PlayStation Gamers' Day press event.
What's most immediately apparent about Fireteam Bravo 3 is that the game is very easy on the eyes. From character models to environments, these are some of the most impressive graphics the PSP has to offer in terms of games aiming for a realistic look. The level that we got to play was set in an Eastern European forest filled with birch trees, and it was given a slightly eerie feel thanks to swaying trees and light snowfall. Likewise, the characters that make up your squad of four have a nice look to them, with some fairly impressive facial detailing and motion-captured animations.
It's a good thing those characters look so good, because narrative is a big focus for the development team at Slant Six. Of the game's roughly five-hour single-player campaign, there will be 30 minutes of cinematic vignettes that use the relationships between squadmates to move the story forward. This comes as a departure from previous Fireteam Bravo games that used intel handed out from a distant HQ to advance the game's story. Although the build that we played was a mix of finished scenes and placeholder screens, what we saw of these vignettes was encouraging.
In terms of combat, a few notable changes have been made for this third installment in the Fireteam Bravo series. The most striking difference is the inclusion of a regenerating health system. Rather than taking a limited amount of damage during the entire course of a mission, you'll be able to restore your health by ducking out of harm's way for a few moments. Although this might seem like hand-holding aimed at new players, the way your vision suddenly turns blurry and distorted as you're shot actually becomes quite a challenge in itself--one that many games with regenerating health don't have.
More than 70 weapons and attachments will be available to spread across four loadout slots per player. Not only do you have the option to customize your own loadout, but you can also customize each of your three squadmates. We found the game's control scheme to be quite responsive when we were using those weapons, which seemed to offer a nice blend of precision targeting and simplified, contextual actions such as the way you automatically pop up from cover when you've locked onto an enemy. It was occasionally problematic reacting to enemies who would sneak up on us from behind, but on the whole, we liked the control scheme.
Right now, SOCOM: U.S. Navy SEALs Fireteam Bravo 3 is looking like a worthy successor to the series' prior PSP installments. It's currently scheduled for a winter 2009 release window, and you can expect to see details relating to the game's multiplayer features when E3 rolls around.
I agree, freeofkings, the control scheme, and slightly boring gameplay are the flaws of FTB 1, and 2. But with a new developer, there is still hope. I think that a four-player Co-op Campaign over the internet is what the PSP needs. I also hope the "C.E. Reward System" is the same... if not better.
they should make the control scheme like it is in resistance: retrebution. the whole press r ,then x ,wait 2 seconds and you've killed someone just isn't fun for me.
Liking the sound of this
bad preview, not enough info on the controls - the only thing people have concern with in PSP shooters.
This game looks great and i think it will be a great new addition to the socom saga
i hope they changed the controls because i didn't like how u couldn't look around and the fire button being X
favorite army game? they are Navy SEALs....don't disrespect them by calling them Army
Socom is one of my favorite army games. I've been playing Socom since the first one on PS2. I have to get this the day it comes out.
of course, the chances that I'll get my wish are around zero to none, and I know it. Oh well.
I'd love it IF: They allowed you to use the d-pad for movement. I've complained about the analog stick of the psp, particularly with shooters, for too long by now. Hopefully they listen. PLEASE!!! THIS LOOKS AWESOME!!!
Looks better than the first two! I'll definitely buy this thing!!
this game is looking gr8. just can't wait!!!
omg, can't wait...
Are they using Syphon filter controls? Because they were great. I didnt really like the controls for FTB 1 and 2.. So im hoping there going to mix the controls up a bit in this 1.
This game is going 2 be the best game for PSP this year!!!
Tactical Strike was great, hope these guys do it again with FTB3 Can't wait..
From what I've heard this is a step up from FTB2, didn't know it could get any better!
I'm playing FTB2 right now online I love it I can't wait for this one!
ONLY 2 games I play on PSP: FTB 1 and 2. I'll definitely buy this, even if Slant Six is 0 for 2 so far (Tactical Strike and Confrontation=meh)
SOCOM FTB and FTB2 was so much fun and grate. i cant wait to see how this game will look like im going to see if i can preorder it now! ;)
cool.
We'll see, I'm trying to stay away from shooters on PSP because of missing analog stick, however I did had great fun with Resistance: Retribution.
Yet another shooter with "take cover and regenerate health" mechanics. Ever since the Halo and Gears of War series showed how convenient this is to designing the gameplay of action games, few new shooters have diverged from this gimmick.
this could seriously alter my decision to sell my psp hoping this goes well!
Yay, Im a big fan of regenerating health!
except for the fact stuff is very fuzzy on the psp
looks fking awesome, at one time I thought this was better looking than SOME (not all) of my PC games
Looks good. Have the first and the second, and it looks like I'll be buying this one as well.
Hopefully its better than the craptastic confrontation
i loved ftb 2 im definitely getting this
This looks sick!
SOCOM: U.S. Navy SEALs Fireteam Bravo 3
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- Publisher(s): SCEA
- Developer(s): Slant Six
- Genre: Action
- Release: Feb 16, 2010 (US) »
- ESRB: T
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