Some Things Imrpoved And Others Degraded Upon Succession From FTB1.

User Rating: 8 | SOCOM: U.S. Navy SEALs Fireteam Bravo 2 PSP
Take FTB1 And Do These Things To It And You Have FTB2:

-Local Influence & Command Equity are really great editions that encourage more non-lethal and tactical thought, rewarding you with upgrades, weapons, air & artey strikes, supply drops and other equipments unlocks that you buy once in the order you want them. The L.I. is fun and realistic but during the campaign(on Ensign) it seems to jump from bad to superb quickley.

-Enemy & Friendly AI seems to have been imrpoved with little pathfinding problems and some smart decision making and weapon accuracy but at longer ranges when told to open fire and the enemy is well enough visable your teammate will not open fire.

-Single Player Campaign is fun and offers some decent replayability for several of the missions and the choice of where to deploy and the choice-based obectives and missions of re-insertion into a specific region to do things like destroy drugs/supplies, rescue civi's and/or whatever else can feel like your making diplomatic decisions and on the harder difficulties it can get pretty damn interesting but overall the greater amount of levels are linear and you cant really miss anything so unless you dont mind the linearity of most of the missions you will be playing alot of the same missions again and again.

So... Some things I wish would be different are the level layouts, they need to be alot more open and confusing like the first FTB, the weapons need to be a little more realistic as several body shots with an M1 Garand rifle should pretty much f*ck up your day..err life. The SP Stats page should be a little more ressembling to the SOCOM: CA(PS2) one with badges and more detail but what is there does encourage replay to improve, and finally their should be more missions where you need to destroy enemy armor since the RPG-7 and AT4 are basicly useless as you have to use C4 and Satchels on Mission-Specific targets in the 'must-complete' campaign missions.