It's disapointing how picky so-called veteran SOCOM players are. It seems like most would appreciate a carbon copy of SOCOM 2 over what Zipperhead is apparently trying to do (innovate). I'd rather them make there changes rather than sucumb to the COD bug (that is, reproducing the same game).
GDC 2011: We manage to not get blown to pieces during our hands-on demo of SOCOM 4's new multiplayer mode.
We're close now to the release of SOCOM 4: U.S. Navy Seals, and to keep the excitement up, developer Zipper Interactive has finally revealed its final multiplayer mode: Bomb Squad. At this year's Game Developers Conference here in San Francisco, we got the chance to go hands-on for a few rounds of this explosive new mode.
In Bomb Squad there are two teams: those who have the bombs and those who want to diffuse them. If you're the team with the bombs, then it's your job to keep all three of them primed and ready to blow. However, if you're the opposing team, then you have to deactivate these explosives before the timer runs out. To do this, one lucky member of the bomb diffusion team will be chosen to play as the bomb technician. Decked out in the bulky explosive ordnance disposal suit, the bomb technician is the only character who can diffuse the bombs. He is also a force to be reckoned with on the battlefield, armed with the only automatic shotgun in the game, as well as a handheld grenade launcher.
During our time with Bomb Squad we weren't lucky enough to land the coveted position of bomb technician. However, we were still on the bomb diffusion team, so it was our duty to protect the explosives specialist at all costs. In practice, this mode didn't feel much different from a typical Deathmatch mode. When the bomb technician isn't busy diffusing a bomb, which leaves him both out in the open and highly vulnerable, he is powerful enough to take care of himself. We just went about killing enemies as usual until he would call out for us to cover him while he performed his duty. Otherwise, all we had to do was hunt down enemy troops and drop them before they dropped us.
At the start of a round it felt like the bomb diffusion team had a definite advantage. The enemy forces would split up in an effort to cover all three of their bomb sites while our team focused its efforts on a single target. And while we quickly disabled the first two bombs, the tables turned when we got down to the final one. Now the enemy knew exactly where we were going to strike. What followed was a frenzy of bullets and death as our two sides crashed and broke against each other over the longest three-minute countdown of our lives.
And just like in our previous cooperative session, the action was fast and frantic. Granted, we weren't playing on the game's more punishing Classic setting, where some of the modern perks, such as regenerating health and respawning, are removed. Whatever your preference, you can find SOCOM 4: U.S. Navy SEALs on the PlayStation on April 19.
Sweet, This game looks great and after playing the beta I can tell the time and effort put into it. I love the graphics too. Like an updated Confrontation.
This game looks awesome but I don't like using headsets when playing online and I'm sure you pretty much NEED one for this game.
No mention on any of the previews as to whether this is gonna be compatible with the sharp shooter attachement for move, it's great on Killzone 3 works like a dream, I will still probably buy this ....just curious?
you cant be a real socom fan hoping the game will fail. i hope i have even better time with this socom than i did with (dare i say it!!!!!) socom 2. embrace change i love california its my dirt but now i live in atlanta and now i love atl no luv lost just more luv. apply that socom you geeks its just more socom to luv. now thats real socom fan post been in since socom 1 abandoned hands down best map
I think this game will be good ,and to all of you socalled oldschool Socom players, just buy a ps2 ya Butt Clowns and stop Cryin about the days of old..
Can't wait for this game to flop. Maybe after 2 flops in a row Zipper Int will get the axe and all of the REAL Socom fans can sit back and laugh. Thanks for destroying the best community in gaming, turds!
After the last socom & MAG I am quite skeptical. I dont think they will ever return to the glory days of Socom 2, arguably the best 3rd person shooter ever. I'll wait til it comes out, hopefully going back to the original designers it goes back in the socom 2 direction.
pretty sure it's "defuse", not "diffuse". if i were "diffusing" bombs it would mean i'm spreading bombs around.
inb4 hurtlocker :3 nah, I'm sure many, if not all, would think about that. reference aside, this mode seems quite delightful to play especially on classic setting :D Now then, to wait for Deployment edition to arrive :d
I bought Killzone 3 just for the early Socom 4 Beta (being a good game also helped), dear god just release it please!
this is cool an i hope that when you get to customize your character, you get to put on a navy seals wetsuit. i miss wearing those back in the socom ps2 days.
- Player Reviews: 55
- Game Universe:
- SOCOM 4: U.S. Navy SEALs (PS3),
- SOCOM: U.S. Navy SEALs Fireteam Bravo 3 (PSP),
- SOCOM: U.S. Navy SEALs Confrontation (PS3),
- SOCOM: U.S. Navy SEALs Tactical Strike (PSP),
- SOCOM: U.S. Navy SEALs: Combined Assault (PS2),
- SOCOM: U.S. Navy SEALs Fireteam Bravo 2 (PSP),
- SOCOM: U.S. Navy SEALs Fireteam Bravo (PSP),
- SOCOM 3: U.S. Navy SEALs (PS2),
- SOCOM II: U.S. Navy SEALs (PS2),
- SOCOM: U.S. Navy SEALs (PS2)
- Number of Players:
- Number of Online Players:
32 Players Online