For all of its charm, Snowboard Kids air-tricked past gamers much sooner than it should have.

User Rating: 9 | Snobow Kids N64
It is hard to explain why exactly SBK 64 was the charming game that it was. I only realized it later; much, much later. Interestingly enough, I knew one morning while flipping my Nintendo Mag that SBK 64 'looked' special, and when released, would probably earn my bucks.


As I said, I only realized this game was breathing its own crisp and brisk life months to a year after purchase. For the 100th time, I was racing down one track, "Sunset Rock," I think it was called -- and it hit me: the brilliant orange & pinks in the sky were so vibrant they almost seemed like another layer of sound! And to think, in hindsight, that this was just a result of the system's poor graphical processing power..

But my, how brilliantly these designers complemented the magical environments with colorful and un-self-conscious characters and almost blissful music; rhythmic, melodious and more gratifying as the tunes built to their emotional core. And, again: to think this was just processed by a cold, MIDI generator.

I think this game managed to do something many more 'dynamic' games of its kind fail to do: touch upon all vibration/wave-related senses (touch, sight, sound) and intoxicate them with interesting game design elements.

Character Speed, Air-tricks, Dynamic music, and Color-saturated worlds/characters manage to capture that sort of vibrant 'ethereality' that winter so easily conveys.


GET this game at all costs.