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Sleeping Dogs Review

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The Good

  1. Similar at first glance however very different from any of the GTA franchise.

Carolyn Petit
on

Varied missions, hard-hitting melee combat, and a captivating setting make Sleeping Dogs an enjoyable escapade.

The Good

  • Savage melee combat  
  • Alluring atmosphere  
  • Fun driving and gunplay  
  • Varied missions  
  • Numerous collectibles to hunt down and other enjoyable diversions.

The Bad

  • Unattractive character models and environmental textures.

What does it take to survive as an undercover cop who infiltrates one of Hong Kong's most ruthless criminal organizations? If Sleeping Dogs is any indication, it takes martial arts prowess, good marksmanship, driving skill, a reckless willingness to leap from one speeding vehicle to another, and the confidence to sing karaoke. None of the individual elements in Sleeping Dogs are best-in-class, but they're all thoroughly enjoyable, and the structured story missions have you switching from one type of action to another frequently enough that you're never tired of what you're doing at any given moment. Additionally, the fictionalized version of Hong Kong where Sleeping Dogs takes place is an exotic and atmospheric setting for this tale of conflicting loyalties; you probably wouldn't want to live amid the ruthless criminals who populate the game's cast, but this world sure is a nice place to visit.

The dudes who get tossed in dumpsters get off easy.

You play as Wei Shen, a Hong Kong native who has returned after spending some time in the States. Driven by a desire to avenge his sister's death, he accepts a dangerous assignment to infiltrate the Sun On Yee triad and help take them down from the inside. Starting out on the lowest rungs of the criminal ladder, he rapidly climbs up through the ranks, behaving in ways that sometimes make his triad cohorts suspect he's a cop and sometimes make his police superiors think he's getting too attached to his brothers in crime. It's a typical tale of an undercover cop possibly getting in too deep, and the story doesn't have any surprises in store for you. But solid voice acting and writing that convincingly blends English and Cantonese make it a narrative that's more than capable of supporting the gameplay, providing context for many a dramatic mission and building up to a cathartic climax that's bloody enough to be taken right out of one of John Woo's Hong Kong action films.

Sleeping Dogs is an open-world game, but it doesn't start out by setting you free. The opening chapters keep you on a tight leash as they introduce you to the basics of movement and melee combat, which is good, since that combat plays a huge role in the game as a whole. Taking its cues from the standard-setting brawling of Batman: Arkham Asylum and its sequel, this combat has you unleashing combos and using timed button presses to counter enemy attacks. Wei's attacks look and feel powerful, and the bone-breaking animations may often make you squirm and make your enemies flinch.

But what sets Sleeping Dogs' combat apart from games with similar systems is the emphasis on environmental attacks. In most places where you find yourself needing to clobber some fools, you can drag enemies to certain objects around you and use these things to finish them off. These environmental finishers range from the relatively restrained old standby of tossing a thug into a dumpster, to the much more original and brutal attack that has Wei impaling an enemy on a swordfish head. There's a good assortment of these attack opportunities throughout the game, and a number of chances for you to make your own fun with the environment, too. Tossing an enemy from the upper level of a swanky club to the level down below isn't, strictly speaking, one of the game's contextual environmental attacks, but don't let that stop you from doing it. It's empowering and effective.

The early stages also introduce you to some of the atmospheric pleasures of this fictional Hong Kong. People believably appear to go about their business; cooks fry things up in restaurants, merchants hock their wares at the marketplace, and dancers perform at a street festival. What's absent from the behavior of non-player characters is almost as important as what's present. Strangers can sometimes be overheard discussing story events, but they don't constantly call out to you as if their existences revolved around you. (They do, of course, but it shouldn't seem like they do.) Unfortunately, close inspection can shatter the illusion. Character models look like plastic dolls when viewed up close, and some gestures characters make are rigid and unnatural.

But Sleeping Dogs is more about wide-angle, big-picture atmosphere than about close-ups. The skyline gleams with towering skyscrapers. Neon signs hang from every available outcropping on busy streets, crowding the air above you with glowing Chinese characters. This city may not be accurately modeled on the real Hong Kong, but it nonetheless has a powerful identity, and while you're playing, you feel transported to this dangerous land. Collectibles scattered across the island make exploring it worthwhile as well as enjoyable; finding health shrines increases your maximum health, while blue lockboxes hidden all over the place reward you with cash and sometimes with new items of clothing.

Once you complete the first few missions, you're free to explore the island as you see fit. But Sleeping Dogs is an open-world game in which you're sure to enjoy the structured missions more than the opportunities for free-form mayhem. It's fun for a while to run around jump-kicking people to death, or fatally tossing them off of three-foot-high railings. However, unlike other games in the genre like Just Cause 2 and Saints Row: The Third, which reveled in giving you ways to wreak incredible havoc on your own, Sleeping Dogs is at its best when you're playing through the story. Missions typically string together a number of activities, switching from one type of action to another frequently enough to keep you on your toes and ensure that you never get tired of what you're doing.

Carolyn Petit
By Carolyn Petit, Editor

Carolyn Petit has been reading GameSpot since 2000 and writing for it since 2008. She has a particular fondness for games of the 1980s, and intends to leave the field of games journalism as soon as she hears that her local Ghostbusters franchise is hiring.

42 comments
klez86
klez86 like.author.displayName 1 Like

better than gta

LeBump
LeBump like.author.displayName 1 Like

this game is so underrated.

megaspiderweb09
megaspiderweb09

Got to play this game with the PS+ monthly offer and it is a very under rated/under appreciated game. I dont know how it never got my attention

sekon51
sekon51

game is only a 6 at best

 

Reece4822
Reece4822 like.author.displayName 1 Like

It's a good game but It could have been better.

Faster_Bill
Faster_Bill

Looks like last generation game. Not only characters models, but movements, animations. It all looks like this game was made for PS2. It might have good story and all, but I doubt that. Most games where developers did not put enough effort to make it looks good usually are not good at all. 

 

Basically, Carolyn have very different taste than I do... Sometimes one little detail is making whole game wonderful for her. Well... I'm no professional reviewer but for me score should consider game as a whole package and not just few good/bad elements. 

 

This game is definitely not on my list. Too familiar, too ugly... 

ristactionjakso
ristactionjakso

 @Faster_Bill Your'e flat out wrong. The graphics are really good, especially for a open world game. Have you even played it? It seems not. Everything about the game is solid.

webb666
webb666 like.author.displayName like.author.displayName 2 Like

 @Faster_Bill PS2 graphics...are you serious?? I doubt you've even played the game. You say you should consider the game as a whole package not just a few elements yet contradict yourself by only basing it on the graphics, that you don't like and you don't say much else...Nice review! You're right you're not a professional reviewer, don't quit your day job!

 

 

Reece4822
Reece4822 like.author.displayName 1 Like

 @Faster_Bill

 Hey Faster_Bill I understand what you are saying" It's not that bad, It's other games out there look worst then Sleeping Dogs.

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Leefx
Leefx

@Gelugon_baat Not yours I don't lol, I've forgotten more than you know about video games

Leefx
Leefx

@Gelugon_baat Yaaaaaaaaawn

Gelugon_baat
Gelugon_baat

 @Leefx  You have not forgotten enough to refrain from posting drivel about someone else though.

slayer1090
slayer1090

I keep mistaking this game for Watch Dogs, still waiting for that game.

waterproof9
waterproof9 like.author.displayName 1 Like

This looks like a pretty good game worthy of the score.

jansdman
jansdman

This reviewer is the reason why I stop visiting gamespot, freaking horrible! Only got this link thru metacritics and just my luck he's the reviewer -_-

CloudXentar
CloudXentar like.author.displayName like.author.displayName 2 Like

I must laugh at the logic of some new generation of gamers. 8-9 = good game, while everything below is bad. Really...? Back in the days when review scores were harsher, hit games would still get around 6 and so and still people would buy them.

digi-demon
digi-demon

This looks like a throwback to 2004....

tjhengky
tjhengky

"Unattractive character models and environmental textures" , does she mean the graphic is not good??

eddieham13
eddieham13

 @tjhengky Unless you have the PC version which has been confirmed to have better graphics.

slayer1090
slayer1090

 @eddieham13 When hasn't it?

eddieham13
eddieham13

 @slayer1090 Assassin's Creed doesn't, I have them on both PC and PS3 and it has the same Framerate and graphics... Darksiders 2 has been reported to play like dog shit on PC as well.

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monks99
monks99

Gamespot is great at reviews...but this one....ok...but It deserves a little higher of a score.  And as for IGN...how in the HELL...do they rate Darksiders I a 7.8...but they rate DS 2 a 7.5????   WTF??

AustinH147
AustinH147 like.author.displayName like.author.displayName like.author.displayName 3 Like

This game is awesome. Any score between 8.0 to 9.0 is fine by me.

thom_maytees
thom_maytees like.author.displayName like.author.displayName 2 Like

I thought the game would have scored higher, but at least 8.0 is a great score.

never-named
never-named like.author.displayName 1 Like

 @thom_maytees The score can go f*** itself up the butthole, this was a fantastic review!

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RobDev
RobDev

 @Gelugon_baat  @never-named I both agree and disagree. Arbitrary numbers are BS but other sites do an excellent job of breaking down the review number into several parts where you can see where they came up with it. 

rhymesmatter
rhymesmatter like.author.displayName 1 Like

 @thom_maytees are you kidding?8 was supposed to be a spectacular score sometime ago before GS abused it and higher score for titles non deserving.This game did just fine and everything from 8 and above is a wonderful game and a worthy buy in my agenda.

Colbat45
Colbat45

 @thom_maytees look at other review sites, gamespot gave one of the lowest reviews yet

SoNin360
SoNin360

 @Colbat45 I know you said this 9 hours ago as of now, but GameSpot's score is actually right around the average score, again, as of now. And 8 is a great score anyway, especially for a game that almost didn't even become a game in the first place because it wasn't "good enough".

chooby87
chooby87

Great review. Loving the Game and everything it has to offer. Between this and max Payne 3 my John woo/ bullet time action fun itch has been scratched.

megaspiderweb09
megaspiderweb09

@chooby87 I swear, this game has so much nostalgia. Its so refreshing to see a game that tries something different

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