Square Enix is now synonymous with excellent PC ports.

#1 Posted by bigbangsun (246 posts) -

Just Cause 2, Deus EX: Human Revolution, and Sleeping Dogs. All excellently optimized for the PC. One of the few instances where the PC versions easily tower over their console counterparts.

#2 Posted by juliano001 (519 posts) -

Agree.

#3 Posted by sbdb (436 posts) -

Just Cause 2, Deus EX: Human Revolution, and Sleeping Dogs. All excellently optimized for the PC. One of the few instances where the PC versions easily tower over their console counterparts.

bigbangsun

You're funny....lol....Just Cause 2 was never developed by Square Enix, they were just the distributor, the game was developed by Avalanche Studios in Sweden

#4 Posted by sbdb (436 posts) -

...and btw, Deus EX: Human Revolution was also not developed by Square-Enix, they were only the publisher of that game, Eidos Montreal was the main developer.

#5 Posted by Bikouchu35 (7353 posts) -

Even so, SE choose to push for quality ports instead of half azz ones, so they deserve credit on where its due.

Much like how Activison deserves the hate for shoving the same game every year, wink.

#6 Posted by sbdb (436 posts) -

Even so, SE choose to push for quality ports instead of half azz ones, so they deserve credit on where its due.Bikouchu35

Did you actually read what I wrote? Square-Enix was the DISTRIBUTOR of Just Cause 2. A distributor has no say in the development, they just distribute.

As for Deus-EX HR; the most credit goes to the Eidos and not Square-Enix. A publisher can jump high and low all they want, but if you don't have excellent programmers, art designers, story writers, sound specialists, animators, etc, then you're not getting anywhere. The irony is that Deus-EX HR wasn't a good port at all, there were major issues with dropping frame rates and if you check the changelog of all their updates, you'll find out that even the latest patch contains improvements for this issue, I quote "We have made further changes to reduce stuttering in the game".

As for Sleeping Dogs; it's not a good port either, because the mouse controls in the game are awful, which is only confirmed by the numerous complaints on the Steam and Square-Enix forums.

 

 

#7 Posted by magusat999 (847 posts) -

[QUOTE="Bikouchu35"]Even so, SE choose to push for quality ports instead of half azz ones, so they deserve credit on where its due.sbdb

Did you actually read what I wrote? Square-Enix was the DISTRIBUTOR of Just Cause 2. A distributor has no say in the development, they just distribute.

As for Deus-EX HR; the most credit goes to the Eidos and not Square-Enix. A publisher can jump high and low all they want, but if you don't have excellent programmers, art designers, story writers, sound specialists, animators, etc, then you're not getting anywhere. The irony is that Deus-EX HR wasn't a good port at all, there were major issues with dropping frame rates and if you check the changelog of all their updates, you'll find out that even the latest patch contains improvements for this issue, I quote "We have made further changes to reduce stuttering in the game".

As for Sleeping Dogs; it's not a good port either, because the mouse controls in the game are awful, which is only confirmed by the numerous complaints on the Steam and Square-Enix forums.

 

 

That statement is completely delusional. It doesn't matter what the so-called role of the company is, it is which company in the relationship is the most powerful. If a company towers over another it can and WILL impose it's will on the smaller company, it doesn't matter what their role is "supposed" to be. That's why every game that EA has any involvement with, just the same with Square has a certain feel for it - because the other company is implementing things in the game to appease the giant looming over them. People who are ill informed are always replying like you - as if this is a perfect world where everybody sticks to some "set of rules" - but that is far from reality. Give SE their credit - they put the fear into these companies to make the games that otherwise would NOT GET DISTRIBUTED to make them make "excellent PC ports".
#8 Posted by sbdb (436 posts) -

Kid, you have no clue what you're talking about. If life was that easy, then Microsoft would have made the iPad, iPod and iPhone, because Apple was a midget compared to giant Microsoft before they started to have success with their i-products. Steve Jobs would laugh about your comment lol.

I also want to remind you that you fail to understand the concept of a DISTRIBUTOR. A distributor is not a publisher, all a distributor does is making sure that the product arrives at the customer in the most efficient way. Guess what? SE was the DISTRIBUTOR of Just Cause 2 and nothing more. So if I'm opening a large warehouse and start distributing Apple products, I should get credit too? lol

May I also remind you for a second time that Deus EX HR was not a good port, since it suffered from major frame rate drops (Google gives half a million results when you search for: deus ex HR frame rate drops), that they're still up to this day are trying to improve. So you can talk all you want in an attempt to cover up that facts, but you'll fail.

#9 Posted by bigbangsun (246 posts) -

Resurrecting troubled development and making sure the product you release with your name on it is pretty damn refined should be celebrated. It's not a one time deal. SE has a history of this.

Also, the PC development of this game was also strengthened when Square Enix picked up the rights. That's no secret.

#10 Posted by blueskyy_blue (12 posts) -

Just Cause 2, Deus EX: Human Revolution, and Sleeping Dogs. All excellently optimized for the PC. One of the few instances where the PC versions easily tower over their console counterparts.

bigbangsun

 

Are you even hearing yourself? Some of those games weren't even developed by Square Enix. What is your accessment of STEAM then? They should deserve all the credits, don't they? SMH.

As for sleeping dogs, did you play the original game, you know the v1.0. It's so badly optimized, everyone's complaining at the STEAM forums. At the moment, it's already at v1.5 -- only 2 weeks after the game was made available on STEAM. Synonymous with excellent PC ports? Far from it! Commited to their work? That, I would agree.

#12 Posted by Ace20a (6 posts) -

Resurrecting troubled development and making sure the product you release with your name on it is pretty damn refined should be celebrated. It's not a one time deal. SE has a history of this.

Also, the PC development of this game was also strengthened when Square Enix picked up the rights. That's no secret.

bigbangsun
Apparently there are some guys here who don't get that.