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Skate It First Look

Related Platforms:
  • DS
  • Wii

The game best known for its dual-joystick controls is heading to a pair of systems with entirely different inputs. We take a look at how it will work.

When Skate was released late last year, it earned praise for a variety of features, perhaps none more than its innovative control scheme. Rather than follow the same path taken by the countless Tony Hawk imitators trying to latch onto the Birdman's success, Skate sharply veered away from this formula by offering a challenging dual-joystick control scheme that felt much more like riding an actual board. Now the newly minted franchise is being brought to the Wii and the DS with Skate It, prompting many to wonder if these two systems can come close to approaching the flipping, grinding, and grabbing that worked so well in the first game. Perhaps now, we can shed some light on that question after having the chance to play both versions at last night's EA Spring Break press event.

On both the Wii and the DS, Black Box is sticking to the same formula of trying to make the player feel like he is controlling an actual board with movements meant to replicate a skater's feet. For the Wii version, it has focused on the Wii Remote, making the Nunchuk entirely optional. In essence, the player holds the remote forward and steers by twisting left or right. You can press the A button to kick-push for speed and tilt forward or backward for either a standard or nose manual. Once you're ready to get airborne, ollies are executed with a swift upward motion. The foundation for performing flip-tricks lies in shuv-its and kickflips. You do a shuv-it by performing a quick semicircle; a kickflip by twisting the remote to the side and swiping upward like an ollie. Fancier tricks are just variations on these basic moves, while grabs are done simply by pressing B in midair.

The Wii version will also support the balance board bundled alongside Nintendo's Wii Fit. This peripheral merely takes the place of using the remote to steer and do manuals. You place the balance board on the ground lengthwise just like a real skateboard. Then you lean side to side to steer while adjusting your balance forward and backward to do manuals. You've also got the option to use the Nunchuk's analog stick for these same maneuvers.

As you might imagine, things work a little differently on DS. For this version, you've got an image of a skateboard deck on the touch screen, which works as the basis for all your moves. You trace a line from tail to nose to ollie, do the opposite to nollie, trace a half-circe to shuv-it, and draw a diagonal line from the tail off the board to do a kickflip. And as on the Wii, the more elaborate tricks--varials, hardflips, 360 flips, and so on--are just variations of these bedrock maneuvers. But regardless of the version, doing grinds works just the same as it did in the original Skate--that is to say, it's entirely context-sensitive. There's no grind button, you just land on a rail or ledge then let the positioning of your body and board determine which type of move you'll do.

Though the controls in the original Skate were great, they weren't exactly easy. Many had a tough time getting a feel for the timing and the right level of "pop" to give the joystick when pulling off a flip-trick. One of the goals Black Box is aiming for with Skate It is to provide a slightly more accessible version of Skate. In our hands-on experience, we were able to get the controls down quickly. It wasn't long before we were using the Wii Remote or stylus to grind benches and handrails. The Wii Remote felt a bit better, but both versions seem to have achieved the level of accessibility for which is Black Box aiming. However, we noticed that as easy as the controls were, they didn't feel as precise as the first Skate--at least not in this early build. That may not be a problem for those who are new to the franchise, but it may become an issue for grizzled veterans who often know which tricks they want to perform well ahead of time.

In addition to new controls, Skate It also features a new storyline to go alongside a slightly modified version of San Vanelona. A series of disasters have struck your hometown, leaving what was once a bustling metropolis a shell of its former self. Luckily, everyone made it out in time and no one was hurt. Even more lucky is the fact that these disasters have produced all sorts of new lines to skate, with chunks of rubble and demolished buildings essentially creating a variety of makeshift skateparks. Executive producer Scott Blackwood hinted at the idea of customizing the environments during the initial presentation, but we weren't able to get pry away more details on that potential feature.

In terms of the story, you'll find yourself traversing all over the abandoned city (right alongside the wise-cracking cameraman from the first game) to find the best spots to record footage and boost your exposure. But unlike in the last game, earning fame in Skate It will take you on trips to a handful of overseas skating meccas. These additional levels provide the opportunity to compete in contests and find footage you can't get in San Vanelona. In the end, your ultimate goal is still to make the cover of Thrasher magazine.

Finally, Blackwood also mentioned that the Wii would support four players at a time in game modes where skaters can both help and harm each other. Whether you wind up playing nice with your friends or not, you can expect to see Skate It released for the Wii and the DS later this year.

43 Comments

  • Sodney

    Posted Sep 1, 2008 11:49 am GMT

    I'm really looking forward to this. The gaps between great ds games are always so big. This better be great.

  • DooshBIGELOW

    Posted Jul 28, 2008 8:27 pm GMT

    Skate was awesome for 360! I wouldn't waste my time with a "slightly more accessible version" of the game..why don't they make these games for PSP? its ALOT more powerful that this useless piece of plastic so they wont need to make excuses as to why it doesn't even play nor look like Skate at all! STOP ABUSING FRANCHISE NAMES!!!

  • videogamelover8

    Posted Jul 12, 2008 8:35 pm GMT

    looks cool

  • Iain-Kinloch

    Posted Jun 25, 2008 1:30 pm GMT

    Looks awesome

  • justin4444

    Posted Jun 4, 2008 6:24 pm GMT

    Doesn't look like DS graphics, does it?

  • Breakadawn

    Posted Jun 1, 2008 11:26 pm GMT

    Wow, a cleverly disguised port. Looks good anyway, I'd buy it.

  • JGram33

    Posted May 28, 2008 8:51 pm GMT

    graphics look amazing

  • ELLELL1313

    Posted May 28, 2008 7:28 am GMT

    I prefere tony hawks proving ground any day but this new game looks good. A true contender.

  • TheAcejoel99

    Posted May 27, 2008 4:49 pm GMT

    Balance board will ruin it.

  • ninjarat

    Posted May 26, 2008 1:44 am GMT

    Nice to see more stuff coming out that uses the balance board.

  • BubbyJello

    Posted May 25, 2008 7:55 pm GMT

    I can't wait.. but I guess I have too.

  • StkyHed

    Posted May 24, 2008 7:56 am GMT

    looks pretty cool to me...

  • klarfis

    Posted May 22, 2008 11:29 am GMT

    This game really interested me on the 360, and apart from the "low" res textures, I expect this game to improve on it--since I love motion control. Skate has partially restored my opinion of EA, so I hope the new "it" version will keep up the trend. Here's hoping.

  • ace61794

    Posted May 15, 2008 3:37 pm GMT

    i love this bad azz game!!!!!!!!!!!!!!!!!

  • better-than-U

    Posted May 15, 2008 2:25 pm GMT

    well i loved 360s skate apart from annoying goals like tre-fiip 180 into a crook! this looks good ,but the ds version looks easier

  • curua02

    Posted May 15, 2008 12:53 pm GMT

    Skate was fairly demanding in terms of precision control, and the Wii Remote has proven time and time again that it can't be used reliably for delicate operations. So either the difficulty has been seriously dumbed down, or the controls just plain won't work a lot of the time, like half of all Wii games.

  • taddia

    Posted May 15, 2008 11:22 am GMT

    sounds nice ^_^

  • ace-of-spades93

    Posted May 15, 2008 10:18 am GMT

    this just looks like they've tried to dumb a brilliant game down so it appeals to everyone and i own the 360 version and the controls aren't hard
    !!!!!!!!!!!!!!!!!!!!!!!!!!

  • RossiShakaBlue

    Posted May 15, 2008 12:52 am GMT

    It sounds okay....

  • jogunther

    Posted May 14, 2008 7:07 pm GMT

    It will probably be much easier than the PS3 and 360 versions. I'm defenitely checking out the Wii version at least.

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