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SimCity Closed Beta Impressions

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  • Jan 29, 2013 10:52 am GMT
    I got to play the Closed Beta and I'm already suffering from withdrawals. March can't come fast enough.

    I ended up writing an article about my impressions. If you wouldn't mind taking a look, I'd appreciate any feedback or opinions. Thanks a lot everyone!

    http://gamerhorizon.com/simcity-closed-beta-impressions/
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  • Jan 29, 2013 12:59 pm GMT
    Why nothing listed in your impressions about map size?
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  • Jan 29, 2013 1:57 pm GMT
    Map size didn't really become an issue for me in the beta, though I wasn't trying to make the biggest city possible when I was playing. Now that you mention it, I would like to see larger maps available when the game comes out.

    And there are probably a lot of other details I didn't get to in the article (like city specializations, of which there was only a small sample in the beta), but I can only write so much before it gets a little too long. And besides, there will be the review for that in March.
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    http://gamerhorizon.com/
  • Jan 29, 2013 4:08 pm GMT
    you can control different cities and connect them, was not available in the beta, but that kinda fix the map issue
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  • Jan 29, 2013 4:32 pm GMT
    I'm sorry but this game is a direct downgrade from SimCity 4 meant for casual/multiplayer gamers. I can live with the DRM, no subways, and always having to be online. But there has to be a point where you draw the line. It is unacceptable to not at least have a singleplayer mode where we can have large cities, no gaps between cities, mod support, terraforming, etc. These things were staples from previous Simcities and is what made them great. It allowed us to make the metropolises of our dreams. But the singleplayer is an exact replica of the multiplayer mode except without the obvious interaction with human players. I don't care if they "might" implement it later on because that's a faint assurance and I'm not paying for features that were already in the previous games. Besides what happens when EA decides to pull the plug and shut the servers down? This game wasn't made for traditional SimCity fans. It was made for pre-teen girls so that they could get their quick-fix from watching Martha Sim go to work in her car. What a travesty. By the way, did EA pay you to write that article? Because if you look around most traditional SimCity fans don't sound as optimistic about the game as you do.
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  • Jan 29, 2013 6:28 pm GMT
    Lord_Vader posted...
    I'm sorry but this game is a direct downgrade from SimCity 4 meant for casual/multiplayer gamers. I can live with the DRM, no subways, and always having to be online. But there has to be a point where you draw the line. It is unacceptable to not at least have a singleplayer mode where we can have large cities, no gaps between cities, mod support, terraforming, etc. These things were staples from previous Simcities and is what made them great. It allowed us to make the metropolises of our dreams.


    I'll respond to the first half of what you wrote, since at least that part was constructive.

    I agree with you about one thing at least. There should be an offline single player option. I can say that while the servers were up, I experienced no issues with lag or connectivity. The servers were down from time to time, but it was a Beta after all. We will have to see how they manage launch day. I would hope that they are adequately prepared... Hopefully it won't be Diablo III all over again.

    And while I empathize with your hope that the new SimCity would have seamless region sized cities, mod support and terraforming like SimCity 4, I think the lack of these features does not necessarily make the new SimCity a "downgrade," nor do I believe it was those features that "made it great." They were great features to be sure, but like I mentioned in my article, I believe the heart of SimCity is starting from nothing and watching the city grow. In doing that, this new SimCity succeeds, and it does so with style. The city comes to life as it grows in ways that are interesting and fun. The visuals, the sounds, and the details that the player can manipulate are all very enjoyable. Compared to SimCity 4, it's just a different game altogether. Perhaps describing it as a sequel is less accurate than calling it a reboot.

    I played SimCity 4 again recently, and I don't think it will ever be replaced to those in the modding community, or to the hardcore fans with their massive metropolises. But I do still think there will be plenty for them to enjoy in the new SimCity game. Perhaps if you look at it not so much as a replacement, but more as a companion, you'll come to enjoy the new game as much as I do. But if all you want is SimCity 4 part 2, and nothing short of it will be good enough, you're probably better off sticking with the old game and its mods.
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    http://gamerhorizon.com/
  • Jan 29, 2013 6:26 pm GMT
    I guess I'm not a traditional SimCity fan then for being excited about the game, despite the fact I've played them all.
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    Max: "I think he just needs a hug, or a sharp blow to the head."
  • Jan 29, 2013 6:43 pm GMT
    Kythlyn posted...

    I'll respond to the first half of what you wrote, since at least that part was constructive.

    I agree with you about one thing at least. There should be an offline single player option. I can say that while the servers were up, I experienced no issues with lag or connectivity. The servers were down from time to time, but it was a Beta after all. We will have to see how they manage launch day. I would hope that they are adequately prepared... Hopefully it won't be Diablo III all over again.

    And while I empathize with your hope that the new SimCity would have seamless region sized cities, mod support and terraforming like SimCity 4, I think the lack of these features does not necessarily make the new SimCity a "downgrade," nor do I believe it was those features that "made it great." They were great features to be sure, but like I mentioned in my article, I believe the heart of SimCity is starting from nothing and watching the city grow. In doing that, this new SimCity succeeds, and it does so with style. The city comes to life as it grows in ways that are interesting and fun. The visuals, the sounds, and the details that the player can manipulate are all very enjoyable. Compared to SimCity 4, it's just a different game altogether. Perhaps describing it as a sequel is less accurate than calling it a reboot.

    I played SimCity 4 again recently, and I don't think it will ever be replaced to those in the modding community, or to the hardcore fans with their massive metropolises. But I do still think there will be plenty for them to enjoy in the new SimCity game. Perhaps if you look at it not so much as a replacement, but more as a companion, you'll come to enjoy the.....


    There is a singleplayer mode but it's online and unfortunately is exactly the same as the multiplayer mode except without human players of course. And I have to disagree with you about what made SimCity 4 great. I think things like seamless regions, terraforming, modding, and large cities was core to what made it a lasting game and why there is still an active modding community for it today. Without these things I am 100% sure SimCity 4 would not even be being talked about today and sadly I don't think SC2013 will last nearly as long as SC4 because it lacks said core features. Simulation of course has been an underlying feature to the franchise since its beginning. SimCity 4 did it well too and with things like NAM it does some things just as well as SC2013. However things like terraforming and mods literally allowed you to make any type of city you wanted to. You could make your own version of New York, or a huge fictional region with a megalopolis at the center, or even a city on Mars because of the Sim Mars mod. However none of these things are even possible in SC2013 because of its numerous restrictions. SC2013 is purely a city/town simulator and has no city design components like Simcities of old. With such restrictions the game cannot have the lasting appeal that SimCity 4 did.

    The thing is it's hard not to look at this game as a sequel when the franchise has been around for more than 20 years. Don't get me wrong. This game has some nice features like glassbox, agent simulation, and building modules. However in this case the negatives far outweigh the positives and EA won't be getting my money until they fix these things. At most I will only get it when the price drops remarkably to around the $20 mark because that's how much it is worth to me. If we could have SC4-like game on glassbox with amazing 3D graphics that would be great but instead EA has moved backwards. Each game from Simcity 1 to Simcity 4 built upon the previous release but even with 10 years to develop SC2013 a huge step backwards was taken in order to cater the game to a casual market.
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    Live long and prosper.
  • Jan 29, 2013 6:54 pm GMT
    Lord_Vader posted...
    Each game from Simcity 1 to Simcity 4 built upon the previous release but even with 10 years to develop SC2013 a huge step backwards was taken in order to cater the game to a casual market.


    I don't think the new SimCity game caters to the casual market it all. The depth of the simulation has been increased if anything. Even if the cities can't grow to a metropolis size, the core simulation is there, and better than ever. It isn't a huge step backwards in my opinion, but we'll have to agree to disagree on that one I'm sure. If you want to see them appealing to the casual market, look at SimCity Social!
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    http://gamerhorizon.com/
  • Jan 29, 2013 7:28 pm GMT
    Size matters. The City size matters a lot to me and to many of the City building game fans. We like to build huge cities. I know in Cities XL I have a city that is about 500k. Which was about the max I could hit in SimCity4. I have played every SimCity and found the one million population to be a challenge on its own. It is what kept me going back for more.

    The city size needs to be able to hold one million people plus both industry and commercial parts of that city.
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    Manius
    Imperator
  • Jan 29, 2013 8:20 pm GMT
    ManiusPrime posted...
    Size matters. The City size matters a lot to me and to many of the City building game fans. We like to build huge cities. I know in Cities XL I have a city that is about 500k. Which was about the max I could hit in SimCity4. I have played every SimCity and found the one million population to be a challenge on its own. It is what kept me going back for more.

    The city size needs to be able to hold one million people plus both industry and commercial parts of that city.


    That sounds good to me to be honest. I'm not arguing against big cities by any means! I'm just saying I enjoyed what I played... though I never really hit a space limitation.
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  • Jan 29, 2013 8:55 pm GMT
    I filled my map and had 31,000 residents at the end of one hour of game play. It took me no effort to do so. I guess from playing so many city building games it didn't take me long. I had $300,000 at the end of that hour of game play. I need a little more space and make it where I can't make that much that fast or make things cost just a little more.
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    Manius
    Imperator
  • Jan 29, 2013 8:59 pm GMT
    ManiusPrime posted...
    I filled my map and had 31,000 residents at the end of one hour of game play. It took me no effort to do so. I guess from playing so many city building games it didn't take me long. I had $300,000 at the end of that hour of game play. I need a little more space and make it where I can't make that much that fast or make things cost just a little more.


    That's 31,000 with the beta's limited street types allowing only medium density, right?
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    http://gamerhorizon.com/
  • Jan 29, 2013 9:48 pm GMT
    This pretty much explains the multicity thing

    http://www.youtube.com/watch?v=bpzouhrHCpM&feature=share&list=PL0OgZH_o4pWcTo2UjTaJWdULk67VCYfZY

    and I'm pretty sure the beta was easy for testing purposes, I was able to use half of the city in the hour I had and no money problems at all
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    Why improve skills when you can buy them
  • Jan 29, 2013 10:05 pm GMT
    [This message was deleted at the request of the original poster]
  • Jan 29, 2013 10:21 pm GMT
    SC4, while an awesome game, had issues too. I really hated how each block had literally the same buildings. There was no variety. Nothing like seeing the 4 used car dealers in a row. That's one thing I really liked about SCS, as you could choose from over 200 different buildings to personalize your city instead of a line of UCDs.

    Large cities is fun of course but what have you guys got against making towns and suburbs?? I would think that making a smaller town makes you feel more intimate towards it, if that makes any sense. Large cities can look very nice but they also feel more impersonal. I highly doubt 'large cities' is the only appealing feature in the series. There's lots of other features that sounds great to me, like curvy roads (finally) and instant feedback.

    I wish people would stop saying 'SimCity vets will hate this game' and treating it as fact.

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    Max: "I think he just needs a hug, or a sharp blow to the head."
  • Jan 29, 2013 10:31 pm GMT
    It wouldn't surprise me if we do eventually get large regions with adjacent borders. ...it also wouldn't surprise me if that comes in the form of DLC.
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  • Jan 29, 2013 11:21 pm GMT
    Large cities is fun of course but what have you guys got against making towns and suburbs??

    It would be fine if that';s what it was, but it's not. At least as it stands now, the towns (I agree they aren't cities, the entire area I live in, which is all residential with a couple of manmade lakes, is bigger than 2x2 km) are separate from each other.
    If you look at how cities are IRL, there's no huge gaps between the main area and the suburbs, and they certain are far far bigger in area, even the most densely packed ones.

    And I kinda wonder if the reason was because they focused on the whole "every person, family, place, etc is tracked" factor. Perhaps they just couldn't do it with sizes any bigger. Calling the game SimTown WOULD probably be more appropriate, especially when you consider the mentality of a town vs. city....but it also likely would sell far less.
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  • Jan 30, 2013 8:52 am GMT
    Freelance_Wolf posted...

    Large cities is fun of course but what have you guys got against making towns and suburbs??


    I keep going back and forth every day on this game and can't decide if I want to buy it or not, but I can answer this since it is what's making me waver so much in my decision making.

    The first point is that it is still called simcity, not simtown, not simsuburb, so I kind of expect to be building a city. Even if the individual cities in this game where the same size but you had the seamless region you have in sc4 I would almost entirely ignore this size limits. Even 16 sc4 small tiles would be perfectly fine to me if they were seamless. The vast empty regions really hurt the city feel a lot.

    The small cities also mostly remove the mass transit and planning from the city as all. How do I get my sims to and from work, how do I get freight out, where do I layout my highways, rail tracks, where is the commercial, industrial, residential, how do i deal with garbage, pollution, utility needs etc? It added a lot of variety in some of my sc4 cities where I have a massive monorail network in the densly packed downtown area, that slowly thins out into light suburbs and farmland. Planning a large city is quite a bit different than a small one.

    Then there's the problem of plopables, in a large city I might waste a bit of space on different parks and things like that for atmosphere more than function. In a small city every tile you use for something like that is a tile you can't zone in an already limited map. A park or something may look nice in one spot but unless it uses nearly it's maximum function I'm not likely to place it in a small city.

    I want to end on a more positive note since the overall post was so negative, I am still hopeful for the game, they have announced modding, said they want to have larger cities, and the specializations, global trading and challenges look fun.
  • Jan 30, 2013 9:29 am GMT
    meiyuki posted...

    they have announced modding


    Somehow I never heard about this until now. Just did some searching around and sure enough, it looks like Glassbox will be moddable, just not at launch. Hopefully that will be one of their highest post-launch priorities. The question is then how mods will work with their servers, or if a mods will actually be the eventual means of an offline mode.
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