I had high hopes for MOH: European assault. Based on reviews I had read at the time, it was supposedly a refreshing change for the series. But mostly it's a poor attempt at bring Medal of Honor up to date with other World War 2 games. The game plays mostly like Call of Duty. You can carry 2 weapons, and switch them out for enemy weapons. You can aim with iron sights or by the hip, and this works just like most other WW2 shooters. Most of the problems arise because of the games arcade like item drops. Enemies randomly drop new weapons, or ammo. But the ammo is for guns you already have. Ammo vanishes after a period of time, making it very easy to find yourself in a position where you can't fight back. Grenades are still wierd, but this has always been typical of MOH. Now they're just wierd in a new way. You press a button to equip grenades. You hit the action button to prime them, and you hit the fire button to throw them. That's 3 seperate actions just to throw one nade. Tanks are incredibly hard to kill, expecially in the first two campaigns, as you never find rocket launchers, and have to use grenades. AI for the enemies is actually really decent. They're agressive, and can aim fairly well. You have to take cover and aim by leaning to survive. They grab nades and throw or kick them to you. Allied AI is complicated. The AI that is in the level is good. They even follow you around a bit, if you decide to move back and take a different route. They work well, and can fight germans decently. The problem is team AI. These are the guys that you can control in a castrated version of the band of brothers control. You push a button and they go to a location, and push another to bring them back. That's it. Their AI seems to be completely different from other Allied AI, and they suffer for it. A major problem is that if you order them out of an area, so you can handle tough spot on your own, they'll automatically come to your side if you're attacked, doing exactly what you didn't want them to do in the first place. I've had situations where they run blindly into enemies when I order them not to, hold back when I order them to rush in, and even throw my own nades away from tanks I'm trying to destroy. They even try to use the same cover positions you do, blocking your aim. The other allied AI actually will move out of a postion you go to. The team AI are absolutely worthless, and are about as useful as a third leg. Graphics are mediocre. All soldiers of each type look identical, they arn't well modeled, and stages are rather bland. The stages are still linear, they just allow different paths through the same corridor. Mini-bosses are really decent and a challenge to kill. The sound is the high point for the game, and like all Medal of Honor titles, it is well done. You can hear the sloshing of your canteen when you run during the desert campagins, and all the guns sound nice and beefy. I've gotten perfects on two campaigns so far and havn't seen any unlockables. This is a shame as MOH is known for it's great special features. The game also suffers from being incredibly short, and with no decent multiplayer, or online gameplay, it feels like half a game. Medal of Honor: European Assault is a disappointing game. It is a step in the right direction however. EA just needs to learn that if it's going to do something, it better do it right. I get the distinct feeling this game was built to compete with Brothers in Arms and Call of Duty, instead of continuing the MOH franchise. I suggest renting it, w/o buying.