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Silverfall Designer Diary #3 - Character Creation and Progression

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Project Manager Jehanne Rousseau explains the character creation and evolution process in this action role-playing game.

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Learn more about character creation and customization in Silverfall.

Silverfall is an upcoming action role-playing game that will adhere to the hack-and-slash gameplay formula established by Diablo a decade ago. You'll create a fantasy character and then proceed to depopulate a virtual world of its monsters, with the added bonus of becoming stronger and better equipped and armed along the way. The game, being developed by France's Monte Cristo, has a unique look that makes it seem like a graphic novel come to life. And in this final edition of our designer diary series for the game, project manager Jehanne Rousseau returns to tell us about character creation and development. Silverfall ships next week.

Character Creation

By Jehanne Rousseau
Project Manager, Monte Cristo

To our team at Monte Cristo, creating a hack-and-slash game didn't mean that players had to use an archetypical character. As we wanted to really immerse players into the game, we made sure that they're able to craft the exact character they want. We also wanted to give players the opportunity to develop their character further throughout the game, without being limited to the confines of a single character class.

Four races are available in the game: troll, elf, goblin, and human. In addition to the general enjoyment that comes with playing as, for instance, a fun-looking goblin, the choice of race has a direct impact on your character abilities, as each has specific skills other races don't have. The choice of sex also influences gameplay--not in terms of skills, but rather in terms of the storyline, as some NPCs will react differently based on whether you play as a female or male.

The visual aspect is customizable, as well, to some extent. This has no influence on gameplay, except for making it easier to recognize your character in multiplayer games; for instance, a player won't confuse his red-haired, tattoo-faced goblin with his bald, untattooed friend with mechanical implants.

What makes the character progression in Silverfall interesting is that for each level gained, your character will earn attributes and skill points that you can distribute wherever you want, without any limitation due to character class. Your character building is really "a la carte" in that you can think about and build your character progressively throughout the game, evolving them as you wish. You even have the ability to choose your companions' skills so that they balance or strengthen each other. By giving you the ability to choose from nearly any skill (there are some skills specific to races or certain alignments), we're allowing for a high level of customization and giving you the ability to really build the character you want. To give some examples, you can be a spellcasting archer, a necromantic priest, and more. Everything is possible, even a troll spellcaster who roams the land in full plate armor.

The open skills system and the open character building possibilities required extensive fine-tuning of each skill and skill tree. We ran a lot of tests over and over again, going back and forth in the settings to be more and more accurate and balanced. To make sure the game was fun to play throughout, we asked gameplay testers who did not know Silverfall to come and play the game, giving us their feedback on how they experienced the game. During this process, we tested elements like level-progression speed, quests difficulty, usability of the user interface, and the strength and balance of skills. Obviously, as the team is composed of gamers, we also tested the game ourselves to provide feedback.

Silverfall offers the rare feature of free character building, allowing for near-limitless opportunities to evolve your character throughout the game. This makes Silverfall quite unique and also adds plenty of replayability to the game because, as you certainly won't be able to see all of the skills in a single game, you can experience a new character each time you play.

14 Comments

  • devilnevercry9

    Posted Mar 26, 2007 10:45 am GMT

    hope this didn't like NWN2, I didn't like the way the game plays, although it had many players like a lot about it.

  • zsc4

    Posted Mar 23, 2007 11:17 pm GMT

    Looks good and worth getting.

  • chronis1234

    Posted Mar 22, 2007 7:04 am GMT

    Worth a try if its a real RPG and not a bazooka RPG...

  • Count_Hollehund

    Posted Mar 21, 2007 10:49 pm GMT

    Looks fantastic, any game that looks like Diablo deserves a try for any longtime Diablo fan screwed by the closing of Blizzard North. I'll play the demo in a couple of hours to give it that chance it so deserves.

    By the way, I always have the impression that the gaming community considers the hack-and-slash rpgs like an inferior subgenre... I don't understand this anyhow.

  • barne1dr

    Posted Mar 21, 2007 8:21 am GMT

    I was about to disagree with Inexus.....but then I realized it said just RPG....not MMORPG...so he's right - how is that different from your standard 1 player rpg? It's not.

    Even some mmo's have done it (very few). Game could be amazing (not putting the game down) but customizable characters is pretty standard (Look at the Final Fantasy rpg dynasty)

  • lnexus

    Posted Mar 21, 2007 12:14 am GMT

    "What makes the character progression in Silverfall interesting is that for each level gained, your character will earn attributes and skill points that you can distribute wherever you want"

    That's not interesting, It's how it is in almost all RPG where you can level up.

  • rokkuman09

    Posted Mar 19, 2007 2:11 pm GMT

    Sweet. This is sounding awesome. I think Diablo type action RPGs are fun, but I haven't played many, and I haven't played any that absolutely blew me away. But this game really looks like it end up to be a great game, the whole process of how your character can be customized so much is great. I love that kind of thing.

  • Sokol4ever

    Posted Mar 19, 2007 5:34 am GMT

    There is nothing wrong with Diablo-style game. The genre was always fun to play. In my opinion, we don't really have much quality games like it. Titan Quest is good, with few flaws. Silverfall demo was good, and fun to explore. Idea between nature and technology hopefully will play out nicely. To me, any game that polishes Diablo type game play is always welcome, as long as it's innovative and fun to play. Why change something when it works? Make it better and more enjoyable, but keep the basics.

  • Natael

    Posted Mar 18, 2007 7:14 am GMT

    "Silverfall offers the rare feature of free character building, allowing for near-limitless opportunities to evolve your character throughout the game. This makes Silverfall quite unique and also adds plenty of replayability to the game because, as you certainly won't be able to see all of the skills in a single game, you can experience a new character each time you play."

    dahahahaha...! Oh, man. You'll have to do better than that to convince me that a game is "unique", GameSpot!

  • efit

    Posted Mar 17, 2007 9:05 am GMT

    I have this game and its alright, a few bugs but nothing to cry about. Also it was stated earlier that u have to run back to get all your stuff. Not true, you have to run to get back the stuff u were wearing, OR you can go to the "banker" and pay a small fee to get it back right then. So that was pretty cool since you always have a bunch of money in games like this.

  • hamburgum

    Posted Mar 17, 2007 3:24 am GMT

    the whole running naked thing was in diablo in the first place.. u have to have a death penalty which evolves around loosing ur stuff at the places of death... and loosing some money or xp ! if ur really troubled from running naked place some spare armor and weapons in ur stash in the town to avoid the nude running

  • ChaosHavok

    Posted Mar 16, 2007 9:46 pm GMT

    "To our team at Monte Cristo, creating a hack-and-slash game didn't mean that players had to use an archetypical character . . . Four races are available in the game: troll, elf, goblin, and human. "

    Hahahahahaha. . . this game screams generic.

  • Homes225

    Posted Mar 16, 2007 9:28 pm GMT

    Eh the demo wasn't anything special. The items and stuff you get look cool but when you die you lose ALL of your stuff and have to go back to get it, Naked. To add to the humility the enemies can still attack you when your naked and trying to get your stuff back :/ We shall see how this one plays out.

  • Avanaro

    Posted Mar 16, 2007 6:42 pm GMT

    i have no clue if this game is gonna be a SUPPER STAR 'r not

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