Read this, first review so yeah

User Rating: 8.5 | Silent Hill: Shattered Memories WII
The Silent hill series has always been a series that has always made me crap my pants and has always gave me nightmares at the end of it but also brought extremely satisfying endings that always leave me extremely satisfied, but most importantly brought the game to a very nice conclusion instead of ending with an "or did they". Silent hill shattered memories brought up an extremely immersed story but it never scared me. The story is pretty much the highlight of the entire game. Since this is a reboot of the original game you take the role of Harry Mason who is looking for his looking for his missing daughter. That is pretty much the entire plot through the whole game, just an ordinary dude looking for his kid. Unlike in the original where there was some gibberish about a cult that was just awful. Harry though is an extremely interesting character, he shows extreme determination and really comes off as a guy who really does want to know what is going on, but never seems to get his questions answered until the end. The major difference though about this game and its predecessors though is the psychological test that will pop up occasionally throughout the game. It rather makes me feel rather confident about my own personal psychological status, because I got the super mega ultra happy ending the first time I played through but as for getting into my head and messing around in there it just never did that. I answered all of the questions truthfully but the overall experience wasn't that good, it never really did anything that messed with my head. An example would be the phone calls and pictures that were occasionally sent to me through my cell phone. All of them were just people talking about how happy their family is, and then later on I would receive a new phone call later on telling me about how the family is still happy. Not that there is really is anything wrong with happy family's or anything it just never traumatized me. Which brings me to the horror, there really wasn't much there it did its atmosphere alright and paced itself very nicely. At times you can go whole periods without seeing a monster so when they do show up its all the more surprising. The monsters though all look very weird and nonthreatening. Some of them look like they had some pipes shoved into their skulls and others look like a bunch of humanoid, pink, mush. The monsters only appear in the ice covered dark world. This is where the scenes become the most interesting; it can go from the basics of a bedroom being on the sides to really surreal train yards. I wish I could be more descriptive but the surreal way the ice world took was just so amazing it leaves me speechless. Unfortunately once you do get there, there is not much to do except run from point A to point B avoiding all the monsters, there aren't any hidden rooms or anything to collect, just run and avoid the monsters. Okay there were a few times the game made me back track through the ice world in order to continue but I don't know why. At one point the door was locked while I was in the ice world and I girl called me she would let me in once I took four pictures of certain areas in the game. I took about three of the four and then died, I was getting ready to go again but then she called me and said "forget you" to me and let me through without the fourth. This part really pissed me off and why Harry didn't bop her across the face is beyond me. If I really need all four of the pictures what was the point of the having it at all. There are also some cupboards and other thing that you can hide in but prove to be useless. At one point I had twenty of the little pink buggers on me so I hid in a cupboard but while half of them just ran past me the other half just waited in the room for a bit and just pulled me out of the cupboard. There might be some trick to hiding successfully but I never noticed it. This brings me to the game play which is so far the best in the series. In previous games the camera always positioned itself so that you wouldn't see the monster until the very last second. Shattered memories fixes that with an over the shoulder camera angle that is rather easy to control, as for the combat there is none. Previous games made it so that fights with the weakest enemies still left you with about 50% health. This game understands that making a player weaponless and desperate will make about any horror game kick, but as stated before it's not a scary game. The monsters only ever latch on to you and you have to shake them off with a specific dance routine at the exact right second. I can't begin to tell you how many times I died because the remote decided I wasn't doing the right swing at the right time. In conclusion it's still a great game and I give its story as being one of the highest in the series with an ending that took a shotgun to my face and blew my mind away. Anything that was wrong with the controls were only minor complaints and I would say that this is one of the best Wii titles to be released.