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Silent Hill: Shattered Memories First Look

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  • Wii
  • PSP
  • PS2

We get a look at Konami's revamp of the original Silent Hill for the Wii, PlayStation 2, and PSP.

It's hard to believe that it's been a little more than 10 years since Konami first introduced players to the creepy world of Silent Hill on the original PlayStation. The game was first released in March of 1999 and offered a different take on the burgeoning survival horror genre by tossing in some trippy psychological horror. Konami is going back to the series' roots with its latest game, Silent Hill: Shattered Memories, a revamp of the first game for the Wii, PlayStation 2, and PSP.

If you're not familiar with the original Silent Hill, here's a quick primer: You'll play as Harry Mason, a father searching for his lost daughter in the town of Silent Hill. Although this may sound straightforward, it's not. Silent Hill is a freaky place and the locals are a bit off. There are also more supernatural monsters in the town than you'd expect. Shattered Memories developer Climax Studios--the studio behind Silent Hill: Origins for the PSP--is looking at the original storyline as a basic framework. The game is being described as a "reimagining" of the original game rather than a remake. So even if you played the original game, you shouldn't assume that you know how Shattered Memories is going to play out.

The presentation at Konami's recent press event showed off various scenes from the Wii version of the game that offered some hints as to what to expect. The game's interface has been spread out to Harry's cell phone, which lets you access game features such as a town map. You can also make phone calls (yes, you can call 911, but don't expect a ton of help), as well as receive them (from what we saw so far, don't expect good news when you get calls), and take pictures of locales to reveal supernatural clues. We got to see a montage of Harry interacting with some familiar faces from the original game as well as doing some exploring, which highlighted the game's Wii Remote and Nunchuk-powered control scheme.

For those who don't remember, the original Silent Hill focused on the everyman's experience with the supernatural. As a result, Harry didn't have the training or arsenal available to Resident Evil's S.T.A.R.S. agents. Though you were able to get a gun during the course of the game, you were light on weaponry for the most part. This time out, it looks like you'll be deprived of the best friend you could have when exploring a spooky town filled with monsters: a lead pipe. Although a gun is obviously handy, a lead pipe proved to be a key part of your arsenal when you engaged in combat in the original game. The reps on hand weren't offering too much information on that aspect of the game, but they noted that Shattered Memories won't be making use of pipes for combat. The game will instead focus on the survival experience and Harry trying to outthink and outmaneuver the unsettling creatures eager to gut him. The footage that was shown depicted Harry running away from enemies and, when grabbed, shaking them off and escaping. Although we can see how this fits with the game's core "everyman" approach, we're hoping there's more to combat than running away.

The most interesting aspect of the presentation was the discussion on the city and its reaction to how you play. The game will be keeping tabs on your actions in a number of different ways, such as character interactions and various choices you make, and it will alter the city to reflect that. The effect shown in the demo was impressive; the whole city morphed around Harry as he explored the town.

As far as how you'll be exploring the town, Silent Hill: Shattered Memories seems to be tailor-made for the Wii. The remote will serve as your cell phone and flashlight, whereas the Nunchuk will be used for moving Harry around. The remote's speaker will also serve to deliver the creepy static that you'll hear, which denotes trouble coming. The demo also showed some motion-control bits that are to be expected.

The graphics in Shattered Memories are an obvious upgrade to the original and offer a much sharper look. Characters and enemies are rendered in higher detail, and the environments feature some promising stabs at atmospheric lighting. There were some nice ambient weather affects such as snow and the series' trademark fog. The most intriguing visuals bits that we've seen so far are the lack of interface on the Wii and the menacing way that the city morphs around Harry. Despite all of the above, the game seems to be running pretty smoothly, which bodes well as development continues.

The audio in the game should be a highlight for fans of the original thanks to an all-new score from original composer Akira Yamaoka. We didn't hear much music in the presentation but we're hopeful, albeit a little worried, about the new stuff. The first game's soundtrack had some pretty choice moments on it, so we're very curious to see where the music goes. The other interesting addition is the use of audio cues from Harry as you examine various objects, which is another part of the whole immersive angle that the team is taking with the game.

Based on what we've seen, Silent Hill: Shattered Memories seems like an interesting way to revisit the game that started it all for the series. The gameplay seems to be making smart use of the Wii, although we're curious to see how some of that translates to the PS2 and PSP versions of the game. We're especially anxious to see what gets done with the story and soundtrack. Silent Hill: Shattered Memories is slated to ship later this year for the Wii, PS2, and PSP. Look for more on the game in the coming months.

147 Comments

  • VilandasUK

    Posted Jul 16, 2010 2:36 am GMT

    OMG I just found out that this is the remake of the first silent hill series and The Main character is the same Harry Mason from the first silent hill game.

  • Rockybell

    Posted Mar 16, 2010 10:35 am GMT

    WTF! I really dont think the psp and the wii verision is alike, so why the F*** have GP the same written review for both of them?? and NO review for the ps2?????

  • Zaekaeffi

    Posted Jan 26, 2010 10:02 am GMT

    can some body tell me the password..

  • rpgisforme

    Posted Jan 1, 2010 8:49 am GMT

    I am very excited about this game but stuck on which system to get it on as I have all of them ...... guess I'll wait till the PS2-PSP versions come out and get some feedback on how they turned out. Still can't figure out why the made it for PS2 and not PS3

  • ShadowPhoenix82

    Posted Dec 28, 2009 10:31 pm GMT

    to TC_Squared...you and so many others seem to be immune to the word they desperately want to make clear: Reimagining. This is not a remake, but a reimagining. As in, many characters and locals may be the same, but some characters may be added, some disappear, and places might be totally different all in the sake of saying "What if Harry had experienced this that night instead?" Or "What if Cheryl was able to contact her daddy...call him in her fear. How would that affect the character?"

    It's revisited as a reimagining, so it is a new game, but not a sequel. not a prequel. Honestly...reimagining is the best word I or, likely even they can think of, to call this game. So let's remember that when forming our opinions. It's supposed to be changed. Remember, Silent Hill: Origins suffered poor reception because of not enough change. Change is good in gaming. Really, it is.

  • TC_Squared

    Posted Sep 13, 2009 4:23 pm GMT

    I can't help but continue checking updates about this game, but remain skeptical about it nonetheless. A good remake of the original Silent Hill would be awesome..."good" being the key word. However, I can't help but wonder how a good remake can consist of so much change. If they change it too much, it will be a remake of Silent Hill in title only. The only remake that I ever found to be better than the original was Resident Evil (Gamecube). I think that it was so good because they enhanced the game rather than "changed" it. This may turn out like Tomb Raider Anniversary, which was a good game, but didn't feel much like a remake of the original. Although TRA is a good game, I enjoy playing the original more. If this Silent Hill is "too" different from the original, they would be better off making it another sequel than a supposed remake. Fingers crossed that I'm wrong though, because I would love to have a successful remake of Silent Hill.

  • rayventura17

    Posted Sep 5, 2009 4:06 am GMT

    is this the 2nd one after the ORIGIN? i got to see this!

  • madmax_thegamer

    Posted Sep 1, 2009 7:51 pm GMT

    I am curious to see how this will turn out. I thought Homecoming was ok but far from great. As far as the argument over graphics vs gameplay, I never really cared how good a game looked as long as it was fun and engaging. I still revisit some of my old games from previous systems if I enjoyed them. Sometimes I even buy and play the ones I missed when the system was current, as long as it's fun and you enjoy it, isn't that the whole point?

  • Indiscrimi

    Posted Aug 19, 2009 12:15 pm GMT

    Well, how are they supposed to make a quick buck if they don't revisit stuff they already know is popular?

  • brownman321

    Posted Aug 13, 2009 9:57 am GMT

    @theobsessiveone: I totally agree with you.

  • theobsessiveone

    Posted Aug 12, 2009 9:47 pm GMT

    Silent Hill was an awesome, C R E E P Y game. So WHY would you "revisit" it? I'm a huuge fan of the series, but this has me shaking my head in confusion. There's an old saying: "If it ain't broke, don't fix it".

  • Big_Boss_000

    Posted Aug 12, 2009 5:10 pm GMT

    Finally a good game on PS2, this one will be great and probably the last good game on the console

  • menusilect

    Posted Jul 18, 2009 7:23 am GMT

    ANOTHER GReat game for my list.

  • jinzan

    Posted Jul 11, 2009 6:12 am GMT

    well i can't barely wait... wanna have it now... wonder if it's gonna be good for psp....???

  • gameguru001

    Posted Jun 28, 2009 6:28 pm GMT

    Thats is going to be a killer game and thats an understatement!! xD

  • LinkRedfield89

    Posted Jun 17, 2009 12:59 pm GMT

    I wonder if i should get psp version or the wii hmmm...well wii has better graphics but the psp is on the go.

  • Spider-Jim

    Posted Jun 12, 2009 8:46 am GMT

    Confused... but I will be taking part in the PSP version.

  • LKriminal

    Posted Jun 11, 2009 8:59 pm GMT

    One word... STOKED!

  • gothicblssdmf

    Posted Jun 10, 2009 6:34 am GMT

    As the old Nietzsche saying goes. "Be careful when you fight the monters, lest you become one."

  • Maxspeed22

    Posted Jun 3, 2009 11:21 pm GMT

    I dont like the idea of running away. I'm a man i wana stand and fight the monsters.

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Game Info

  • Wii PSP PS2 Release Info

    • Release Date: Jan 19, 2010
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

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