OMG I just found out that this is the remake of the first silent hill series and The Main character is the same Harry Mason from the first silent hill game.
We get a look at Konami's revamp of the original Silent Hill for the Wii, PlayStation 2, and PSP.
It's hard to believe that it's been a little more than 10 years since Konami first introduced players to the creepy world of Silent Hill on the original PlayStation. The game was first released in March of 1999 and offered a different take on the burgeoning survival horror genre by tossing in some trippy psychological horror. Konami is going back to the series' roots with its latest game, Silent Hill: Shattered Memories, a revamp of the first game for the Wii, PlayStation 2, and PSP.
If you're not familiar with the original Silent Hill, here's a quick primer: You'll play as Harry Mason, a father searching for his lost daughter in the town of Silent Hill. Although this may sound straightforward, it's not. Silent Hill is a freaky place and the locals are a bit off. There are also more supernatural monsters in the town than you'd expect. Shattered Memories developer Climax Studios--the studio behind Silent Hill: Origins for the PSP--is looking at the original storyline as a basic framework. The game is being described as a "reimagining" of the original game rather than a remake. So even if you played the original game, you shouldn't assume that you know how Shattered Memories is going to play out.
The presentation at Konami's recent press event showed off various scenes from the Wii version of the game that offered some hints as to what to expect. The game's interface has been spread out to Harry's cell phone, which lets you access game features such as a town map. You can also make phone calls (yes, you can call 911, but don't expect a ton of help), as well as receive them (from what we saw so far, don't expect good news when you get calls), and take pictures of locales to reveal supernatural clues. We got to see a montage of Harry interacting with some familiar faces from the original game as well as doing some exploring, which highlighted the game's Wii Remote and Nunchuk-powered control scheme.
For those who don't remember, the original Silent Hill focused on the everyman's experience with the supernatural. As a result, Harry didn't have the training or arsenal available to Resident Evil's S.T.A.R.S. agents. Though you were able to get a gun during the course of the game, you were light on weaponry for the most part. This time out, it looks like you'll be deprived of the best friend you could have when exploring a spooky town filled with monsters: a lead pipe. Although a gun is obviously handy, a lead pipe proved to be a key part of your arsenal when you engaged in combat in the original game. The reps on hand weren't offering too much information on that aspect of the game, but they noted that Shattered Memories won't be making use of pipes for combat. The game will instead focus on the survival experience and Harry trying to outthink and outmaneuver the unsettling creatures eager to gut him. The footage that was shown depicted Harry running away from enemies and, when grabbed, shaking them off and escaping. Although we can see how this fits with the game's core "everyman" approach, we're hoping there's more to combat than running away.
The most interesting aspect of the presentation was the discussion on the city and its reaction to how you play. The game will be keeping tabs on your actions in a number of different ways, such as character interactions and various choices you make, and it will alter the city to reflect that. The effect shown in the demo was impressive; the whole city morphed around Harry as he explored the town.
As far as how you'll be exploring the town, Silent Hill: Shattered Memories seems to be tailor-made for the Wii. The remote will serve as your cell phone and flashlight, whereas the Nunchuk will be used for moving Harry around. The remote's speaker will also serve to deliver the creepy static that you'll hear, which denotes trouble coming. The demo also showed some motion-control bits that are to be expected.
The graphics in Shattered Memories are an obvious upgrade to the original and offer a much sharper look. Characters and enemies are rendered in higher detail, and the environments feature some promising stabs at atmospheric lighting. There were some nice ambient weather affects such as snow and the series' trademark fog. The most intriguing visuals bits that we've seen so far are the lack of interface on the Wii and the menacing way that the city morphs around Harry. Despite all of the above, the game seems to be running pretty smoothly, which bodes well as development continues.
The audio in the game should be a highlight for fans of the original thanks to an all-new score from original composer Akira Yamaoka. We didn't hear much music in the presentation but we're hopeful, albeit a little worried, about the new stuff. The first game's soundtrack had some pretty choice moments on it, so we're very curious to see where the music goes. The other interesting addition is the use of audio cues from Harry as you examine various objects, which is another part of the whole immersive angle that the team is taking with the game.
Based on what we've seen, Silent Hill: Shattered Memories seems like an interesting way to revisit the game that started it all for the series. The gameplay seems to be making smart use of the Wii, although we're curious to see how some of that translates to the PS2 and PSP versions of the game. We're especially anxious to see what gets done with the story and soundtrack. Silent Hill: Shattered Memories is slated to ship later this year for the Wii, PS2, and PSP. Look for more on the game in the coming months.
WTF! I really dont think the psp and the wii verision is alike, so why the F*** have GP the same written review for both of them?? and NO review for the ps2?????
I am very excited about this game but stuck on which system to get it on as I have all of them ...... guess I'll wait till the PS2-PSP versions come out and get some feedback on how they turned out. Still can't figure out why the made it for PS2 and not PS3
to TC_Squared...you and so many others seem to be immune to the word they desperately want to make clear: Reimagining. This is not a remake, but a reimagining. As in, many characters and locals may be the same, but some characters may be added, some disappear, and places might be totally different all in the sake of saying "What if Harry had experienced this that night instead?" Or "What if Cheryl was able to contact her daddy...call him in her fear. How would that affect the character?" It's revisited as a reimagining, so it is a new game, but not a sequel. not a prequel. Honestly...reimagining is the best word I or, likely even they can think of, to call this game. So let's remember that when forming our opinions. It's supposed to be changed. Remember, Silent Hill: Origins suffered poor reception because of not enough change. Change is good in gaming. Really, it is.
I can't help but continue checking updates about this game, but remain skeptical about it nonetheless. A good remake of the original Silent Hill would be awesome..."good" being the key word. However, I can't help but wonder how a good remake can consist of so much change. If they change it too much, it will be a remake of Silent Hill in title only. The only remake that I ever found to be better than the original was Resident Evil (Gamecube). I think that it was so good because they enhanced the game rather than "changed" it. This may turn out like Tomb Raider Anniversary, which was a good game, but didn't feel much like a remake of the original. Although TRA is a good game, I enjoy playing the original more. If this Silent Hill is "too" different from the original, they would be better off making it another sequel than a supposed remake. Fingers crossed that I'm wrong though, because I would love to have a successful remake of Silent Hill.
I am curious to see how this will turn out. I thought Homecoming was ok but far from great. As far as the argument over graphics vs gameplay, I never really cared how good a game looked as long as it was fun and engaging. I still revisit some of my old games from previous systems if I enjoyed them. Sometimes I even buy and play the ones I missed when the system was current, as long as it's fun and you enjoy it, isn't that the whole point?
Well, how are they supposed to make a quick buck if they don't revisit stuff they already know is popular?
Silent Hill was an awesome, C R E E P Y game. So WHY would you "revisit" it? I'm a huuge fan of the series, but this has me shaking my head in confusion. There's an old saying: "If it ain't broke, don't fix it".
I wonder if i should get psp version or the wii hmmm...well wii has better graphics but the psp is on the go.
Castlevania1986, It's becoming increasingly difficult to enyoj PS or PS2 because of HDTVs making the games look horrible. I enyoj playing PS and PS2 with a CRT and I have one in the bedroom but it is not really possible to sit and play there, only to watch tellie wile lying in bed. And it's not even possible to buy a CRT in stores anymore so that is a major hindrence as well.
Im a silent hill fan, and i dislike this game... Dont deserves to be called silent hill.. Shattered Memories is fine, but no silent hill..
I can't wait to put my mitts on this! SH is my favourite game so far and I was hoping to see someday a remake of the original with enhanced graphics (and by the way I still like to play it on my PS) Let's see what surprises await us...
y they r nt makin the silent hill seriessss in pc i want more _____ the homecoming was bugy n its stilll buggy
i really hope they didn't complately get rid of the fighting system I WANT MY LEAD PIPE! Well other than that im happy =D PS: to the ****er that says the graphics suck, they are just as atmospheric as needed, are u blind?
Actually Castlevania1986, you fail. Right now I am just replaying Legend of Dragoon and Final Fantasy VII for PS one. And I just got done replaying the WHOLE MGS series, from start to finish. Also, I still buy games for PS2, which is obviously not "next gen". So yeah, actually, gameplay IS the most important part. Graphics play a very intense part, especially when it comes to immersion, but if the gameplay and story beat it out, graphics are of little consequence. However, a great graphics game with bad gameplay and story can't say the same. Thanks for playing. By the way, Halo is still WAY better than Halo 3.
Wow after whats been a year for me i manage to find a decent game for the wii, still it would be awesome if this was released on xbox 360.
Sweet. I've heard lots about the Silent Hill series but never got to play it. I'm certainly looking foward to this one.
I would say it's about graphics really castlevania, but it does have something to do with it. But I think it's more art and atmosphere. There has to be something attractive about the way the game looks. And graphics certainly help bring this out, def for survivor horrors because graphics and a good creepy atmosphere go hand and hand man. But you make a good point, I can't play the original Resident Evil since I played the remake. But it has alot more to do with art, you can't just throw in a bunch of objects and expect the atmosphere not to be bland, you need to put in detail. Like the tiles on the walls, the carpet on the floor, the leaves on the trees, and so on. Games need to look attractive to attract the player and this game does look really good.
Gameplay is not the only important thing. Graphics matter just as much as gamplay you stupid jackass. If it wasn't about graphics, why aren't you playing anything on the original Playstation? Last time I checked, Metal Gear Solid 1 had bad graphics but damn good gameplay. But I see everyone still playing MGS4. And I can say the same about Halo 3. Halo 3 has good graphics but awful as hell gameplay and people still like it better than the first Halo which had better sound for weapons, better accuracy, and the enemies weren't cheap cowards with cheap explosive weapons.
WOW! I CANT WAIT TO RELEASE THIS AUTUMN HURRY UP GUYS! THE MOST POPULAR HORROR GAME OF ALL TIME FOR ME:)
COOL !!!! another silent hill game !!!! i luv to freak out my self by playing horror games !!! silent hill helps to freak me out !!!!
I cry whenever anyone bases their impressions on looks alone. Here's the truth people: NOTHING looks "bad" anymore (unless it's broken). It's either: raising-the-bar good graphics, good graphics, or good but horribly glitchy graphics. Let's focus on what really matters: gameplay. With that in mind...a new focus on survival sounds great. Silent Hill was never really about combat, and although I enjoyed Homecoming, playing an actual fighter really killed the tension. Hard to get that Silent Hill-feeling when you carry a bix axe and a shotgun.
Hardcore SH fan am I (Yoda gets props). I've been dying for a really good sequel to the series. Homecoming and Origins just weren't it, and The Room was a pile of phail in every sense of the word (should have been a Frighteners spin off for how lame it was. Funny that the only good parts in the game took place in "the room"). While I was excited at the announcement of this game's existence, the screens and news are quickly extinguishing the flames of passion that once burned. This game looks terrible. And no, not in a technical sense, but artistically, the look is the polar opposite of the look this game should have. It's obvious this is a cheap cash-in attempt for the joke console, the Wii. Real gamers don't take the system seriously. They recognize the Wii as the casual party game experience it is. Which begs the question of why a game series aimed at older hardcore gamers is being built from the ground up for a system that was never designed for that market? It's like making a 30,000 dollar sports car for minors. But, while that does partially affect the graphics, it's more of an issue for the controls department, and ironically, it's guranteed that even though it is being built for Wii, the PSP and PS2 variants will control and look better (ouch!). But back to the graphics: This game has a very colorful and vibrant pallet, which makes it look CG cartoony. This game reminds me of Gamecube games with the type of visuals most of its serious games had. Even RE4 suffered from it to an extent. This is probably the only game series that I would say justifies the type of grainy brown/gray smeered visuals that we saw in (the atrocious) GTAIV. You know, that rule that real = colorless, drab, bipolar shadow and lighting, and a grit filter with a brown or gray film lens. This game series practically demands that kind of treatment. Notice how Origins, SH1, 2, and 3 are all the most atmospheric games of the series. The graphical limitations of the system actually added to he game's visuals and atmosphere. Less was more, and indistinguishable was scary. Now look at The Room and Homecoming. Their visuals are too clean and almost cartoony (though, to be fair, Homecoming had the awesome scarring of its fleshy beasts even if it failed in most every other regard). This game's visuals are not heading to a good place, unless the grit filter that will be placed over the final product really conceals how cartoony and clean everything looks. At the moment, the visuals remind me of Fatal Frame 2 and Resident Evil 4 for Gamecube, and that's not a compliment. As for actual play mechanics; the focus on the flashlight and gimmicks like the cell phone makes this sound like it will be a Fatal Frame wannabe with Wii-mote friendly controls. That would be a huge mistake. SH die-hards don't want a sham of a Fatal Frame experience. If we want FF, we'll buy it (by the way: go buy FF, it's cool in its own right, but not as cool as SH XD). The removal or minimal use of the pipe is very disturbing, too. It really sounds like Harry may become a Clocktower character; unarmed and spending the game running away and hiding. No thank you. I might have to start sending flaming bags of dog poo to the next dumb-butt game producer or reviewer who tries to justify crippling the SH characters by saying "They are Joe every man characters, so it makes sense..." News flash: Joe everyman, when confronted with danger, will grab anything within arm's reach and improvise a weapon. Joe everyman is also compenent enough to use anything within his/her strength capacity as both a projectile and a melee weapon (specifically a bludgeon). Further, unless your name is Honeypie and you fell from the Feast universe, you can probably operate any and all firearms; perhaps even being smart enough to know how to aim, relaod, and actually use with effectiveness at point blank range (unless you are so gangsta that you hold your gun sideways while punching). I give credit to Homecoming's character, and spit in the faces of all the dumb-butts who flung poo like enraged chimps because this character was too "not Joe Everyman". That was the most realistic depiction of a Joe in a SH game, although if Travis didn't have Alacard's black hole pockets, he would be the true "Joe". Tossing TVs and grabbing anything and everything as a weapon = Joe in times of diress. I recall basic combat training, and the instructor makes it perfectly clear: If you want to live, you bite, scratch, attack the eyes, genitals, use anything as a weapon, and do whatever you have to to survive. It's pure animal instinct, and everyone's got it. Saying Joe Everyman is too normal to pick up a pipe and beat a monster to death when threatened by it is about as smart as saying dogs are too domestic to survive if they get lost outside (points to wild dog packs and the legacy of the dingo). This game is a ways off, so there's always hope, but I'm preparing for the worst, and maybe I'll be shocked by getting something that is at least decent. The biggest shame of this re-imagining is that we could have gotten a next gen SH redux that featured SH1, 2, 3, and Origins all in one. They do all use THE SAME SETTING, so why not? 1 huge open world, 4 game experiences in a single disc, and modern graphics (assuming the developers figure out that Silent Hill should look like crap, not like a beautiful snowflake), and we'd have ourselves a real reason to celebrate.
@chang_1910: Thanks for the msg. well I unable to get anymore on SH1, so hope this is better than nothing. I'm also hoping that this cover the storywise for me because I only get to read or y**t*** to see it. :)
Picking up the 1st and remixin' it? What's this?? Well let's just see what comes out of it!Mood : * Sceptical *
umbaquaw Posted Apr 19, 2009 1:51 am GMT Looks like my worst nightmare is coming true: They did not pay attention to the SH series timeline/mythos. Any fans would know that they game took place in about the 80's or some time like that, aka a time before advanced picture cellphones. This really screws up the timeline. Seeing this, I am very cautious now, what the heck will they do next? Come on Konami and Climax, don't screw up a golden series! __________ Like we've never seen developers do worse than messing up the "timeline". Also, I think, they already screwed the series with SH 4.
cool game and iwill buy it on the ps2 and psp but also i am dreaming on having different consoles ^_^
Well I don't have a Wii or a PSP, so it looks like I'm dusting off the ole PS2! I knew I kept that thing for a reason! This and the other great games they made for it...RE4, God of War 1 and 2, Silent Hill 2, the list just goes on. It's nice to see them still releasing a few games here and there for the old girl.
- Release Date: Jan 19, 2010 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.