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Never Bring an Axe to a Maniac Fight Gameplay Video - Silent Hil

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  • Mar 12, 2012

Murphy has a hard time finding an effective weapon to use against a crazed lady trying to take his head off.

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7 comments
djclintonk
djclintonk

The real issue that has nothing to do with the gameplay itself. It's the constant frame rate issue. There were too many times the game seemed to stop for a few seconds, then start again and the camera would be aiming at the sky. This was really annoying during fighting scenes. But more frequent when just simply walking around Silent Hill.

Rombeau
Rombeau

Sorry but the guy clearly never played Demon Souls or Dark Souls to the end++. Just seeing how bad he played I wanna try it and see if it's all that irritating. I played all the other Silent Hills and combat is something you get used to in these games, you actually have to take the time to analyze the game mechanics. So what if it's hard? I don't remember Contra being easy on the NES when it came out lol

djclintonk
djclintonk

The combat mechanics on previous versions were never all that great. You really had to get used to it. But you'd think they would at least improve it after the 7th installment! Are all monster interactions going to be that irritating?

dankhff
dankhff

are you serious? Is this really is the combat system? Honestly, I can hardly say that this game is far from good

Brookheaven
Brookheaven

What is up with that monster dodging nothing back into the tree?

residude
residude

that combat looks irritating...

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