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Lessons we learned from past Silent Hill ...
Lessons we learned from past Silent Hills that Silent Hill 9 should be aware of.
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- Jan 27, 2013 10:17 pm GMTI don't think the nostalgia feel is important. They tried to go for it in Origins and it just meant that the series stood still.
For all Homecoming and Downpour's faults I applaud them for at least attempting to take a step forward in plot and style.The last thing I want is SH9 to try to play like SH3
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^ Hey now that's completely unfair.
http://i.imgur.com/45yVrRr.jpg - Jan 27, 2013 10:20 pm GMTUnfairRepresent posted...
I don't think the nostalgia feel is important. They tried to go for it in Origins and it just meant that the series stood still.
For all Homecoming and Downpour's faults I applaud them for at least attempting to take a step forward in plot and style.The last thing I want is SH9 to try to play like SH3
Do you think SH9 will be released for next gen consoles? I'm really hoping, if that is the case, that they don't feel the need to release a "reboot" kind of game you know? I'd rather they continue to be fresh and move things forward. - Jan 27, 2013 10:23 pm GMTI expect the next Silent Hill game will be on the next gen and not come out anytime soon.
The series doesn't need a reboot and considering the extent of plot you can get away with I don't see why it needs one. No game is hindered by the established lore unless it chooses to be.
Personally I think the best advice for the new game would be for people to make it who have really good new ideas, care about what they are doing and just run with whatever they have in mind. Origins and Shattered Mem tripped at the starting gate for trying too hard to hold onto the past.
Homecoming tripped for just being not very good. And Downpour would have succeeded if not for it's technical issue.
A game like Downpour with more polish and a little more creativity could well be the greatest Silent Hill Game ever, especially if they next gen tech to work with.
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^ Hey now that's completely unfair.
http://i.imgur.com/45yVrRr.jpg - Jan 27, 2013 10:26 pm GMTFrom: UnfairRepresent | #076
You're literally ignoring close to everything I say and then tell me I'm disregarding details and missing points. But give no example of what they are.
So I'll ask you straight out, what do you want me to do here? Because all you've done is say I am ignorant and biased and delusional because I disagree with you. Which is partly childish, but more importantly completely pointless.
For one, it'd be pretty nice if you'd actually talk about the aspects of the game I brought up. I did ignore a lot of the stuff you mentioned about SH2, I admit, but only because you were being disrespectful first and mostly because I've already discussed that stuff to death. That one's on me, my bad.I'm not disregarding anything, so much so that I'd really like to point out the fact you're claiming you hate SH2 because people like it. Then complaining that everyone else is trying to force views on you.
I hate SH2 because it's ugly, has clunky controls, has poor acting, one of its most iconic monsters was straight up stolen from another artist, and many aspects of the plot seem half assed. To me, it's a series of great ideas that fell flat. To this day I'm annoyed by quite a few of the details.
How does James up and run away from the town with a run away little girl in one ending?
Why were we forced to kill Eddie when he ran out of ammo and was pretty much defenseless?
Characters don't seem to be able to interact with Maria - and that makes sense, she's just a manifestation of James' psyche, it makes sense - but James interacts with Angela's manifestations just fine. In fact, why do the smaller versions of the Abstract Daddy even appear at all? You're in James' Otherworld, not Angela's.
All the games have little quirks that either bug me or get disregarded, but SH2 just bothers me. The fact that people treat it like perfection is just the icing on the cake. I'm all for differing opinions - if I wasn't, I wouldn't parade around my Shattered Memories and Homecoming boner - but SH2 fans go so far out of their way to prove to everyone on the planet that their favorite game is so much better than anything they may happen to enjoy.And I'd like to very much regard that you have no idea what games I like and what I don't. You're just assuming I hate the new for being new, love the old for being old and then ignoring whatever I say because of that reason. Which again is stupid.
No I'm not. I'm assuming that you have an irrational bias against Homecoming in particular because you're going out of your way to disregard details that make it look like the developers put any kind of effort into it.This is hypocritical. I talked about all of SH2's opening from the first scene to the first bit in the town. It was all well executed. Claiming it's just "a dude in a bathroom" is exactly what you keep accusing me of.
And yes, I think the fact the game kicks off and you're stabbing half naked nurses is a very valid criticism of Homecoming.
Simplify my point, I simplify yours.You're missing my point. They didn't come up with the concept of Alex being sexually frustrated and then base aspects of the game around it. They came up with bringing back the popular sexy nurse, making it look cool and then added the symbolism later and didn't execute it as well.
Stop acting like you're an authority on the game. Did you work on it? Did you interview the people behind it? Furthermore, SH3's nurses are nearly identical to SH2's. Where's your argument against that? The only justification for there even being nurses in SH3 is that Alessa and Heather share a background. Even then, that doesn't exactly mesh with their new design. If anything, they should look like the puppet nurses from SH1. - Jan 27, 2013 10:27 pm GMTI agree. Not to totally dismiss the technical issues with Downpour, but it's still an excellent SH title. If it was handled with better care, then yes, it could've been an absolute classic. But, I thought it still captured the essence of SH and was a good horror game in its own right.
With the next gen technology, and maybe taking some good things from Downpour, the next SH game could definitely be great. Hopefully we don't have to wait too long! It kind of stinks about Hulett leaving Konami since he was pretty passionate anout the SH franchise. But, I guess it's not the end of the world. - Jan 27, 2013 10:42 pm GMT
I hate SH2 because it's ugly, has clunky controls, has poor acting, one of its most iconic monsters was straight up stolen from another artist, and many aspects of the plot seem half assed. To me, it's a series of great ideas that fell flat. To this day I'm annoyed by quite a few of the details.
I disagree. I think it's plot is great and opposite of half-assed. It's really well paced and planned out, rewarding attention to detail. It's voice-acting isn't great but I like James and Angela's voices.
The controls I actually really like. Yes they are clunky and unpleasant but they're meant to be. I like the fact combat is awkward and mostly not worth it. Making fleeing always an option and exploring never comfortable.
How does James up and run away from the town with a run away little girl in one ending?
I don't get this question. He comes to terms with what he did and has a car? (there's also another theory on that ending that I won't get into because I think it's bogus)
Why were we forced to kill Eddie when he ran out of ammo and was pretty much defenseless?
Because he was trying to kill us. James never wanted to kill him, it was self-defense.but James interacts with Angela's manifestations just fine. In fact, why do the smaller versions of the Abstract Daddy even appear at all? You're in James' Otherworld, not Angela's.
I agree with the Abstract Daddy's in the hotel being unneeded. People say it;s because Angela is nearby but I still don't like it. However I would say that I wouldn't put the monsters and Maria on the same level. They're quite different. I could imagine someone glimpsing into James' otherworld and seeing PH but glimpsing into James' otherworld and seeing Maria just would be kinda pointless.but SH2 fans go so far out of their way to prove to everyone on the planet that their favorite game is so much better than anything they may happen to enjoy.
If you really like Homecoming and SM so much then it shouldn't bother you that others don't and that Silent Hill 2 is widely regarded as superior.
I'm a big Mass Effect fan and I think ME1 is by the far the best of the bunch. If you listen to ME fans they nearly all praise 2 or 3 (mostly 2) as the best and hate ME1. This doesn't bother me, if pressed I can easily explain why I love 1 so much and why 2/3 couldn't match up, but I'm not angered by other fan's views. Nor do I claim they delusional for them. Calling them that just seems like a cop-out to avoid actually having valid points.
The only Silent Hill game I've seen fans be delusional about is 4.
Stop acting like you're an authority on the game. Did you work on it? Did you interview the people behind it? Furthermore, SH3's nurses are nearly identical to SH2's. Where's your argument against that? The only justification for there even being nurses in SH3 is that Alessa and Heather share a background. Even then, that doesn't exactly mesh with their new design. If anything, they should look like the puppet nurses from SH1.
No I think the nurses are unnecessary in SH3 as well. I never denied that. But "They did it too!" is no defense of Homecoming.
And you don't have to work on the game or "be an authority" to criticize. The nurses and PH clearly are not made from Alex's mind and connections between them and the main plot are weak and flimsy.
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^ Hey now that's completely unfair.
http://i.imgur.com/45yVrRr.jpg - Jan 27, 2013 10:44 pm GMTmatt091282 posted...
I agree. Not to totally dismiss the technical issues with Downpour, but it's still an excellent SH title. If it was handled with better care, then yes, it could've been an absolute classic. But, I thought it still captured the essence of SH and was a good horror game in its own right.
Personally I'm still in the minority that thinks Downpour is a classic. It's one of my fave horror games and I think it ranks as #3 in my Silent Hill rankings. Most of it's problems were technical and the otherworld chase sequences.
Something I think wouldn't be hard to improve on next time around
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^ Hey now that's completely unfair.
http://i.imgur.com/45yVrRr.jpg - Jan 27, 2013 10:45 pm GMTThe controls are clunky and voice acting was "bad" because this game came out circa 2001/2002. lol What did you expect? The controls are not as good as we have now, and voice acting was still relatively in its infancy then. The voice actors then aren't as professional as a lot of the ones we have now.
I thought the awkward and distant voice acting in SH2 added to the charm and atmosphere of the game anyway. - Jan 27, 2013 10:49 pm GMTUnfairRepresent posted...
matt091282 posted...
I agree. Not to totally dismiss the technical issues with Downpour, but it's still an excellent SH title. If it was handled with better care, then yes, it could've been an absolute classic. But, I thought it still captured the essence of SH and was a good horror game in its own right.
Personally I'm still in the minority that thinks Downpour is a classic. It's one of my fave horror games and I think it ranks as #3 in my Silent Hill rankings. Most of it's problems were technical and the otherworld chase sequences.
Something I think wouldn't be hard to improve on next time around
They could improve on the Otherworld by getting rid of the case sequences in general. lol The Otherworld in general was kind of disapointing in this game IMO.
Also, and maybe it was just me, but I thought the load times were too long as well. This was the case especially when re-loading a save and when a new cutscene or area was loading it went to the load screen. (And the constant auto-saving as you mentioned previously was annoying too.)
Downpour also ranks highly in my favorites of the series for sure and one of my favorite horror games. I thought they did a good job with the story and I liked all of the characters and Murphy was a good main "protaganist", I thought. - Jan 27, 2013 10:55 pm GMTmatt091282 posted...
The controls are clunky and voice acting was "bad" because this game came out circa 2001/2002. lol What did you expect? The controls are not as good as we have now, and voice acting was still relatively in its infancy then. The voice actors then aren't as professional as a lot of the ones we have now.
I thought the awkward and distant voice acting in SH2 added to the charm and atmosphere of the game anyway.
All I know is when I played the HD collection I couldn't believe how much worse a simple voice change made Angela.
Sure her lines were the same and the quality was better but she sounded psychotic instead of sympathetic.
I also think Mary reading out the letter at the end was beautiful, I don't see how the voice actress could have done that better.
Eddie and Larua weren't great. And some of the gaps in conversations were awkward. But I still like SH2's voicework
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^ Hey now that's completely unfair.
http://i.imgur.com/45yVrRr.jpg - Jan 27, 2013 11:01 pm GMTUnfairRepresent posted...
matt091282 posted...
The controls are clunky and voice acting was "bad" because this game came out circa 2001/2002. lol What did you expect? The controls are not as good as we have now, and voice acting was still relatively in its infancy then. The voice actors then aren't as professional as a lot of the ones we have now.
I thought the awkward and distant voice acting in SH2 added to the charm and atmosphere of the game anyway.
All I know is when I played the HD collection I couldn't believe how much worse a simple voice change made Angela.
Sure her lines were the same and the quality was better but she sounded psychotic instead of sympathetic.
I also think Mary reading out the letter at the end was beautiful, I don't see how the voice actress could have done that better.
Eddie and Larua weren't great. And some of the gaps in conversations were awkward. But I still like SH2's voicework
Same. The letter reading by Mary (old or new voice) is one of the most beautiful things I've experienced in gaming. Not much gets me choked up when playing a game, but that really got me. That was just so well done.
Interesting note about that. The original voice of Mary said that she did that letter reading in the voice studio in one take. She said it was the best work she had ever done and that she just totally nailed it and the others who were working on the game were totally blown away by her performance. Cool stuff. - Jan 27, 2013 11:05 pm GMTWell, this topic escalated quickly. lol
The controls are clunky and voice acting was "bad" because this game came out circa 2001/2002. lol What did you expect?
You're right--and yet look at SH3 coming out only two years later with greatly improved acting. Or something like Metal Gear Solid that debuted in 1997/1998. Unless I'm mistaken, wasn't James' actor not even really an actor? Mary/Maria knocks it out of the park, but everyone else sounds awkward and stilted. I get that they're all kind of crazy, but still. : P
As for the controls, I've never been a proponent of "bad controls are necessary to be scary." SH2 is excused from this because it is only the second game in the series, but I don't think I'm wrong in saying, from a contemporary perspective, it rides on archaic mechanics that have been improved over time. It's the same deal with Resident Evil. Things have just improved in general regarding video games and how they control.
In fact, I'd rather have better controls, as that forces the developers to actually create substantial atmosphere and formidable threats.
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~@_@~
Why are you people so hung up on what's canon or not? - freakazaa - Jan 27, 2013 11:07 pm GMTDark_Epathy posted...
Well, this topic escalated quickly. lol
The controls are clunky and voice acting was "bad" because this game came out circa 2001/2002. lol What did you expect?
You're right--and yet look at SH3 coming out only two years later with greatly improved acting. Or something like Metal Gear Solid that debuted in 1997/1998. Unless I'm mistaken, wasn't James' actor not even really an actor? Mary/Maria knocks it out of the park, but everyone else sounds awkward and stilted. I get that they're all kind of crazy, but still. : P
As for the controls, I've never been a proponent of "bad controls are necessary to be scary." SH2 is excused from this because it is only the second game in the series, but I don't think I'm wrong in saying, from a contemporary perspective, it rides on archaic mechanics that have been improved over time. It's the same deal with Resident Evil. Things have just improved in general regarding video games and how they control.
In fact, I'd rather have better controls, as that forces the developers to actually create substantial atmosphere and formidable threats.
Yeah, James' actor was not really a professional actor. The voice actors for SH2 also did the motion capture for the cut scenes as well to make them more realistic instead of just recording them in a studio. - Jan 27, 2013 11:10 pm GMTFrom: UnfairRepresent | #086
disagree. I think it's plot is great and opposite of half-assed. It's really well paced and planned out, rewarding attention to detail. It's voice-acting isn't great but I like James and Angela's voices.
The controls I actually really like. Yes they are clunky and unpleasant but they're meant to be. I like the fact combat is awkward and mostly not worth it. Making fleeing always an option and exploring never comfortable.
I disagree and stand by my points. The acting? I think Laura was the only character that genuinely sounded great to me. Everyone else ranged from passable to dreadful. The controls were a step back from SH1's for me. Even with the 2D control option, James felt clunky compared to Harry. I really liked the backstep in SH1, for example. Shame that was gone.I don't get this question. He comes to terms with what he did and has a car? (there's also another theory on that ending that I won't get into because I think it's bogus)
No, I mean, how did he get away with it? For one, it's generally accepted that Laura is in the real world the whole time. That presents some issues with their interaction. Was Laura just running around town talking to no one? And when they left, we can assume James has reentered the real world. Laura ran away from wherever she was staying. It's a missing kid running away with a strange man. It's nitpicky, but we know James disappeared after SH2. It's like that ending in Homecoming that implies Josh has been resurrected, it's just too odd for me to really accept, even within the bounds of Silent Hill.Because he was trying to kill us. James never wanted to kill him, it was self-defense.
It stopped being self defense when he ran out of bullets. They forced a decision on players and the story that branched from it seemed a bit flimsy. If it had been a choice, I feel like it could've worked. But the way things went, it just seemed pointless. What's the fat, out of breath guy gonna do to the dude packing a steel pipe, a shotgun, a magical spray can, etc, etc?I agree with the Abstract Daddy's in the hotel being unneeded. People say it;s because Angela is nearby but I still don't like it. However I would say that I wouldn't put the monsters and Maria on the same level. They're quite different. I could imagine someone glimpsing into James' otherworld and seeing PH but glimpsing into James' otherworld and seeing Maria just would be kinda pointless.
It's not that I see them as if they're n the same level, so much as I feel like the fact that Maria was invisible to everyone else is wasted and a bit inconsistent. It feels like they had an idea, didn't do anything with it, then just kind of forgot about it. It's not that seeing Maria would make a difference, it's that intruding on one of Angela's most interesting, horrific scenes kind of hurts an otherwise fantastic scene. Truth be told, I'd say most of my SH2 hate stems from James and his involvement in this story. I would KILL for a re-imagining from Angela's point of view.No I think the nurses are unnecessary in SH3 as well. I never denied that. But "They did it too!" is no defense of Homecoming.
I'm not saying it makes it okay, I'm saying that the Nurses and nurse-like monsters are a constant theme in SH and it's hard for me to hold it against Homecoming when it did a better job of justifying them than SH3 did.
And Matt, MGS2 came out the same year SH2 did. Its acting blows it away. Jak and Daxter was the same year, too, and that had great acting. Hell, SH1's acting is better. And some of the actors ARE professionals. In fact, Angela's actor came back in SH3 as Claudia and she did an amazing job. Age isn't much of an excuse, really. - Jan 27, 2013 11:12 pm GMTThe Abstract Daddy is another one of my favorite designed enemies/bosses of the series. The whole boss fight in that really creepy room (along with the cutscenes) was just so well done.
- Jan 27, 2013 11:27 pm GMTDark_Epathy posted...
As for the controls, I've never been a proponent of "bad controls are necessary to be scary." .
Of course they're not necessary but I think that they can work. One of Homecoming's missteps was that in order to try and improve this they made Alex too capable and the combat less uncomfortable. As a result the combat still sucked compared to almost every other video game out there but wasn't awkward or clunky anymore.
Downpour got back on the right track. In a game like Silent Hill combat should be unpleasant and largely avoidable. I think SH1-3 got it about right. I never WANTED to fight anything in those games.
he acting? I think Laura was the only character that genuinely sounded great to me.
Heh, I thought Laura was one of the weaker ones.No, I mean, how did he get away with it? For one, it's generally accepted that Laura is in the real world the whole time. That presents some issues with their interaction. Was Laura just running around town talking to no one?
Well this is speculation but the implication for Laura is that because she was young and innocent, Silent Hill wasn't ****ed up for her. And the nightmares James, Angela and Eddie endured were of their own creation. Larua had no nightmare to create. That's why she gets around safely with no fear and keeps James locked in the room. And Laura was with Eddie, then went off her own to find Mary. Considering how little time passes in the game and her determination. This is not that hard a buy at all.
However there is an alternate theory, I don't want to get into in this topic much because I don't really like it but some people think Laura was a manifestation just like Maria, to get Eddie and James back on track.It stopped being self defense when he ran out of bullets. They forced a decision on players and the story that branched from it seemed a bit flimsy. If it had been a choice, I feel like it could've worked. But the way things went, it just seemed pointless. What's the fat, out of breath guy gonna do to the dude packing a steel pipe, a shotgun, a magical spray can, etc, etc?
Beat you to death? James is fitter than Eddie but no fighter. I don't think this is a fair complaint. And once Eddie had gone that nutty and was trying to kill you, having James "knock him out and tie him up" just seems silly.It's not that I see them as if they're n the same level, so much as I feel like the fact that Maria was invisible to everyone else is wasted and a bit inconsistent. It feels like they had an idea, didn't do anything with it, then just kind of forgot about it.
Ah come on, how can you say that? Maria was great and nearly every scene with her was worthwhile. I don't get what more you wanted from her that wouldn't just tarnish her.
What would you want her to do with Eddie or Angela? Other than kinda get in the way of their quite personal stories? And considering her attachment to Laura through Mary it'd have been really weird if they met up.
Ever played Born From A Wish?/
I'm not saying it makes it okay, I'm saying that the Nurses and nurse-like monsters are a constant theme in SH and it's hard for me to hold it against Homecoming when it did a better job of justifying them than SH3 did.
They worked in SH1 from Alessa's mind, they worked in SH2 from James' mind. 3 and Homecoming were just rehashing ideas for popularity sake.
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^ Hey now that's completely unfair.
http://i.imgur.com/45yVrRr.jpg - Jan 27, 2013 11:33 pm GMTThe "prison cell" scene with James and Maria is one of my favorite scenes ever in gaming!

- Jan 27, 2013 11:42 pm GMTFrom: UnfairRepresent | #096
Heh, I thought Laura was one of the weaker ones.
You're not alone, I hear that a lot. Never quite understood, I think the kid did an amazing job.Well this is speculation but the implication for Laura is that because she was young and innocent, Silent Hill wasn't ****ed up for her. And the nightmares James, Angela and Eddie endured were of their own creation. Larua had no nightmare to create. That's why she gets around safely with no fear and keeps James locked in the room. And Laura was with Eddie, then went off her own to find Mary. Considering how little time passes in the game and her determination. This is not that hard a buy at all.
However there is an alternate theory, I don't want to get into in this topic much because I don't really like it but some people think Laura was a manifestation just like Maria, to get Eddie and James back on track.
I can accept that she gets around the town fine, but something about the idea of her just leaving with James at the end seems a bit odd to me. It's similar to the endings where Mary is seemingly resurrected and Maria leaves with James. It just seems a bit weird that he managed to leave with these dead people, twins of dead people, and runaway children without anyone batting an eyelash.Beat you to death? James is fitter than Eddie but no fighter. I don't think this is a fair complaint. And once Eddie had gone that nutty and was trying to kill you, having James "knock him out and tie him up" just seems silly.
I'm not even saying he should've tied him up or anything, I feel like he could've been reasoned with. He was crazy, but not totally lost. Even if he was, knocking him out and leaving him would've been fine for me.Ah come on, how can you say that? Maria was great and nearly every scene with her was worthwhile. I don't get what more you wanted from her that wouldn't just tarnish her.
What would you want her to do with Eddie or Angela? Other than kinda get in the way of their quite personal stories? And considering her attachment to Laura through Mary it'd have been really weird if they met up.
Ever played Born From A Wish?/
No, Maria's great, I like her just fine. I just feel like that one little detail creates inconsistencies that could've been avoided. Her interactions aren't what's important, it's fine that the other characters don't see her. I just think it's silly that they go out of their way to show us that everyone has their own otherworld and exclusive details when we stomp right in and swat Angela's down.They worked in SH1 from Alessa's mind, they worked in SH2 from James' mind. 3 and Homecoming were just rehashing ideas for popularity sake.
I disagree, they can work in any game. Homecoming just did a better job of explaining them than 3. - Jan 27, 2013 11:58 pm GMT
I can accept that she gets around the town fine, but something about the idea of her just leaving with James at the end seems a bit odd to me. It's similar to the endings where Mary is seemingly resurrected and Maria leaves with James. It just seems a bit weird that he managed to leave with these dead people, twins of dead people, and runaway children without anyone batting an eyelash.
Well the resurrected ending is uncomfortable as **** and implies James has lost it. I highly doubt Mary will just come back as normal. As for Maria, he doesn't really get away. Maria is just living in denial. As for Laura I really don't see what's so strange about them leaving together. Would you expect James to leave her behind?I'm not even saying he should've tied him up or anything, I feel like he could've been reasoned with. He was crazy, but not totally lost. Even if he was, knocking him out and leaving him would've been fine for me.
You try to reason with him and he does a whole speech about what he did and how you're no different. I really don't see how this self-defense against a crazy guy was a problem at all, knocking him out and leaving him would seem kinda weird considering the situation... In fact it'd feel really shoe-horned in. The guy is shooting at you and want to try to make sure you don't really hurt him and just render him unconscious so you can leave him and run off because that would be fine?
That just seems weird and kinda nonsensical to me.I just think it's silly that they go out of their way to show us that everyone has their own otherworld and exclusive details when we stomp right in and swat Angela's down.
We don't. She never leaves her Otherworld (that we know of) the last we see of her is her still enduring it. We fight one monster but that's it. She has to ultimately face her destiny the same way James does. And chances our from her personality it won't go well. You make it sound like we waltz in and save her.
I disagree, they can work in any game. Homecoming just did a better job of explaining them than 3.
You see I think this is the fundamental thing that makes you not get on with fans of the earlier games.
You don't mind just tacking on a weak explanation to random stuff and rolling with it.
The other fans like the attention to detail and the fact that things matter, people look and act how they do for a reason and it all circles round either back to the main plot or the main character to help sell the impression of being ****ed with. Rehashing old characters from older games with no real connection to the plot of the new game and just kinda making up a reason will put a lot of fans off.
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^ Hey now that's completely unfair.
http://i.imgur.com/45yVrRr.jpg - Jan 28, 2013 12:14 am GMTFrom: UnfairRepresent | #099
We don't. She never leaves her Otherworld (that we know of) the last we see of her is her still enduring it. We fight one monster but that's it. She has to ultimately face her destiny the same way James does. And chances our from her personality it won't go well. You make it sound like we waltz in and save her.
You kind of do waltz in and save her, though. The Daddy seemed to have the upper hand until James busted in. Regardless, it's the idea that you're invading what's meant to be a manifestation of her most personal feelings regarding her situation with her father. It's a beautiful setup and the symbolism involved with the creature itself and the setting was unsettling and amazing... But then James happens upon it with no explanation given.You see I think this is the fundamental thing that makes you not get on with fans of the earlier games.
You don't mind just tacking on a weak explanation to random stuff and rolling with it.
The other fans like the attention to detail and the fact that things matter, people look and act how they do for a reason and it all circles round either back to the main plot or the main character to help sell the impression of being ****ed with. Rehashing old characters from older games with no real connection to the plot of the new game and just kinda making up a reason will put a lot of fans off.
That's not it. Literally every fan of the older games I've argued with beyond yourself pretends it's okay for the early games to do exactly that and damn the new ones for it. That and, like yourself, they refuse to give any credit to particular games. No offense meant. Homecoming explained the borrowed elements. They explained it. Personal feelings don't matter, they put forth the effort to justify it whether the designs were borrowed or not. It's no different from SH2 using nurses after the first game did. The design was differentiated itself a bit better, but a nurse is a nurse and all they did was change the explanation. Homecoming did work them into their overarching symbolism the way SH2 did, too. SH2 added the more sexualized design to fit into the obviously sexual theme. Homecoming added the fetus - subtle as it was - to fit the birth and family imagery.
It's not that I'm okay with haphazard borrowing, after all I still dislike the complete lack of explanation for the nurses in Origins (And, coincidentally, I STILL have no idea why they were redesigned in the PS2 port. Someone explain that ****. It was so jarring jumping to the PS2 version and seeing new nurses.), but I'm willing to accept that sometimes developers actually do things on purpose with these games. If the symbolism within the story supports it, it's fine.
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Lessons we learned from past Silent Hill ...
Game Stats
- Game Universe:
- Silent Hill 2 (PS2, PC),
- Silent Hill 3 (PS2, PC),
- Silent Hill 4: The Room (PS2, XBOX, PC),
- Silent Hill: Homecoming (PS3, X360, PC),
- Silent Hill: Origins (PSP, PS2),
- Silent Hill: Shattered Memories (WII, PS2, PSP),
- Silent Hill: Downpour (PS3, X360),
- Silent Hill HD Collection (PS3, X360),
- Silent Hill: Book of Memories (VITA),
- The Silent Hill Experience (PSP)
- Number of Players:
1 Player
- M Rating Description
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Learn more
Also on:
Silent Hill: Downpour Navigation
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