Although this game had some good characters and a great story it was completely lacking in the horror department...

User Rating: 7 | Silent Hill 4: The Room PC
As much as I love the Silent Hill series (people who read my SH: Homecoming review, or just generally know me will be very much aware of that), there will always be one or three games which I've barely played (like every other series). Silent Hill 4: The Room is one of them. It wasn't supposed to be part of the Silent Hill series to begin with, but it became one, once Konami started getting worried on the game's sales (which weren't that great anyway, from what I heard). I randomly began thinking about it, and thus I booted it up again.

Story
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Henry Townshend lives in South Ashfield, in an apartment complex, room 302. One day, he can't get out of there. Someone barricaded the door from within (with chains and a lot of locks), he can't open the windows, power for the most part is out and no one can hear him if he bashes or screams for help. Amidst all that, a strange hole appears in his bathroom. A hole that's big enough for him to crawl through. Something has gone seriously wrong somewhere, and Henry is out to find out what's going on.

The story has a neat concept that's perfect for a horror story, and while it's a more traditional horror detective story (similar to many American horror movies), it does keep you interested, and it never becomes forced, hammy or clichéd (again like many American horror movies). Plenty of connections to the previous games also give something for the fans to look forward too, especially some documents, which fleshes out a few things from previous games.

If the story has any strike against it, then it's Henry himself. He's not a terrible character, but he's so bland, he might as well be a mute. Whenever something big is happening, he either just stands there, or says very little. If he weren't the main character, he'd have nothing to do in the game's story. He doesn't ruin the story, but why he's given so little to say is weird.