My belly tickles of the tought of playing Civ V. Cant wait until my download is finished!!!! :-)
Sid Meier's Civilization V Updated Hands-On - Exclusive Multiplayer and Editing Tools Report
We get a close-up look at Civilization V's extensive editing tools, and then jump into multiplayer with the creators of the game itself and get horribly slaughtered.
Civilization V is the fifth chapter in the beloved turn-based strategy series, and it's one of the most highly anticipated games of the year. And it's going to be here soon. We recently had a chance to visit the home of developer Firaxis to get an in-depth look at the game's editing and modification-making tools, and then we hunkered down for a multiplayer session with Firaxis staffers who have played the game much more than we have, which is why they beat us so badly. That's what we keep telling ourselves, anyway.
Our visit to the studio space began with a tour of Civ V's worldbuilder and other editing tools, which were built on the core of Civ IV's scripting and code base but have been streamlined and made much, much more user-friendly. The tools let you create maps of all sizes in the game, up to the "huge" size of 128 by 80 tiles (which we can tell you from experience is really quite huge).
The worldbuilder itself is remarkably easy to use, since it can generate a new map in a matter of minutes. While you can painstakingly build a giant map tile by tile, you can also use the random map generator to create one of the game's basic map types (Pangaea, archipelago, and so on) and use a paintbrush tool to change any and all of the terrain on the map (so you can add a nice schmear of forest through your pregenerated desert with a single stroke of the mouse). The worldbuilder also has numerous "ploppers" that let you drop down resources, starting cities, city-states, initial units, ruins, barbarians, and whichever other features you prefer, with a single click. You can even adjust the starting fog-of-war level to clear however much, or little, fog from the map's starting state you like, essentially to create a scenario where the "known world" extends only so far.
And you can easily tweak your own custom maps after saving what you're working on and then exiting the tools, firing up the game, and loading up the map to play it immediately. You can also use the game's "tuner" tool in-game, which lets you change in-game values and units in real time over the course of an actual game (making it a powerful cheating tool as well…but who'd ever cheat in a game of Civ, right?). Of course, if you prefer to go more in-depth, you can dig into the game's mod tools, which are, like Civ IV's, based on LUA and XML scripting languages contained in configuration files that can be freely edited.
Civ V's mods can take pretty much any form, from small-scale tweaks, like reskinning the user interface, to full-on total conversions, such as the test mod we saw in progress: "single large units," a tactical mod that starts all players with a preset handful of military units, which appear to be gigantic on the world map, and that plays less like a game of traditional Civ and more like a game of chess. As it turns out, you can set Civ V's mods to work directly with other mods (or to be exclusive of other mods), and as we've mentioned in our previous coverage, Civ V will let you search for mods using an in-game browser so that hopefully the work of diligent mod-makers can be found and played by more-casual users who might have otherwise been intimidated by having to search for them on the Internet, download them, and install them separately.
We then prepared ourselves to do battle in a four-man multiplayer match with several Firaxis staffers, including lead designer Jon Shafer, who, for the record, is a bloodthirsty monster and is not to be trusted in a Civ V multiplayer session. Civ V's multiplayer is powered by Steamworks, with all that software's accoutrements, such as Steam-based chat, friends lists, and support for voice chat that can be called up at any time. The actual in-game multiplayer interface is extremely clean and simple to use and resides entirely in the upper-right corner of the screen, where you can send chat messages to all players (or to a single player), keep track of each player's relative score, and even do a little wheeling and dealing to trade resources and other diplomatic goodies with each other. However, multiplayer is decidedly different from single-player, especially if you're up against aggressive opponents. While Civ V has many intriguing new strategic nuances, such as neutral city-states that can be joined as lucrative trading partners and a new cultural victory condition based on unlocking social policy trees, you're probably not going to want to spend all your time building peaceful wonders of the world if your buddies are breathing down your neck a dozen hexes away or so.
Our first match took place in the ancient era, and our indecision and lack of focus led to a horrible death. We played as China, a warlike nation with the powerful Chu-Ko-Nu crossbowman (which can fire twice, instead of once, like the standard crossbowman) and a national leader who produces great general units more frequently than other nations do. Great generals are one of the game's great people (along with great engineers, scientists, merchants, and artists), and they provide combat power bonuses to any allied units standing within two tiles, and China's great generals provide a larger combat bonus than the generals of other nations. But like all of Civ V's great people, these legendary units can also be expended within your national borders to immediately trigger a prosperous golden age, in which your nation produces more gold and more production resources.
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: Sep 21, 2010 (US)
- ESRB: E10+Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.
- Release Date: Nov 23, 2010 (US)
- ESRB: E10+Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.
Sid Meier's Civilization V
- Publisher(s): 2K Games
- Developer(s): Firaxis Games
- Genre: Strategy
- Release:
- ESRB: E10+
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