Now Playing - Sim City
- Mar 6, 2013
Benito and Kevin explore the newest version of SimCity.
Kevin VanOrd is by far the most thoughtful reviewer out there. I feel like he explains himself in a way that makes you understand his thinking and even if you dont agree, you respect his process. I always enjoy his presence on streams and think he is the heart and soul of Gamespot USA.
Keep up the great work Kevin!
I just tried to play on EU, and I got that tutorial bugged too where you can't even cancel it, just be unmerciful... I agree with what you said, if they cant afford to make a proper beta (they never sent me a key and I did subscribe for the beta several times) and 1hour only, cheap beta, cheap game, cheap server, cheap coding = cheap review. You earn what you work for, doesn't matter if the game is flawless in 2 weeks. Then why didn't they launch the game in 2 weeks, customers aren't beta testers!
Can't wait to see that review, from what I heard it will be a miracle to even reach 7/10. I think 5 or 6 ish.
I think I'm gonna wait until I'm tired of Bioshock: Infinite then get this game. Hopefully the servers will be ok.
Power sharing etc is not supposed to be instantaneous in this game... everything 'takes time'. The online manual states that this is supposed to happen... just like when you build a power or water plant, it does not spread out to your your city instantaneously.
@LukeWesty the game is pretty good... besides the incredibly bogus drm... cant even play the game when THEIR servers are down... let alone if your internet goes out.
Thats crazy with such a single player focused game, why apply that to sim city, seems weird
@LukeWesty It's MUCH better than Sim City 4 Deluxe.
It get's masses of hate in the personal review tho, like 20 people agree with someone rating it a 1
I dont care for sharing cities online....
I just want to build my own cities and use my imagination..
I'll stick with Sim City 4
@LukeWesty Most of the hate is targeted at the Always On DRM issue... which truly does suck. It's like the Diablo 3 fiasco all over again.
But as far as the gameplay, it's pretty excellent.
Ea I just don't agree with. Started with Fifa Ult Team when they gave the option of buying gold pack's online. The game was massively addictive and they know this. I can't imagine how much they make off Fifa just as a product never mind money made a week from those gold pack's just from people's addiction to Fifa Ult Team... I don't agree with it or them.
Yeah its unethical in our eyes but companies have to increase profits some how. It hurts but we don't care, we will still play!
I'm gonna watch this from my bed, is it possible for you to set it to auto stop when you've finished instead of playing sound throughout the night if I've fallen asleep?
Game looks very appealing. Server thing is used to promote game probably. Negative publicity helps revenues, maybe why EA is so successful.
@fossunit43 Negative publicity is good? How so? I'm no genius with business but I would think it's bad lol
Anno 2070 had an always-online aspect, but it wasn't forced. You could play that game offline. The only things that relied on their server were some ark functions and a global "Senate Council" with voting on special limited time bonuses. Sim City on the other hand, has a lot of the necessary simulations for the game to function running only on their servers, making you dependant on their service.
You need to cover the story about one player games needing an internet connection, it's a joke, people that "pay" for the games are put through this , why pirates laugh with it all removed?!! punished to paying.
my girlfriend wanted to build a rig for this game...although she hasn't got it, she's pretty disappointed
Note on joining another server because the one you want is too busy: I tried to 'cancel' out of the tutorial on another server, and then I broke the tutorial and could no longer play that server at all.
Review the loading screen...so far that's all most people have experienced anyway...I think it has a nice color scheme.
I think a lot of you are taking this a little too far. Great game, has issues; but the overall experience is a great one.
@Patiux Naw, we're upset because this is what you get when companies like EA try to shove their garbage corporate game models down your throat: They don't work, and people don't like it when they buy something that doesn't work. Can you imagine ordering dinner at a restaurant and they tell you "I'm sorry, we'll keep your money but in no way are you guaranteed any food due to reasons for which we are 100% responsible for. Please standby." I think that pretty much sums it up.
@no_pants_4_u @Patiux I totally agree with that! You may not realize though, there is a huge problem with piracy. We don't see it here in the US because its is almost part of the culture. In most other places of the world, the culture reverses. Piracy is not even seen as something that is wrong. In light of that, I rather have this and protect the hard work put into awesome games like this to further and protect the industry. I really don't like not being able to play MY game when the fing servers are down. But I am 100% sure this is just going to last a few days. Anyway, that is just my opinion. :)
@Patiux Sorry, hit the post button prematurely :/ Lol anyway I was going to say that having online only type games only ENCOURAGES piracy because people don't want/can't play it online only. This board is filled with angry comments and the reviews are coming in very poorly, their hurting themselves MUCH more by taking this stance.
@Patiux @no_pants_4_u I'm sure it will get better in time and the servers up and running. My beef is that EA isn't really concerned with piracy. EA is posting record profits nearly every quarter, they're doing quite well financially, its just that the PR people they hire are always putting out sob stories how victimized they all feel. They aren't victims charging $60 a pop, they're wiping away their tears with hundred dollar bills.
So is this how a city works? Two dudes talking about it while someone bangs a hammer somewhere in the distance?
"If a company markets a game as a service, then it's only reasonable to evaluate them as a service regardless of the game underneath". Amen to that.
Kevin, for what it's worth, I think you should review the game as shipped because I use your advice in helping me decide where to spend my $. I also believe that games should have a re-review process allowing for fixes/patches that improve the initial experience. Perhaps GSpot could be the first to innovate the system with scores such as 7.0/8.2 (first # = shipping product/second # = post-patch review). I think that kind of information is very compelling to consumers like me. It could also be a way to inject content into down periods where releases are scarce and gamers are looking to play games they missed but now, post-fixes, are worth a look.
"Perhaps GSpot could be the first to innovate the system with scores such as 7.0/8.2 (first # = shipping product/second # = post-patch review)"
Man that idea is awesome!