Trying out this #videodrome thing. Livestreaming the 1993 SNES Shadowrun in preparation for this game. http://www.youtube.com/watch?v=5pxVmqG7DTY
Shadowrun Returns (Alpha) - Now Playing
- Mar 14, 2013
Kevin VanOrd is joined by Jordan and Mitch from Harebrained Schemes to talk about Shadowrun Returns!
You know what.. I'm sick of the commercials and the directs to sites with 1000 pop ups... fuck you Gamespot. Sell out pieces of shit.
Actually, this looks rather interesting.
No hectic QTE button meshing. Just a game with a story to relax. I just hope it has a good, compelling story and the sidemissions are not too detached, making them worthless to make.
As far as i understand this game is not going to have voice over for its dialogues and it will have forced over the top camera angle without an option for third person view camera angle... I love Shadowrun but who will buy this ****? Because i'm telling you, except maybe the die-hard Shadowrun fans not many will.. Its the year 2013 for gods sake, why are you making a game that looks like its from the bad side of 1990's? I hope this game wont be like this when it's finished.. One can only hope...
@jamesthemaxwell Maybe because the spent their budget on gameplay rather than overpriced actors & quicktime events to make up the lack of gameplay ?
@jamesthemaxwell I'm not a Shadowrun - fan -- hell, I've never played those games -- but I already pre-ordered this one. I happen to like the visuals and the fact that they leave much more room for proper story-telling and tactics instead of the constant masturbation to ever prettier games that forget story-telling and tactics altogether.
@WereCatf @Janpieterzun@jamesthemaxwell So you're saying that we have to choose between good graphics and good story telling... You set the bar too low for game companies.. We should have both.. I mean is adding a third person view option and voice over too hard? No its not! So whats the problem? They have no excuse to make a half assed game.
@jamesthemaxwell No, it's not 3D, the backgrounds are pre-rendered still images. The only thing in the game that's 3D are the character models.
Lack of heavy voice acting allows for dialogue options and mechanics that are more detailed and indepth. I'm not scared of doing a little reading.
When you're making a certain type of game with a limited budget you need to focus on the things that will define your game. A turn-based RPG does not hinge on the existence of a third-person option, so spend your time focusing on the things that MATTER, like the story, combat and mechanics, because the primary topic of discussion once people play the game will not be how much they missed that one thing that was not essential to the game's design or vision.
You asked the question "who would buy this" and the answer is people who are fans of this type of game. Yes, it's a niche crowd, but it's bigger than you might think and that's who their target audience is. It may not appeal to you and that's fine. That's the appeal of crowd-funded games, that people can make the kind of games they want to make and not have publishers pushing them to appeal to some asinine, mythical mass market. There's no need to resort to meaningless tripe like "hipster" and "half-assed retro garbage". It is what it is and it's what we funded. If you don't like it you don't have to play it. I'll take Shadowrun Returns over the likes of Dragon Age 2 ANY day.
@jamesthemaxwell @liam82517 The sad fact is games have a set budget and limited development time, so having people focus on up to date graphics really does eat into time and money that could be spent making the gameplay or storyline better. Those up to date graphics you love so much are usually forgotten within an hour or two anyway, leaving behind the gameplay, which suffered because a small company spent all it's time and money focusing on making everything shiny. For me and many others it's visual design that matters far more anyway; a game like Planescape: Torment, with an interesting visual art style and handcrafted backgrounds looks infinitely better to me than many games with all the latest graphics behind them. Shit even some SNES games (Chrono Trigger for example) look better to me than a lot of the AAA games that went all out graphics, but with a completely bland, generic art style.
As for voice acting, only AAA games can really do that well enough for me to want it in. Anyone with a more limited budget either hires a few fairly bad voice actors that you hear repeated constantly in the game, pretty much hurting immersion more than helping it. An example of that would be the Bethesda games. I'd rather imagine the voices like I'm reading a book than hear the same whiny voice for every single child in the game. If they do it well however, it just eats into the budget massively like implementing all the latest graphics does. Hiring many good voice actors is not as cheap or easy as you seem to think.
Maybe what's lacking here is imagination.
You most certainly did, because apparently a game having a good story isn't good enough it has to have glorious 3d graphic, you said yourself that it has to have both, it doesn't need to have both.
I don't care for a rotatable camera, Planescape Torment and Baldur's Gate didn't have any and yet they are considered the epitome of cRPG.
And calling an Isometric perspective retro garbage is stupid and ignorant beyond belief, first person shooters were available even before DOOM and 3rd person shooter existed since 1979 (check Radar Scope), by your logic every modern game with these perspectives are hipster retro garbage, including 3D isometric angles since Dark Reign 2 was one of the first to introduce it 13 years ago.
Bottom line is many people love this style of gameplay considering that the game got over 200% in crowd funding. It's simple really you don't like what they are offering then don't buy it. Me and the 40,000 other "hipsters" that funded this game are going to be enjoying this.
@liam82517 I hate first person shooters, when the hell did i ever say this "should be" or "should be more like" a first person shooter. Now you are blaming me and/or people like me for killing the gaming? Than people who like third person view RPG games kills the gaming, fuck logic.. I mean is asking for a optional camera angle is too much? Is asking for a decent RPG game who has both good, if not great visuals with a solid story is a lot? People like you who set the bar too low kill the gaming industry not me..
@jamesthemaxwell You clearly have no idea what youre talking about. God forbid people make different games with a different style every once in a while. If being a hipster means being bored to DEATH of first person shooters, then Im a hipster!
Lets take a little look at xcom. FPS planned because they said it wouldnt sell as a tbs game. 2K made one anyway after fan outcry and oh look an average 90 score and it sold really well. People like you are whats killing gaming. You want everything the same as everything else. No variety at all.
@MAD_AI@jamesthemaxwell@WereCatf@Janpieterzun What the hell are you talking about! When the hell did i say definition of a good game is good graphic? I said A GOOD GAME SHOULD HAVE BOTH! Don't take my words and bend them in a way you want and think you can win an argument by doing that. Secondly this game is not 2d, it's 3d and it can have both over the top and the third person view. All they have to do is to add support for those camera angles. Just because you want to be a hipster all games should be half assed retro garbage... Thats just great...
Half assed? if your definition of a good game is graphics or perspective then you have a warped definition of what a good game is.
First Shadowrun was always meant to be top down, this game was conceived as a cRPG from the beginning, and believe it or not there are a great deal of people who love cRPG games.
Second the budget for the game is 1,800,000 $ not exactly a AAA budget. And I prefer them to deliver a great story with that money then squander it away on making a half assed third person shooter with no story or character to appeal to the mainstream market.
@jamesthemaxwell Blame the indie circuit and the idiotic push for retro gaming. Look at steam, bargains on garage garbage driving people apeshit.
@Janpieterzun @jamesthemaxwell Because such games are often incredibly great. Greatness isn't defined by modern game engines and post-processing; greatness isn't defined by a camera perspective. When you remember the games you love and the stories you tell about them, those fantastic experiences weren't defined by those things alone. They were defined by amazing stories, or tense and exciting gameplay, or worlds with character, or charm and grace, or all of those things.
My heart goes out to people that look at a game and pass judgment based on superficial elements and pay no mind to the game underneath them. To imagine that people would be so shallow as to overlook amazing experiences because they don't have enough explosions, or no voice acting, or a top-down camera. To imagine that people avoid games because they aren't made with CryEngine, or because they don't have bro dudes doing bro things. Such a limited existence; such a very shallow point of view.
One can only hope that it does and it will.
This game alongside Project Eternity, Dead State, Torment: Tides of Numenera and Wasteland 2 aim to bring cRPG's back. They are already successful since they were fully funded and beyond using Kickstarter.
These developers are given the opportunity to showcase Shadowrun Return to potentially 100s of thousands of people and their primary concern is not missing their flight going home! What morans. Talk about bad impressions
@youngzen69 Instead of thanking them for flying to San Francisco specifically to show off their game--and stretching a small amount of gameplay out to an hour--you bitch that we joked around about them needing to catch their flight?
My faith in humanity has dropped substantially by reading the comments on this video. I weep for the future.
@youngzen69 the video is already an hour long, how much more do you want?
@youngzen69 maybe they want to get back to making the game so awesome it speaks for itself. that makes a good impression on me
For all the newbs Shadowrun was cool/interesting because it mixed dark fantasy with William Gibson style cyber punk. That and combat happened in real time.But the game had its faults and I imagine this one will. Looks like they turned combat into turn based. That's toobad. Makes the game look really dull.
@Alastor-10 The combat in the original was relatively shallow. I, for one, look forward to the deeper system they have crafted here, particularly because it sticks closely to the board game the game is based on.
@Alastor-10 Dull like XCOM, one of the best games I`ve ever played.
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@percuvius2 Dear God.
I hope this was sarcasm.
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I'm sad that this isn't an updated, improved version of the FPS shooter Shadowrun, but I'm interested to see what this turns out to be.
As absolutely idiotic and trollish as percuvius2 is, I do have to ad that Shadowrun FPS was horribly underrated. It's multiplayer community is just now starting to wane. I didn't like it the first time I played it, but one of my best friends convinced me to keep playing and get past the learning curve, and I found out what a tactical, addicting game it was. Could've used some patches and DLC, sadly, but the studio doesn't exist anymore.
Why do you even bother talking. You are dumb as hell. We get it you are one of the few who liked the FPS Shadowrun. Most of us liked the old console games we grew up with because they were actually good.
Now piss off, no one likes you and your opinions.
@faceless-mask @Nodashi @percuvius2 @Tak666 yer the 2007 pc/xbox version was the only FPS n the series actuallly
Finally Fallout style old school tactic game improved! For Alpha version looks great, unique characters and interaction with environment great, hope u improve upon it. Graphics need more little details to keep it complex and alive as does more crowd. We haven't seen any items detail and skill upgrade details, hope its good. Keep up the good work.