A fun reboot of a classic genesis rpg.

User Rating: 8.5 | Shining Force: Resurrection of the Dark Dragon GBA
Shining Force. Ah, the memories. Even though I never owned a Genesis, I managed to get my hands on a copy of Sega Smash Pack II for the pc, and played it a ton. After I got tired of Sonic II, I moved on to Shining Force, after being disappointed by the other games the cd had to offer, such as super hang-on, flicky, and vectorman 2. Needless to say, Shining Force was a quite unexpected change from the arcade-style action games found on the cd, and I was pleasantly surprised. Thus began my first RPG experience. Years later, I managed to find this gba cartridge in a retro gaming shop and immediately picked it up. While this reboot manages to hit the nail on the head for the vast majority of the game, some issues prevent it from being as awesome as it could have been.

Graphics: Definitely improved, although I don't find myself enjoying the new chibi-like sprites as much as I did the old 16-bit characters. It just makes the game feel a little silly. Apart from this, however, it looks awesome, especially for the character models during the battle sequences. While the animation feels a bit rough, it gets the job done.

Sound: Man, I loved listening to the redone music. It overhauls the instrumentation from the first one, but doesn't overdo it, creating a nice balance of old and new. The sounds themselves are very well done, from the satisfying attack sounds (especially the critical attacks :D) to smaller things such as carts making audible bangs as they're pushed about the towns.

Gameplay: This is pretty much a basic bread-and-butter SRPG. It plays much in the vein of other games such as Fire Emblem, but in its simplicity lies a lot of fun. Even with competitors such as Advance Wars that take the SRPG genre into new, sophisticated areas, it's still fun to experience what made the genre great in the first place. The gameplay is simple: you have free roam of the place when you're not doing battle, and your character moves quite fast, a nice touch considering some areas that you need to traverse between towns and the like. During battle, movement of each character in your party (up to 12 people can be on your side at any point) is based on the movement stat, which widely varies for each character. For example, the centaurian knights and birdmen can traverse great distances while your mages and healers often wind up lagging behind [except for a monk], which makes it a bit of a pain to try to level them up when you're constantly waiting on them to get to where the rest of your party is. Battle itself is quite simple: select either an attack, item, or spell, and proceed to help your team or damage the enemies. While it sounds a bit lame, the dynamics that go into ranged weapons and magic make it seem a bit more strategic than simply running about, killing everything willy-nilly ala Halo. One complaint I do have is that the game so far seems to be quite a bit easier than its Genesis predecessor. Both the warriors you get early in the game can become massively overpowered in a short time, to the point where you may find yourself switching them out so that your other characters get their fair share of exp as well.

Overall, this game is well worth the price tag. It has aged well, and to this day is a lot of fun to pick up and play, and is admittedly pretty hard to put down. So if you can find this, definitely consider purchasing it.