I've put about 3 hours into this game so far, and i am loving it. Nemissa is easily becoming one of my favorite video game characters. The combat, while dated, is still unique with the ways you can interact with the demons you fight. Hell, I was actually able to play another game inside a demon fight just by talking to the demon
Shin Megami Tensei: Devil Summoner - Soul Hackers Review
This first-ever English release of Soul Hackers shows its age, but the patient player will find a deep and rewarding experience.
The Good
- Engaging demon recruitment/management systems
- Challenging, creative, and sometimes surreal dungeons to explore
- Customization features let you taper difficulty how you like
- Extensive voice-over throughout the game.
The Bad
- Unintuitive interface and mechanics
- Tough learning curve.
The Shin Megami Tensei series has been running strong in Japan for quite some time, though it has gained a lot of traction stateside only in the last decade. Shin Megami Tensei: Devil Summoner - Soul Hackers was originally released in Japan on the Sega Saturn in 1997 and then on the PSone two years later. Now, in 2013, it is being released in English for the first time on the Nintendo 3DS. It's important to note all of this, because Soul Hackers feels as though it were plucked directly from the heyday of 32-bit and squished down into a 3DS card--for all the good and the bad that entails.
The game takes place in the fictional Amami City in Japan, an experimental, always-connected metropolis built around the latest and greatest Internet-driven technology. The newest thing Amami residents have to look forward to is the closed beta test of their city's own virtual world, Paradigm X. Your character is a member of Amami's premier hacker collective, the Spookies, and you start the game by scoring an illicit beta key to Paradigm X. But when you go to test-drive the service, you're instead met by a strange being and given a vision of a man's dying moments during a secret mission to retrieve data from a demon-infested building. Before you know it, you are in possession of that man's special demon-summoning computer--and a strange presence calling itself Nemissa is possessing your girlfriend's body. It's up to you, Nemissa, your hacker pals, and underground networks of demons and summoners to uncover the shady secrets under Amami City's shiny veneer.
Soul Hackers' aesthetic and theme are firmly rooted in the Internet of the late 1990s, a time when everyone was excited about "cyberspace" and the potential it held. Many of the thematic elements in the game--open virtual worlds, mass interaction, and even virtual currency exchange--have long since become reality on our own PCs and consoles, making the story's then-forward-looking world of Paradigm X seem dated yet highly endearing.
Unfortunately, the game tends to look like it's straight out of the 1990s as well. The first-person dungeons are basic-looking, with crude, blocky polygon models for many elements. Battle sequences offer extremely limited animations for enemies and nondescript background imagery. Prerendered CG cutscenes and attacks look primitive and artifact-laden, as though they were ripped straight from the original Soul Hackers discs. It's quite disappointing that there aren't more visual touch-ups beyond the addition of 3D. Though the late-'90s aesthetic is fun, sprucing up the animations or background models a bit would have been a nice step toward making Soul Hackers' interesting world more appealing.
At least the story and dialogue scenes still look decent, and they're fully voiced to boot. In fact, almost all of the story dialogue in Soul Hackers, major and minor, has voice acting to accompany it. It's a nice touch to the gameworld, though it does get a little weird when shopkeepers constantly ask and re-ask you what you want to do each time you visit them.
Outside of the story sequences, however, you spend most of Soul Hackers exploring the aforementioned dungeons. You traverse these stages from a first-person viewpoint, exploring to find items and clues. Oftentimes, you need to solve a puzzle or find a hidden trigger to open a door or reveal an important item. While some of these "dungeons" are typical buildings and industrial facilities, the areas in the virtual world of Paradigm X are more interesting and surreal. The layouts of these areas quickly become complex and challenging, and some of the puzzles the game presents are tricky indeed. Certain dungeons straddle the fine line between clever and annoying, because you have to deal with random encounters while you're working to figure out puzzle solutions.
Game Emblems
The Good
The Bad
Shin Megami Tensei: Devil Summoner - Soul Hackers
- Publisher(s): ATLUS
- Genre: Role-Playing
- Release:
- ESRB: M





