Second Sight's story pulls you in, and its wonderful mix of stealth and action keeps you there for hours

User Rating: 8.5 | Second Sight GC
Free Radical Design's psycho-thriller Second Sight is perhaps one of the most innovative action games available for the Game Cube. Its suspenseful tale of "who am I" takes you through the journey of John Vattic, a man who wakes up in a government facility with amnesia, cuts, bruises, and of course psychic powers. The game is divided into two sections, the present where John is desperately trying to understand who he is and why he is here, and the past where both the player and John get glimpses of how he ended up in his predicament.

In the past you learn of how John became a soldier involved in a secret military operation based in Russia. These levels provide insight into your past and are the main source of action. Unfortunately these levels all seems to look identical with different enemy placement, but the goals and missions you are tasked with keep it fresh. You also can't use any physic powers so John takes to some first/third person shooting. Targets are locked on with the L-button and minor adjustments can be made with the C-stick for skill head shots. Shooting here isn't quite as exciting as the game-play in Resident evil 4, but it's an interesting style for a shooter with the added bonus of being able to snap behind cover and peer around corners. The best thing about shooting is the sniper play. Instead of zooming in with no radar and seeing only a fraction of the open world around you, your scope is displayed in the bottom right corner, allowing you see all the enemies taking up a bunker but still effectively take them out, one by one. If your aim is for stealth however, you are given a tranquilizer to take out guards quietly, but there will be places where you must gun down the enemy.

After each mission you return to the present which focuses more on stealth and psionics to get you to the next point in John's journey. After his flashbacks, John will suddenly know what to look up in the government files or who to look for to gain answers on what is going on, and your goal is to find it/them. These missions can still be filled with action, if you wish to go guns blazing, blasting psychic energy at foes, but the game will reward your stealth with narration from John as well as interesting files on computers to give you additional back story into this mind-bending tale. You are given an array of powers to handle guards, and must use them appropriately to solve your way through each level. You can charm yourself so they can't notice you, levitate objects to draw them in another direction, or posses one and have him attack the other guards.

The music and sound effects in this game are outstanding. You never feel detached from what's going on and the music is so immersive, you often don't even realize it is playing. Some of the levels are quite dark and eerie, and the music during these scenes plays right into your emotions for the greatest impact and thrill. In fact, Second Sight may provide the most thrills you can possibly get out of a T-rating. Throughout each of its levels your experience a wide verity of challenges, from defending a base, escorting a partner, to a siege on a facility. The music and tempo of the game adjust accordingly and create a cinematic flow about its story that just pulls you in even deeper. A must pick up if you still own a GameCube controller