Scarface: The World Is Yours Review
Once you get over the whole rewriting-the-end-of-the-movie thing, Scarface: The World Is Yours is a competent but usually uninteresting action game.
- If you hit the talk button when no one is around, Tony starts cursing at no one
- decent targeting system makes shooting easy.
- Boring missions
- flat dialogue and storyline
- rewrites one of the most iconic scenes in film history to justify its existence.
Hey, remember Scarface? How about that ending, with Tony Montana taking on an army of thugs with his "little friend" and managing to kill most of them...except for the guy creeping up from behind with a double-barreled shotgun? Guess he didn't see that coming. Too bad they didn't leave it open for a sequel, because the continuing adventures of Tony Montana probably would have been pretty cool.
Slight variations on that conversation have probably happened thousands of times since the 1983 release of Scarface, which featured Al Pacino as a tough-talking up-and-coming crime lord who makes a fortune dealing cocaine in Miami, only to lose it all by taking his eye off the ball and becoming way too focused on getting high on his own supply. Through the power of video game magic, Sierra and Radical Entertainment have teamed up to answer the question: What would have happened to Tony Montana if he had escaped from the mansion? What about his empire? And the video game answer to that question is that he'd lose it all and have to perform a number of Grand Theft Auto-like tasks to get it back.
Rewriting the ending to a movie just so you can justify a sequel is a tough pill to swallow, especially when you're dealing with an ending as memorable as the one in Scarface. It's likely that some fans of the film will never be able to get over that hump and despise the game for existing in the first place. But if you can deal with that concept--you'll take control of Montana shortly after the "say hello to my little friend" line and orchestrate his getaway yourself--you'll find a foul-mouthed and bloody adventure that does next to nothing with the characters. In the film, you saw Tony Montana grow from a simple refugee to the king of the coke world. In the game, the shock of losing his empire causes Tony to clean up his act and get off the yayo so he can start dealing again. Then you basically kill everyone who wronged you, all while talking about the need to have balls. The whole experience feels flat and often self-conscious. It's like the makers of the game watched the movie, picked out a few common words that Tony Montana would say (cock-a-roach, balls, f***, chico, and coņo), and then set about writing dialogue that uses those words as often as possible.
It might not feel terribly true to the spirit of the film, but as a game, Scarface is functional. You're given the open city of Miami to drive around right off the bat, though you'll only be doing business in one part of the city at a time. You start in Little Havana, and your goal is to take back that part of town so you can deal cocaine unabated by the other dealers that have risen during your three-month absence. You take back the streets by going to war with gangs that have taken up residence in various parts of the neighborhood. These gangs are denoted by a skull on your map, and your task here is to roll up to the thugs, open fire, and don't stop shooting until they're all dead. You'll also need to buy businesses in each part of town, mainly so that you can use them as drug fronts, and you won't able to advance the story if you don't. But you can't just waltz in and buy each business right away. Business owners have specific tasks that you must complete before they'll sell. That means you'll have to go on a mission. Some of the missions make perfect sense and fit with something Tony Montana would do, like defending a restaurant from attackers. Another has you guarding a speedboat from a fixed gun position on a helicopter while it tries to find shark fins to make shark-fin soup for a wedding party at another restaurant. The slightly goofy missions conspire to make the whole game feel disjointed and flippant.
In addition to the main process of completing missions and buying front businesses, there's the more open-ended goal of making money and building a reputation. You have a reputation level that increases for a variety of different reasons, including completing missions, and you won't be able to take on some missions unless your reputation is at a certain level. If you need to earn a lot of rep, that might mean you go several hours without progressing the story because you need to earn money to purchase junk for your mansion, which raises your rep and also gives you access to the stupidly named "pimp my mansion" feature.
Or, you can just go on what seems like an infinite number of side missions to help out coke suppliers, usually by defending them from attackers for a minute or two. Once that's done, you can get connected with the suppliers and purchase cocaine. Grams can be dealt on your own to street dealers or through your front businesses, though the street dealers usually give you more money for your product. As you move up the food chain and take over entire neighborhoods, you get access to supply warehouses. Around that point, you can start buying by the kilo and store those fat keys of powder in your warehouse. Once you've stored some coke, you can then go on a distribution mission, which has you drive around to your various front businesses, ostensibly to deliver the coke you've accumulated. But all you really do is drive around and run over boxes that give you money. During this process, gangs will show up and attempt to attack or take out your front businesses, but they never got too hard to deal with. Completing distribution is a great way to earn a lot of cash...dirty cash.