User Rating: 9.7 | Sacred PC
Absolutely awesome fantasy RPG on all levels. Where to begin due to how well rounded and polished the entire game is as you progress through it. There are over 200 mini-quests and 30 main quests that should take at least 80+ hours to finish. 70% of the world is explorable without needing to do the main quest that slowly unlocks the other 30% of the game world. There are 6 different classes to play. I chose to play a Dark Elf. As you level you get to choose what main attributes you raise and every so many levels you get to choose a new skill to form how you want to play your character. For example, I took duel wielding at level 3 but could have chosen weapon lore to give an edge on hits with a bladed weapon/shield combo instead. The graphics are fantastic and barely break down when you play completely zoomed in. You have the option of zooming out which gives you about a two square city block view of the world around your character or all the way in for a close up view. The water looks particuliarly amazing. I should mention I am running ATI's 9800 Pro Card with 256MB of Ram tho. I imagine the level of detail could very if you don't have the horse power to have everything turned on and checked. Gameplay is quite simply FUN. The interface is easy and quick to learn giving you shortcuts to your journal, inventory, options menu, and all potion types in game along with weapons and combo moves/spells. You can create your own combo attacks. As you progress and find new combat skills, you can then visit with a combo master. So for example, with one shortcut button push or my right mouse button I activate a combo I made. It gives me a hard hit (1 enemy), a multi-enemy hard hit spinning attack pushing all enemies away from me, I then throw a magical trap followed by a 2nd exploding trap. Based on the level of the combo you design and your attributes dictating regeneration time will determine how often you can use your combos. Weapons and armor are random drop on statistics, a la Diablo II or Asheron's Call online. Weapons have upto 4 slots that allow you to upgrade magical stats and properites to your choosing when paying a weapon smith for the work. You can purchase a horse to use to get around the world quicker. You can even trample your enemy or dismount to engage normal. There are portals that quickly transport you around the world so you aren't spending endless hours crossing the HUGE world. What seems to excite most is the online aspect of the game. You can play on your local LAN with upto 4 people choosing to do the actual single player campaign together or playing in the 70% of the world unlocked by default. You can also choose to play with upto 16 people online and opt for Player vs. Player. Needless to say there will be a lot of online play that will extend the life of the game greatly. Overall I thoroughly enjoyed the demo and now the full game and look forward to the increased difficulty after finishing it. You can start at either bronze or silver difficulty. Only after finishing silver can you choose gold, then platinum. Each time greatly stepping up the difficulty. The silver is recommended played after you make about level 20. You can at any time import/export your character. So you can make 20 levels in bronze then export to play in silver if you find it too easy in bronze. Or simply finish each level of difficulty. The game experience is different depending on the character class you choose so there should be great repeat game play for those who thoroughly play over and over. The devs announced there is no level cap. So hopefully this will mean high level expansion packs later! If you enjoyed Dungeon Siege or Diablo II, then you will also enjoy Sacred. I highly recommend it.