I expected Call of Pripyat to be a return to the strong storytelling of the original game, this after the somewhat disappointing stand-alone expansion pack Stalker: Clear Sky. Unfortunately Call of Pripyat is every bit as disappointing as Clear Sky. The first game had a very interesting story which mixed the right amount of non-linearity and discovery of side quests with an intruiging and long main story. It also clearly defined several factions (Duty, Freedom) to join, giving that sense of irrevocable choice. Call of Pripyat doesn't really have a story to speak of. At the beginning of the game you're unceremoniously dumped into the game world, and that inexplicable beginning is par for the course of the rest of the game. Mostly you'll just be wondering what the heck you're supposed to do next and most of all why. A revelation by a familiar character near the end of the game really serves as a WTF? moment.
There is practically nothing new either. Same weapons, same armor, same items, same artifacts. Same everything.
Running around trying (and failing) to find the tools required for technicians to uprade your items was frustrating. As was trying to remove items from most of the stashes since they tend to be -just- out of reach. A stash is in front of the passenger seat of a car. Crouch on the bonnet and look down means the items are not visible. The passenger window is just too high. From the driver window it's just too far. Or is it? Lean? Crouch? Inch closer?
I think you get the idea. In hindsight I'd rather have played Stalker: Shadow of Chernobyl again with a different faction.
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