Perhaps a better title for this game would be "Turn around 'n' steer clear."

User Rating: 1.5 | Rush'n Attack X360
Simply put, Rush 'n' Attack for the 360 Arcade should not have been ported. Its potential is utterly wasted due in part to a horrendously broken control scheme, steep difficulty and some impossible achievements.

For what it's worth, Rush 'n' Attack is a no-frills port of the arcade game. There are about three short levels to be had, and you fill the combat boots of a lone commando armed only with a bowie knife and the odds clearly stacked against him. Fortunately, along the way, you'll have access to a flamethrower and rocket-launcher with very limited ammo (about five or so rounds) to clear concentrated groups of soldiers, but it doesn't help much when they keep respawning over and over again like cockroaches scattering around in your kitchen floor. Oh yeah, and there's a point to this menagerie--rescuing the P.O.W.s. at the end of Stage 5 and curiously repeating the cycle ALL over again. Are you a bad enough dude to rescue them? (Wrong game.)

What truly hurts this game is the clunky control scheme. Considering the fact that one hit from anything that moves will kill you instantly, it's almost as if the 360 controller is just as much working against you as all those deadly soldiers, angry dogs and maniacs in gyrocopters roaming around. Jumping requires pressing up on the directional pad, and you know the lyrics to that sad song. Half the time, the pad is unresponsive and slippery, so expect to stupidly hit enemy soldiers head-on like a freight-train with two of its front wheels hinged off.

Not even a remixed soundtrack and a glossy HD facelift can save Rush 'n' Attack from its greatest adversary--its own existence. There's nothing fun or rewarding about it, and some of the achievements are damn near impossible to pull off--unless you're really good or REALLY lucky. There are much better choices in the Marketplace, so do yourself a favor and forget Rush 'n' Attack ever existed.