ronnet's GameSpot Blog Posts ronnet's GameSpot Blog Posts ronnet's GameSpot Blog Posts en-us Copyright (c)1995-2010 CBS Interactive. All rights reserved. http://www.gamespot.com 20 Fri, 08 Jan 2010 14:52:29 -0800 GameSpot ronnet's GameSpot Blog Posts http://img.gamespot.com/gamespot/shared/promos/misc/gs_logo.gif http://www.gamespot.com 135 40 Mon, 08 Jun 2009 09:27:10 -0700 Natal: the future or sci-fi? http://www.gamespot.com/users/ronnet/show_blog_entry.php?topic_id=m-100-25681846 If Natal works then there are plenty of games it could work for. But what developers should look out for is that if they can't find any use for it then don't use it! That's why (for me) the Wii failed, developers have to use the Wii-mote and often decide to not make anything for it at all as they know many Wii-owners dont have a regular controller. As for Natal, interactive storytelling games would reach new levels, imagine a horrorgame where it's really you walking through the halls, it would feel far more intense. Or what about a shooter? Being able to look around corners by moving your head. You wold eb far more aware of yor surroundings and movements the you normally would.

But that's IF it works. I have no doubt that it could lead to better sport games then the wii-mote as basic extreem movements aren't hard to capture. But interesting concepts require amore accurate meassurement of movements AND voice recognision. The last has never been done right, especially with registering emotions and the first seems to only work in the ''vision'' clip that wasnt real. So if in 1-2 years Natal does what it promises then it's goign to blow us all away but it's a promise of something that seems futuristic right now. I don't see why it would or could work

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"Natal: the future or sci-fi?" was posted by ronnet on Mon, 08 Jun 2009 09:27:10 -0700
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