jeffwb17's GameSpot Friend's Reviews jeffwb17's GameSpot Friend's Reviews jeffwb17's GameSpot Friend's Reviews en-us Copyright (c)1995-2013 CBS Interactive. All rights reserved. http://www.gamespot.com 20 Fri, 24 May 2013 04:02:53 -0700 GameSpot jeffwb17's GameSpot Friend's Reviews http://img.gamespot.com/gamespot/shared/promos/misc/gs_logo.gif http://www.gamespot.com 135 40 Sat, 14 Apr 2007 16:28:57 -0700 ufopuller reviewed Prey for the PC... http://www.gamespot.com/prey/user-reviews/444617/platform/pc/ ...and gave it a 8.6.

The plot is a good one. The humans of earth will be harvested as food (protein) for an alien race that have seeded our world and many others years ago (hence, Prey). Tommy (the players’ character) is a Native American Cherokee. Finding his girlfriend, Jen, is his only motivation to obliterate the mothership. Since the story starts in a Texas bar, the player finds not only the bar transformed into part of the ship, but also slot, poker, and black jack machines in various parts of the mothership. What is left of the bar, in the mothership, even has music playing; Heart’s Barracuda. Besides what is left of the bar, a number of times Tommy is near a device that broadcasts Art Bell’s radio talk show from earth. Everyone is calling poor Art about the lights in the sky and people being abducted.

There are eight weapons, many with duo-powers. Other than the wrench, all others are definelty alien. The Leech Gun is the author’s favorite. Imagine drawing heat, cold, electricity, or plasma from wall outlets to recharge a weapon. Tommy also has access to shuttle pods that have rockets and a tractor beam.

The graphics are reminiscent of Doom 3, mainly because 3D Realms and Human Head Studios, I believe, used a version of the same engine that runs Doom 3. The graphics are first class on the higher settings. Colors and lighting are particularly in the Doom 3 style.

There are some major difference between this game and other first-person shooters (FPS) games. Gravity is a relative thing as Sir Isaac Newton laid out in our elementary physics. On the screen whatever is up and the gamer can move forward is the gravity for that time. To change gravity, one need only shoot a nearby green, diamond, wall or ceiling configuration to rotate what gravity is in effect at that time in the gameplay. That takes some getting used to. Two other conditions can alter what gravity is in effect and when. There are walkwalks. These look like lighted ribbons. The player need only traverse the path of the walkwalk, thus walking up walls and upside-down on the ceilings. Shooting enemy upside-down is not found in too many other games. The third way to get ’flipped’ is by walking through a portal that has this action. Another difference is one will never see, ’GAME OVER’, during gameplay. Instead, when Tommy runs out of corporeal health, he is sent to the spirit world, whereby shooting either red or blue spirits flying in a circle around him, he can regain both corporeal or spirit health and return to the game about where he left. Also, there is no ’USE’ key. Whatever Tommy is closest to either opens, activates, or works by his presents. That took some getting used to. There are many tricky situations that require a great deal of critical thinking. Codes to progress may be anywhere, even written on the floor in blood. The author found it very difficult to progress, when there was no obvious path or mechanism to proceed. How to proceed may be a matter of trial and error. Start shooting ’stuff’ sometimes works, but maybe the gamer needs to be in the spirit form to make this strategy work? There are hints in the literature that accompanies the game. The author highly recommends their use.

Tommy can either be in corporeal form (human) or he can assume a spirit form (ghost). The spirit form can move through force fields and cross open spans by walking on spirit threads (these are obvious by an 8-pointed sun in the proximity of the ’bridge’). There are many touch screen monitors, which engage, disengage, activate, deactivate, varies components of the game. Tommy can take spirit form, walk through forcefields, deactivate them, then return to corporeal form and proceed. How to use the spirit form and when are big keys to completing this game.

Overall the game was a real test, but a highly enjoyable one. The author would recommend this game to those FPS players who want that challenge.

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"ufopuller reviewed Prey for the PC..." was posted by ufopuller on Sat, 14 Apr 2007 16:28:57 -0700
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Mon, 02 Apr 2007 15:22:07 -0700 ufopuller reviewed SiN Episodes: Emergence for the PC... http://www.gamespot.com/sin-episodes-emergence/user-reviews/440076/platform/pc/ ...and gave it a 9.6!

Here is a great, cheap game (less than $10.00). Since it runs through Steam (VALVe) on the internet, many of the features smack of HL2. Steam features are not the only similarity to HL2. The player can pick-up, shove, smash, roll, or toss just about anything in the game. The Laws of Physics are applicable throughout the gameplay. There is no Gravity Gun, so heavy objects are not liftable and nothing can be hurled with wicked force. The graphics are as good as HL2.

The storyline has not changed much from the original SiN (no pun intended). The villains are the same. Blade’s punk, snide, computer geek, contact (JC) has the same part. The only real new twist is now Blade has a companion (like Alex was to Gordon Freeman in HL2). She is a cute, pig-tailed, red-head. She is just one more thing to make the game more interesting.

The game lacks weapons in number and form. There is a pistol, shotgun, and assault rifle, beside the six grenades the player can carry. Each weapon has a secondary projectile, making battles with only three weapons more interesting. Interestingly enough, the secondary projectile on the pistol has the most penetrating power. There is a BOSS mid-way through the game and at the very end. I enjoyed every minute I played the game. I am looking forward to playing it again soon, but at a more difficult level. The end of the game is very abrupt. Being at the top of a tall building is always a give-away. The other was being surrounded by power-ups, ammo, and more health than you could ever use at once. Defeating the BOSS on the roof only leaves one of the master villains in a helicopter to take out. I can see they purposefully did this to entice the gamer to buy the next episode.

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"ufopuller reviewed SiN Episodes: Emergence for the PC..." was posted by ufopuller on Mon, 02 Apr 2007 15:22:07 -0700
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Tue, 24 Jan 2006 14:17:47 -0800 ufopuller reviewed Serious Sam II for the PC... http://www.gamespot.com/serious-sam-ii/user-reviews/247206/platform/pc/ ...and gave it a 9.0!

Serious Sam II follows closely in its predecessor’s game steps. Critters and demons are coming at the player from everywhere, almost all the time. There is little time to pause. Have to go to the bathroom? Too bad, maybe after this level. The author has played the previous Serious Sam games by Croteam with high honors. This game is all-out, full time action. One knows there are demons on the way by the change in the pace of the music. On the other hand, when the field has been cleared, the pace of the music slacks off to a mellow background.

The Serious Sam’s character (the player) has plenty of wisecracks at every turn. It makes the game interesting and fun. The author is not surprised at the lower ratings of this third game in the series. Players expect a great deal of difference between games in a series or the game is not worth a high rating. The rating should stand-alone. There are five levels to this game, so there should be plenty of gaming time (especially at a higher than ’tourist’ player role). Each level has its BOSS. In order to progress to the next level the player will need to retrieve a medallion, usually held by the BOSS - ’De Jour’.

Over all, the author highly recommends this game to players who have had the previous Serious Sam experience. If you want a games with puzzles requiring mental gymnastics to level-up, look somewhere else. Many weapons, lots of shooting, plenty of excitement; that is this game - Serious Sam II.

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"ufopuller reviewed Serious Sam II for the PC..." was posted by ufopuller on Tue, 24 Jan 2006 14:17:47 -0800
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Sun, 25 Dec 2005 15:03:30 -0800 Amy_Dumas_Sex_Slave reviewed The Incredible Hulk: Ultimate Destruction for the PlayStation 2... http://www.gamespot.com/the-incredible-hulk-ultimate-destruction/user-reviews/225485/platform/ps2/ ...and gave it a 8.8.

Superhero games never cease to amaze me at how bad they can be sometimes. Think about it, there's Superman 64. And a laundry list of others that maybe weren't bad, but weren't good either. But this game is not one of them.

The Incredible Hulk finally gets a game that does him right. I liked the movie one okay, but the Banner missions were boring. When I rent or buy a Hulk game, I'm not doing it so I can play with some geek. Hell, what's that all about!

This game's title says it all: Ultimate Destruction. If you can see it in the game, you can pretty much decimate it. And that's what the Hulk is all about! The missions and gameplay are superb, much more than I expected from Radical. The graphics are great on most every system, the Hulk sprite makes me think of an action figure. ( He looks a little plastic to me, but that's me. )

The story is nothing great, but it moves along great. The sound effects are where it's at, because if you had to imagine what all this carnage sounds like, it'd be the way it sounds here. Point being is this: If you like breaking stuff and beating the hell out of damn near everything, this is your game!

Incredible Hulk: Ultimate Destruction is Ultimate fun!

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Sat, 24 Dec 2005 10:02:40 -0800 darriusj2000 reviewed Halo 2 for the Xbox... http://www.gamespot.com/halo-2/user-reviews/224864/platform/xbox/ ...and gave it a 10.0!!!

Halo was the best shoot'em up game I had ever played, but when Halo2 came out it took the cake. This game has it all, fun, action, violence, smack talking, and much much more. To put it simple the master chief is like robo-cop, and any un-human creatures are bad guys. I truly believe Halo will change the way people think about killing aliens for fun.

Playing the story line is a great part of the game, following the events and what is going on is also fun. When you play as the aliens you will find out alot about their beliefs and why they do what they do, you also learn why they want to activate halo and about the Great Journey! When playing with the aliens{AKA Covenant} you have a kind of edge, you can become temporally invisible.

The most fun in the game lies in the multi player content! This game is sooo much fun when playing with alot of friends and talking trash. On-line is all the more fun because you can play with many more new and better people. The game has such a mass of weapons that you will never get tired of seeing the same guns, and for nearly every gun on either side there is another on the other race's. All in all this is a great game and I would play it with any one just for fun or for bragging right.

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"darriusj2000 reviewed Halo 2 for the Xbox..." was posted by darriusj2000 on Sat, 24 Dec 2005 10:02:40 -0800
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Sat, 24 Dec 2005 08:18:03 -0800 CleverLoginName reviewed Mario Kart DS for the DS... http://www.gamespot.com/mario-kart-ds/user-reviews/224811/platform/ds/ ...and gave it a 9.4!

Mario Kart DS is the 5th entry in this beloved franchise, and it's better than ever. It's difficult to describe exactly what makes this game so fun, except to say that it's Mario Kart in its purest form.

To those who have never played a Mario Kart game (shame on you), that last statement may not mean much, and this review really isn't for you. For those who have, you know what I'm talking about. The Mario Kart series (and every other Mario game, really) is known for its consistent but quirky visual style, simple, but deep, gameplay, and frantic, cutthroat multiplayer matches. Mario Kart DS delivers all of these things in spades.

The game uses some of the best tracks from every past entry in the series, plus many new ones. Some are certainly better than others, and everyone who plays the game will probably have a different favorite, but just about all of them are easy to enjoy.

The gameplay in this title really steals the show, and sets the standard by which all future entries in the series will be judged. The controls are extremely forgiving, allowing just about anyone to pick it up and play, but it also rewards practice, skill, and strategy. There are a few new features that are worth mentioning. First, you can gain a small speed boost by trailing close behind an opponent, which makes for some incredibly intense showdowns as players will constantly use this tactic on eachother. Second, powersliding has been slightly simplified (it involves just one button press, regardless of the direction in which you want to slide), making it a more attractive strategy for players who didn't master it in past Mario Kart games.

Finally, the visuals show off the power of the DS hardware. You won't find anybody comparing it to the Mario Kart: Double Dash on the Gamecube, but the graphics are in full 3d, with an attractive, rich color scheme, detailed animations, and impressive draw distance. They are most comparable to the graphics of the Nintendo 64 version of the game, if not slightly superior.

In short, if you can't tell already, this game is a must-own for fans of Mario Kart, racing games in general, or people who like having fun. If you have a DS, do not hesitate to pick one up, and if you don't have a DS, you may want to consider getting one just for this game.

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"CleverLoginName reviewed Mario Kart DS for the DS..." was posted by CleverLoginName on Sat, 24 Dec 2005 08:18:03 -0800
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Fri, 23 Dec 2005 01:53:44 -0800 darriusj2000 reviewed Final Fantasy VIII for the PlayStation... http://www.gamespot.com/final-fantasy-viii/user-reviews/223885/platform/ps/ ...and gave it a 9.7!

FF-VIII was not the best final fantasy but it is a force to be reckoned with. this game isn't as easy as one would think either. This game has great game play a great storyline, the only problem is that they talk too much and you have to read every word of it to get the full concept of the game.The characters in this one are very unique and it tells about all of their back round throughout the game, again you have to read all of it.

The battle system is a great one! How you use: GFs, draw, magic, items, abilities such as card, mad-rush, doom,ect... Its all up to you how you'r battles will turn out and if it will be easy or hard. Junction command really helps too. You can junction magics, and abilities to high then ur effectiveness or ineffectiveness.

There is also a cool card game in the game that is kind of hard because is forever changing, like if you complete a mission when you get back to the garden there will be new rules. The way you get to be a mercenary is kind of cool. and how you level up and are payed based on battle tactics. One thing that you will get tired of is that sorceress i cant really talk about her but if you want to know more you can send me a message.

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"darriusj2000 reviewed Final Fantasy VIII for the PlayStation..." was posted by darriusj2000 on Fri, 23 Dec 2005 01:53:44 -0800
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Fri, 23 Dec 2005 01:33:07 -0800 darriusj2000 reviewed Final Fantasy VII for the PlayStation... http://www.gamespot.com/final-fantasy-vii/user-reviews/223877/platform/ps/ ...and gave it a 10.0!!!

This game is the perfect game period. There is no better rpg or no better final fantasy. FF-VII was no is revolutionary this game is not matched by any other rpg out there ex-specially considering the time it was created. So you cant knock it cuz of graphics there were no better ones out. Anyone who does not like this game is not a true gamer. this game belongs on all rpg and final fantasy collectors shelves. the game play is great.

The battle system is one of a kind, although many try to copy it they never will. the way the turn based battle is, is amazingly useful how one can chose an attack and attack at the same time, not to mention the aeons! you don't have to have certain abilities assigned to certain people anyone can use the abilities or level them up enter changeably. you do this through material.

GOLD SAUCER!!!
This one or the funnest in game arcades ever made. You can replay the biker missions, shoot hoops, go on rides, and play disco games. This was one of the most important parts and funnest parts to many. i could go on and on about FF-VII but I have to make this short so if you want to know more or want help just send me a message and i would be happy to give you any info I can.

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"darriusj2000 reviewed Final Fantasy VII for the PlayStation..." was posted by darriusj2000 on Fri, 23 Dec 2005 01:33:07 -0800
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Fri, 23 Dec 2005 01:13:50 -0800 darriusj2000 reviewed Final Fantasy X for the PlayStation 2... http://www.gamespot.com/final-fantasy-x/user-reviews/223872/platform/ps2/ ...and gave it a 9.6!

WOW, this game is one to remember for the ages, it has all the characteristics of a great game and a great rpg. If ur looking for a game that has much to do and a great mini-game this is it. Game play is great including the play time, graphics,and videos. First building ur person is fun and the way the grid works you can take any path you ant mixing and matching abilities until you darn near know everything.

BLITZBALL! The games main mini-game blitzball this is a great water sport and the way you build you player unique abilities are amazing. Although you have to be careful who you recruit because if you pay someone for a 10-game contract and find someone better you'll be out of some money. You can play long seasons for valuable items or just to build up your wins and team level.

While in the game play one can interact with many objects and find all kind of new stuff and hidden item. You can also build your own items too. My advice is look everywhere. Although the game is very time consuming i would recommend it to anyone who wants a good RPG game.

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"darriusj2000 reviewed Final Fantasy X for the PlayStation 2..." was posted by darriusj2000 on Fri, 23 Dec 2005 01:13:50 -0800
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Thu, 10 Nov 2005 10:34:00 -0800 ufopuller reviewed Devastation for the PC... http://www.gamespot.com/devastation/user-reviews/195012/platform/pc/ ...and gave it a 6.0.

The author got a great deal on this game (less than $10.00). The game was hyped as comparable to HL2, but fell very short of that mark. The player is a young person (teenager), named Flynn, in the apocalyptic future. The gamer continues to meet other rebels like him throughout the game. Their enemy is Grathius, the new world order and all round bad guys supported by a supposed dictator. Your rebel friends are right out of a head-banger’s ball. Piercing and tatoos adorn a dirty, scabby looking lot. But hey, this is the future and after apocalypse. So, that part is totally realistic.

There are up to forty weapons, but unfortunately, you can only choose from weapons you have previously picked-up in another level. There are three choices for weapons, small arms, like pistols; heavy weapons like rifles, and shotguns; then accessories, like samurai swords, and grenades. As a level starts, the player gets to choose from the three categories, but what you can carry fills up quickly. The other thing one may not realize is the amount of ammo available with each weapon. You do not know this available ammo level when you choose the weapon at the beginning of the episode. There was one choice the author particularly liked, the drone rat. Now, this was cool! A drone that looks like a rat could move where the gamer could not. The gamer directs the rat to a strategic location and then sets it to explode.

The graphic engine was designed to work like HL2 with all the physics of the real world at play. However, this feature hits the tilt button in gameplay. Objects are stuck in walls, floors, and ceilings. Enemy weapons may remain floating in the air. The sounds genuinely accompany the movement of objects. There are bottles crashing, chairs tumbling, cardboard boxes rustling. When in a narrow hallway, if your rebel friends are behind you, it becomes very difficult to backtrack, since they stay in your way. The author did not play the game on the highest video setting, but regardless the characters look ’chunky’. The shadows, reflections, and textures were just so-so. The game totally crashed about five times for the author during the entire gameplay.

The author felt the gameplay to be rather difficult. There were ReGen machines that re-spawn the enemy as fast as they can be shot. Until I figured out how to take the generators out so re-spawning was terminated, this feature was very frustrating. There is at least one re-generator per level about one quarter of the way through the game until the end. The good news is you and your team could use the ReGen machines too. At the end, the enemy perfects a Re-Gen with nanocytes, so ReGens of the last BOSS are spontaneous and continuous until you can take him out. The author could not kill the last BOSS with the guns and ammo left. His firepower was vastly superior compared to mine. Thus, my 12-gauge shotgun just could not complete with his heavy mini-gun. Game maps are small due to the difficult encounters with the ReGen machines.

Overall, this game should have been tested more before being released. The plot is the same as any other apocalyptic game. The weapons are great, if one could use them all. The author would only recommend this game to the most desperate FPS, locked away, with nothing else to play!

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"ufopuller reviewed Devastation for the PC..." was posted by ufopuller on Thu, 10 Nov 2005 10:34:00 -0800
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Wed, 26 Oct 2005 09:40:59 -0700 ufopuller reviewed Chaser for the PC... http://www.gamespot.com/chaser/user-reviews/187062/platform/pc/ ...and gave it a 9.0!

Chaser is excitement from the beginning to the end. The game starts on Mars with the main character's (the gamer-Chaser) memory lost. This necessitates a trip to Earth, where one finds the player somehow involved with the mob. Not knowing who are the good guys or the bad guys, the gamer is forced to obliterate most anyone who starts a gun fight. There are enemy at ever turn. This allows for constant action. Weaponry grows drastically during the game. Toward the end of the stay on Earth there are more than 12 weapons to pick from. The author appreciates games with a lot of weapons to carry. Not just a few to carry from a list of many, such as the Delta Force games by Novalogic’. Another positive to the game is it can be saved at any point. No more reach a save point or complete a whole mission like with the Alien vs. Predator games.

This is one of the lengthiest games the author has played. It is not extremely difficult. The enemies go down in one blast when shot to the head. There are enemy at every turn.

The game seems linear at first. No hidden passages, no secret levers with unseen doorways. However, as the game progresses, there are more and more dead-ends. No problem retrace ones steps and look for obvious pathways. The trouble is some are just not that obvious. Search and search until finally, there, under a rock is a small place the gamer can squeeze through to continue the game. Jumping is an art indeed. A number of what would seem to be impassable junctures require the gamer to make a jump either up or down, but one out of twenty jumps were fatal.

The last sequence of events takes place on Mars as the gamer approaches what is the rebel encampment according to the objectives. The game goes on and on through tunnels and excavations with enemy becoming more and more armored. The very ending is not at all what the author expected. Usually there is a bomb to set and a time to escape, or a final BOSS to kill. Not so with Chaser. The author will not wreck the ending for those who need to experience this game.

So, the author will end with this thought. Chaser can appease the average first person shooter. The author is sure there will be those die-hards that will only settle for Half-Life 2 or Doom 3 sophistication. This game will definitely satisfy the novice or occasional FPS gamer.

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"ufopuller reviewed Chaser for the PC..." was posted by ufopuller on Wed, 26 Oct 2005 09:40:59 -0700
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Thu, 29 Sep 2005 19:56:13 -0700 ufopuller reviewed Painkiller for the PC... http://www.gamespot.com/painkiller/user-reviews/155441/platform/pc/ ...and gave it a 9.0!

The action in Painkiller starts immediately. The weapons look like a combination of prehistoric sharp stick launchers to quite sophisticated electrically shocking emitters. To run through a group of demons with the spinning knife blades is immensely satisfying. Blood splatters everywhere. The enemy is relentless. At every turn there are from armies of minute "ankle-biters" to immense demons. The Biker Demons were the authors's all time favorites. Everything has the ability to be damaged by the gamer's weapons. That is, from furniture to simple barrels. Most relinquish gold coins when destroyed, but the gamer has to be quick. The gold coins do not linger long. If one is not quick, enough they will disappear. Collecting gold coins and fighting oncoming enemy does not easily compute. Pick up too many coins, too slowly, and the player is dead meat. The final score card after each episode is a nice touch to keep one on top of the game play. The graphics of this game are unparalleled. It would be very difficult not to just stop game play and admire the Gothic chapels and intricate building design. All in all this is Croteam's Serious Sam played in hell.

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"ufopuller reviewed Painkiller for the PC..." was posted by ufopuller on Thu, 29 Sep 2005 19:56:13 -0700
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Thu, 29 Sep 2005 19:19:50 -0700 ufopuller reviewed Command & Conquer: Renegade for the PC... http://www.gamespot.com/command-and-conquer-renegade/user-reviews/155459/platform/pc/ ...and gave it a 9.2!

The author was very surprised to see any Command and Conquer games in first person shooter. Followers of the usual heads down, strategy, of the other Command and Conquer Series of games gave this game severely bad marks. One would suppose if the gamer is used to a specific format any change would seriously disrupt the following otherwise acquired. The author enjoyed the main character's wit and interaction with the others in his sortie or group. Graphics were particularly well done when turned to the highest setting. This would be an excellent game for the novice FPS who owns an older computer. There are weapons that will do extraordinary damage. Many are mounted on vehicles. There are even tanks battles for the gamer to complete in the game play. The game follows a very logical and believable, but somewhat Sci-Fi story line. Adventure lies from beachheads to the back street of French towns. The author has played this game three times and would highly recommend it as a genuine FPS classic.

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"ufopuller reviewed Command & Conquer: Renegade for the PC..." was posted by ufopuller on Thu, 29 Sep 2005 19:19:50 -0700
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Thu, 22 Sep 2005 19:35:44 -0700 ufopuller reviewed Deus Ex for the PC... http://www.gamespot.com/deus-ex/user-reviews/178513/platform/pc/ ...and gave it a 9.6!

When the author first obtained this game, it was more sophisticated that the at-the-time computer could handle. With a great deal of trepidation, the game was filed on the shelf for future game play. After a year of so, the old computer was replaced, enabling the author to play this game. Total astonishment was the feeling received by initiating the initial sequence of events that set the stage to a multi-faceted gaming. The player can either approach the game from a kill-all, take-all, be-all approach or take a more passive route (supposedly, one could traverse the entire game and ONLY have to kill three individuals)- that would indeed be a challenge. Being a great integration of FPS and RPG this game smacks of System Shock 2. There are a wide range of upgrades for bio-enhancement like being invisible, more strength with melee weapons, or just being able to run faster. Once you pick an up-grade, you are saddled with that for the entire game. So, pick your up-grades well. Weapons range from the mundane shotgun to quite sophisticated long range, scoped, high-powered "weapons of mass destruction". On the other hand, many weapons are non-lethal. The author has played this game at least four times. There are three different ending. Saving the game toward the end would afford one to try each without having to endure the entire game to see an alternative. Even though the game is futuristic in its setting there are many historically correct events and places that J.C. Denton (the main character) deals with. The game deserves a very high rating no matter what.

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"ufopuller reviewed Deus Ex for the PC..." was posted by ufopuller on Thu, 22 Sep 2005 19:35:44 -0700
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Sat, 17 Sep 2005 14:48:49 -0700 ufopuller reviewed Mortyr 2 for the PC... http://www.gamespot.com/mortyr-2/user-reviews/178127/platform/pc/ ...and gave it a 5.2.

The author was basing his decision to purchase this game on the fact that the original Mortyr was an acceptable FPS. This game leaves too much to be desired. The game is by HIP, which the author never heard of to begin with. Having installed the game next was customizing the controls to the way the author plays all PC games. The video had to run at the lowest possible setting or the action was worst than slow motion. However, for some unknown reason, mid-way through the second or third mission, action sped up to an acceptable level regardless of the video setting. Weapons are typical of WWII. However, the use of them varies greatly. No matter where the enemy is shot, it would still take a number of well placed hits to down anyone. Usually, one well placed head shot should do, but it is as though the weaponry is not sighted-in. There are vehicles to travel in and stationary guns to operate. This is surely trial and error as to how to operate these additional goodies found along the way. As an example, helicopters fly, but not up (at least not as far as the author can enable them to traverse) Objectives are not always clear. Vague objectives leave one wandering around the countryside waiting for something to happen (now, is that fun?). If one finally wanders into a position where the enemy is firing, chances are that is the way the game wants the player to go. Saving the game can be done with the F5 key or from the main menu, but it would appear that not all saves are at the position the gamer is actually at. This was quite the steep learning curve (compared to other games). Having recently been hospitalized may have "tilted" the author's opinion of this game. With time off from responsibilities, this was the next new game to occupy the author's time. The game was to fill that niche, but it seems to lack one key ingredient, which is fun. The author was looking for amusement, but did not find it in Mortyr 2.

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"ufopuller reviewed Mortyr 2 for the PC..." was posted by ufopuller on Sat, 17 Sep 2005 14:48:49 -0700
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http://www.gamespot.com/mortyr-2/user-reviews/178127/platform/pc/
Fri, 26 Aug 2005 20:42:51 -0700 ufopuller reviewed Delta Force for the PC... http://www.gamespot.com/delta-force/user-reviews/171281/platform/pc/ ...and gave it a 9.5!

If you like FPS, this has to be part of your collection. The author found this game in a bargain bin at Shopko. It said First Person Shooter and the screen shots always had a weapon showing (real clue that this is truly FPS). There are a number of scenarios (8-10) to a series of campaigns. Therefore, this can turn out to be a lengthy game, until the player finishes all the possible sorties. Weapons range from handguns to hand grenades. Usually there is a secondary weapon, like a light, silenced submachine gun. The terrain varies greatly from snow in the arctic, to the desert, and even a swamp scenario. The game play is exceptional for the cost of the game. Sound is great, mimicking that of the weapons fired. Graphics are reflective of the time (1998). Overall, the author though this was excellent game. Apparently, so did the rest of the gaming community, since there are vast proliferations of sequels to expansion packs. The author thought the most challenging part of this game was - NO SAVE features. If you got to the end and there was one enemy there to kill you, the player started over.

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"ufopuller reviewed Delta Force for the PC..." was posted by ufopuller on Fri, 26 Aug 2005 20:42:51 -0700
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http://www.gamespot.com/delta-force/user-reviews/171281/platform/pc/
Fri, 26 Aug 2005 20:21:42 -0700 ufopuller reviewed Carnivores for the PC... http://www.gamespot.com/carnivores/user-reviews/155460/platform/pc/ ...and gave it a 7.8.

The Carnivores game does come right out of the bargain bin. However, do not let that stop you from enjoying a very challenging game. This game starts the player out with very simple weapons. As ones skills and kills become more proficient, newer weapons that are more powerful are unlocked for use. Start with a souped-up crossbow and end with a scoped high-powered rifle. The player picks the terrain from about five different types. Pick arid to tropical, but always on an island. The prey varies from timid smaller herbivores to T. Rex. The player can pick from helpful camouflage to a de-scenter. The timid, herbivores run quickly if they see or hear you, thus one learns about the sight and hearing capabilities of a range of dinosaurs. If Raptors and T. Rex whiff or see you, the player may become the prey's lunch. Once the animal is killed, the player can decide to take it as a trophy or not. If it is trophy time, a helicopter flies in with what appears to be a pie-like configuration that latches on to the kill and takes it to your trophy room. The player can traverse this square trophy area at the beginning of each new hunt. Each animals, size, weight, and date of kill is on display. This part is cool. Overall, this game is like the Deer Hunter series, except in some circumstances, the prey can consume the hunter.

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"ufopuller reviewed Carnivores for the PC..." was posted by ufopuller on Fri, 26 Aug 2005 20:21:42 -0700
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http://www.gamespot.com/carnivores/user-reviews/155460/platform/pc/
Sun, 21 Aug 2005 23:21:04 -0700 ufopuller reviewed Serious Sam: The Second Encounter for the PC... http://www.gamespot.com/serious-sam-the-second-encounter/user-reviews/155428/platform/pc/ ...and gave it a 9.3!

Serious Same: The Second Encounter. This is the sequel to the ’GameSpot 2001 PC game of the year’. The first game was so good that there had to be a second. It just stands to reason. The fold at Croteam new they had a fast pasted, very intensive FPS following from the start. Game two has a special power-up that looks like a round, black, bomb with a fuse. That a big-time power-up and should be saved until the situation becomes very drastic. Other new weapons include the Raptor 16 mm sniper gun, XOP Flamethrower (continuous napalm), and Bonecracker P-LAH Chainsaw. The demonic critters are basically the same as the first game and they still come in droves. About the time one thinks to rest, BAM, the critters are coming from everywhere again. The game is serious carnage, serious mayhem, and serious destructive forces on the gamers’ part. As in the first game the graphics far out do those of more popular and more expensive games of the time. The white tee shirt, blue jeans, and red tennis shoes of the main character take a hero figure to a new level. Overall, if you like VERY fast pasted killing at the FPS level, this is your game series.

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"ufopuller reviewed Serious Sam: The Second Encounter for the PC..." was posted by ufopuller on Sun, 21 Aug 2005 23:21:04 -0700
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Sun, 21 Aug 2005 23:15:01 -0700 ufopuller reviewed Serious Sam: The First Encounter for the PC... http://www.gamespot.com/serious-sam-the-first-encounter/user-reviews/155429/platform/pc/ ...and gave it a 9.5!

Serious Sam from Croteam. This game was awarded the PC game of the year by GameSpot for 2001. If you like FPS at a killing rate easily above 750 ’ 1000 demonic critter per half hour this is your game series. Serous Sam has a voice much like Arnold Schwarzenegger (very commanding). The first Serious Sam the author found in a bargain bin for $4.99, making it definitely a good game for the money. Everywhere you go and every time you turn around you are surrounded by charging bull-like creatures to skeletons. The enemy is relentless. The range of horrific demons varies much and few are found in any other series. Weapons from the duel pistols to a cannon than shots what looks likes bowling balls that explode. The graphics and scenery are incomparable. Beautiful sunsets on ancient society ruins fill the screen. Power-ups abound everywhere. Cruising through this game was one of the most significant gaming adventures in the author’s FPS career. Since purchased the author has played the game five times. After a while it does not take long to traverse the game, since one knows what to expect. Overall, the author gives it high marks for graphics, excitement, and just plain fun at shooting oncoming enemy.

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"ufopuller reviewed Serious Sam: The First Encounter for the PC..." was posted by ufopuller on Sun, 21 Aug 2005 23:15:01 -0700
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http://www.gamespot.com/serious-sam-the-first-encounter/user-reviews/155429/platform/pc/
Sun, 21 Aug 2005 23:06:10 -0700 ufopuller reviewed XIII for the PC... http://www.gamespot.com/xiii/user-reviews/145157/platform/pc/ ...and gave it a 7.9.

This FPS game can be describes as, ’Award-Winning Conspiracy Thriller with Graphic-Novel Style!’ Much like the Max Payne games, this adventure takes on a script right from a paperback novel or better yet a comic book. In fact many of the shots by 13 are in slow motion and captured much like a comic book would portray them. The voice-over by David Duchovny (playing 13) from X-files added a nice familiar touch to the comic book-like adventure. Agent 13 starts out on a beach with no weapons and no memory the game-play continues as his memory returns and skills come back to him. It should be realized by the player that the graphics are meant to be comic strip in nature. Not near perfect animation, but good art work, meant to accompany a story such as this one. Overall, the game is extensive, with four discs to load. It is interesting FPS game-play by UbiSoft and deserves high rating. The author is waiting for the sequel.

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"ufopuller reviewed XIII for the PC..." was posted by ufopuller on Sun, 21 Aug 2005 23:06:10 -0700
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http://www.gamespot.com/xiii/user-reviews/145157/platform/pc/