NishGuy's GameSpot Friend's Reviews NishGuy's GameSpot Friend's Reviews NishGuy's GameSpot Friend's Reviews en-us Copyright (c)1995-2013 CBS Interactive. All rights reserved. http://www.gamespot.com 20 Thu, 20 Jun 2013 00:50:38 -0700 GameSpot NishGuy's GameSpot Friend's Reviews http://img.gamespot.com/gamespot/shared/promos/misc/gs_logo.gif http://www.gamespot.com 135 40 Fri, 09 Nov 2012 01:41:29 -0800 toddx77 reviewed Catherine for the PlayStation 3... http://www.gamespot.com/catherine/user-reviews/802834/platform/ps3/ ...and gave it a 10.0!!!

This game is amazing, seriously, if you have not played it yet then you need too.


In a nut shell the game is about a man named Vincent who is dating a girl named Katherine. The two have been together for while and you can easily tell they are in that part of the relationship where they have lost their spark. Yes they love each other, but Vincent is at the point where he will stay out late with his friends, Katherine nags him about everything, they do not see each other as much, and when they do see each other it feels more like a routine. Then one night he meets a girl 10 years younger than him named Catherine and ends up sleeping with her. She falls in love with him and will not leave him alone. Vincent must decide if he wants Katherine or Catherine while having to do a strange task at night.


The game play basically goes like: cut scene during the day with Katherine, Catherine, or someone else, then at a pizza restaurant with Vincent and his friends, then finally the puzzles when you go to sleep. When at the pizza place you can talk to your friends, talk to other people there, play arcade games, and the most important part, send text messages. You will get messages from both Katherine and Catherine with your choice to respond to one, both, or none. You can be nice to one and mean to the other, nice to both, mean to both, or ignore both. What you say in you text also reflects on a morality meter which determines how the games story plays out and what ending you get. The puzzles at night are the main game play part and they are difficult. You have to climb blocks and hurry because each layer is slowly falling. Once you reach the top you ring a bell and get to a safe zone. Here you can save, buy stuff, and talk to other sheep. When you are ready to move on you go into a confessional and answer a question about love and relationships. Your answers affect your morality meter too and if you are online you get to see a pie graph of what other players choose too. The last stage of each night is a boss puzzle where you have to climb the puzzle while avoiding a bosses attacks.


The reason I love this game so much and gave it a perfect score is because of its challenge. Think of it as a sexy version of Demon Souls or Dark Souls. The difficulty is high, but that just makes finishing each puzzle all the more rewarding. I can't tell you have many times I had died while playing this game, but it never bothered me. Sure sometimes you die for a stupid reason because of the camera, but you get over it and keep trying . Also there are check points in each puzzle and usually and extra life after many of them. So if you die you can just keep getting that life back. I had close to 100 extra lives by the time I finished the game. There will be times when you keep dying over and over again, but once you finally finish that stage it will be all the more rewarding. If the puzzles were easier than it just wouldn't feel the same each time you finished one. The challenge is also great because of the way the story is. You really start to care for Vincent and want him to succeed, he becomes a character you really care about. If you are the kind of person who doesn't really like sex in games are feels the game might be too dirty it is not. Some of the scenes of Vincent and Catherine are a bit intimate, but nothing like in The Witcher 2. Yes the game is about love and relationships, but it is not going to be like the American Pie or any movie like that.

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"toddx77 reviewed Catherine for the PlayStation 3..." was posted by toddx77 on Fri, 09 Nov 2012 01:41:29 -0800
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Fri, 09 Nov 2012 01:37:49 -0800 toddx77 reviewed Assassin's Creed II for the PC... http://www.gamespot.com/assassins-creed-ii/user-reviews/802833/platform/pc/ ...and gave it a 9.5!

*Warning contains spoilers from Assassins Creed 1.


I am going to try and keep this a little vague as I did with the review for the first game as to not spoil to much of it for you. So in the second game Desmond is now living the memory of his ancestor from the renaissance, Ezio. The game play is pretty much the same as the first game with a few changes. There are more places to explore this time around and more side things you can do as well. For example you can renovate the villa and parts of the town it is in to get more money. There are new weapons you can have as well and you can also buy armor to add and change your look. Your armor can get broken so at times you will have to go to a blacksmith if you want to fix it. Also health and memory synchronization are not one in the same as they were in the first game. Not a big deal though as you can carry medicine in your inventory to heal you and there are always doctors around that can heal you. The style of game play is a little different this time. It is not like the first game where you basically had to do 2 tasks before getting your assassination target and so on. Also there is less time playing as Desmond. I kind of liked how in the first game you got to control Desmond and get some dialogue in between memories about what was going on. In this game you only get to play as him 3 times, but there is conversations with the people running the animus while you are playing.


The games story is about Ezio and his rise as an Assassin. I won't really go into the details because I don't want to spoil anything, but the assassinations this time around are more personal. Unlike the first game where Altair's master told you that you were killing people to protect and help mankind and then later find out about the Eden apple, this game doesn't get to that until more of the end. The games story is about Ezio trying to get revenge for something that has happened. The Eden apple is brought up and in the game as well as the whole part about the Pieces of Eden from the first game as well. You do assassinate more people in this game, but it is more on a corruption level if that makes sense. The game takes place over the course of 20 years as Ezio tries to set things right and kills people to stop the corruption in the different cities. Your orders are not given to you from just one person like in the first game, but rather many different people. In a way think of Ezio as Batman, but a bit more secretive. By the end of the game all of the different people who were giving you orders and some plot points from the first game come together . Also the second story I mentioned going on back in my review of the first game not only gets more clarity, but it is bigger than you think and you learn there is more to this series than previously thought. Also this game has the greatest use of credits I have ever seen. I won't say anymore, but it makes the ending even better.

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"toddx77 reviewed Assassin's Creed II for the PC..." was posted by toddx77 on Fri, 09 Nov 2012 01:37:49 -0800
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Fri, 09 Nov 2012 01:32:07 -0800 toddx77 reviewed Assassin's Creed: Director's Cut Edition for the PC... http://www.gamespot.com/assassins-creed-directors-cut-edition/user-reviews/802832/platform/pc/ ...and gave it a 9.5!

I have made this review a little vague as to try and not spoil too much of the story.


I am rather late to the party and do I feel stupid. When I first got an Xbox 360 back in 2009 I bought it from my friend who basically got it for free on Amazon and it was around 9 pm so I couldn't go buy a game. He had many 360 games so I borrowed Assassins Creed from him. I played only a few minutes of it and was put off by the controls. I wanted to give the game another shot so I bought it during a steam sale back in 2011. Again only played a few minutes because the controls seemed too difficult to remember. Finally a few weeks ago I decided to try for a 3rd time and played a little bit longer. I learned the controls were not at all as difficult as I once thought and my ignorance kept me from playing a great game all these years.


The game is rather simple which is not a bad thing. The basic story is about a guy named Desmond who ancestors were assassins and he is at a company called Abstergo Industries and they have him in a machine called the Animus. While he is hooked up to the Animus we get to play as Altair who is an Assassin and one of Desmonds ancestors. The scientist in charge of the Animus tells Desmond they need to know about something that was locked away in Altair's memory because the fate of the world depends on it. Once you get passed the opening part of the game and the story is set up you learn that there are men throughout the 3 holy cities that are a threat. The game is basically go to one of these cities, go to the Assassins bureau and talk to the person there, find a way point to synchronize with, do a minimum of 2 tasks ranging from assassinations, pick pocketing, interrogations, etc, at any point after doing 2 go back to the bureau and receive your target, kill him, run back to the bureau, return to your master. The game play is mostly combat, climbing, and stealth. The combat is fun and allows you to doge and counter attacks. Your list of weapons includes a sword, dagger, throwing knives, and hidden blade. Running around and climbing on stuff is also fun and works great. The stealth is fun and required for some mission, but it doesn't go as far as say Metal Gear Solid. It all sounds rather simple but the game play is fun, the graphics are amazing, and there are many side things you can do. The game has 2 stories to it. The first is the main story that involves Altair. It is nothing special, basically an Assassin doing what he is told to better help mankind which is all I will say for now. The second is the overall story about Desmond, the Assassin brotherhood, and something else which I won't say to avoid spoilers. It is kind of like Resident Evil all the way until 5. Each game had its own story but then there was the overall story of what Wesker, Umbrella, and/or The Agency had planned in the long run. The first game doesn't go into the second story too much, but it is there and it is noticeable. So if you are looking for a game that has simple yet great game play, amazing graphics, a nice story, and a bigger story unfolding in the background then Assassins Creed is a must play.

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"toddx77 reviewed Assassin's Creed: Director's Cut Edition for the PC..." was posted by toddx77 on Fri, 09 Nov 2012 01:32:07 -0800
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Wed, 24 Oct 2012 04:00:57 -0700 toddx77 reviewed Resident Evil: Operation Raccoon City for the PC... http://www.gamespot.com/resident-evil-operation-raccoon-city/user-reviews/801890/platform/pc/ ...and gave it a 4.0.

Back in 1999 for my 12th birthday I got Resident Evil 2 and not only did it become one of my most favorite games ever, but I played through the game multiple times. I had beaten both Leon's and Claire's scenario A and B many times. I loved Claire so naturally I played as her more lol. I also played through 4th survivor a few times and was able to beat Tofu's campaign once. So when Operation Raccoon City was announced not only was I excited because a new Resident Evil game taking place in Raccoon City with zombies was being released, but it had characters from Resident Evil 2 in it. Claire hadn't been in a main game since Code Veronica, Sherry hadn't been in a main game since her only appearance in 2, and from the trailers we would be seeing part of 2's story told again. I couldn't wait, this was basically the closest thing to a Resident Evil 2 remake there was. Sadly I got my hopes up too much.



As you probably know this game isn't canon with 2, it is a "What if" and was advertised as such. However the advertisements gave off the feeling that 1: the game would take place during Leon and Claire's campaigns and 2: you could choose not to kill Leon and keep the story canon. True but not like how I thought. The game starts out with the USS and HUNK heading to steal the G-Virus from Berkin. Right from the start the game messes with the canon. HUNK is with the USS all the way to Berkins lab, the USS is standing right outside when he goes in which if you played RE2 you know that already changes things. When comparing the rest of the game to 2 it is the same. The Umbrella lab looks cool in better graphics and some ares from RE 2 you revisit but most of the lab is new and you go to parts that didn't seem to be there in RE2. There are some other things that are different from RE 2 but I want to avoid spoilers. Once you get to the city it is standard zombie shooting and the story of the USS moves along like normal. I kept wondering when Claire and Leon were going to show up and they do, for the last campaign. Not only is the game short, but the whole "Kill Leon" plot and taking place during Resident Evil 2 doesn't happen until the last campaign. So for the last 4 stages you are trying to find and kill Leon. Now without giving spoilers away Leon's interactions with the USS don't match up with the story of RE 2. Finally when you get to the final battle at the end with Leon and Claire nothing similar like that or the place where the battle took place was ever in RE 2 and when you get the choice to kill or let Leon live the battle is stupid and the ending feels generic and pointless no matter which ending you get because its a non canon spin off.




Game play wise PC controls could have been better. They are not as smooth as you would think and sometimes shooting can be a bit annoying. Also there is no inventory. You can hold 1 big gun like a machine or shot gun, a hand gun, 1 aid spray, grenades, and anti viral spray. Each gun you equip or pick up gives you around 120 ammo for big guns and 90 for hand guns. You can't hold extra ammo so if you want more you either need to take it from a gun of a dead spec ops agent, pick up a dead guys gun, or pick up ammo from ammo boxes you find lying around. The limited ammo isn't too bad but when fighting many zombies or spec ops agents it can be difficult and annoying.





Overall I would only recommend this game is you love RE 2 and or Leon or Claire. Even then I wouldn't pay more than $10 if your a hardcore RE 2 fan. If you just love RE then I would pay more than $7 for this and if you just want a co op zombie shooter than either pay no more than $5 or just skip it. So wait for a steam sale, gamestop to lower the price, or try ebay because if you take this trip back to Raccoon City you will just hope Umbrella blows it up quicker.

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"toddx77 reviewed Resident Evil: Operation Raccoon City for the PC..." was posted by toddx77 on Wed, 24 Oct 2012 04:00:57 -0700
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Thu, 23 Feb 2012 14:23:15 -0800 kylts reviewed Icewind Dale for the PC... http://www.gamespot.com/icewind-dale/user-reviews/788419/platform/pc/ ...and gave it a 8.0.

Icewind Dale, like Baldur's Gate I and II, is based in the Forgotten Realms fantasy world and uses the Advanced Dungeons & Dragons (AD&D) rules to dictate the action. The story takes place in the frozen northland of the Spine of the World Mountains where the region is under threat from evils unknown.

To thwart said evil, your small band of up to six adventurers must negotiate hardship and battle to save the land from the ravages of dark forces.Where the Baldur's Gate games had complex plot lines, Icewind Dale follows a fairly linear story that's easily solved by just ploughing in.

There are a few minor sub-plots to be skipped through but, in general, one encounter leads naturally to the next. If you're looking for puzzles and entertaining characters and dialogue you'll be disappointed. Icewind Dale is all about hack and slash: get into the dungeon, sort out the monsters, brief conversation with the chief nasty (so it can reveal just enough for you to foil its evil plans), take it out and on to the next battle - not in the least bit cerebral but good stuff all the same.

Despite this, there is a lot of experience on offer, and even low-level characters will develop quickly - after all, the game is about accumulating experience to make your characters more powerful so that they can face tougher and more interesting enemies. There is an experience cap, but even after playing the whole game right through we got nowhere near it.

The game takes you through a wide range of different terrains, each beautifully constructed, and the environmental sounds along with the background music have been created to lend a convincing atmosphere. For example, the pace of the music quickens as you enter battle.

The designs of individual monsters have also received a lot of care and attention, from the sound of their dramatic death throes to their scale in relation to normal human size. If you come across one of the rather impressive giants then you'll be in no doubt about what you're facing.

The strength of the story line doesn't compare very favourably with the Baldur's Gate games, but there is still more than enough to keep you going. Any player worth their salt should be able complete the whole thing in around six weeks, compared with around three months for Baldur's Gate - depending on how much of your life you devote, of course.

Overall, if this is your first venture into the role-playing genre, then it's not a bad place to start, despite the relative flimsiness of the plot. If you played and enjoyed Baldur's Gate then you should invest in this one too, if for no other reason than to keep you going until the Baldur's Gate II expansion ships.

Dale may have its faults, but it is still a thoroughly enjoyable romp and, unlike the `Baldur's Gate games, you should find that you will be able to walk away from this one without having to finish 'just this last bit' - and let's face it, that's probably not a bad thing for those people who value their social lives.

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"kylts reviewed Icewind Dale for the PC..." was posted by kylts on Thu, 23 Feb 2012 14:23:15 -0800
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Sun, 19 Feb 2012 14:54:44 -0800 kylts reviewed Ultima VII: The Black Gate for the PC... http://www.gamespot.com/ultima-vii-the-black-gate/user-reviews/788154/platform/pc/ ...and gave it a 10.0!!!

Ultima VII is, quite simply, the best computer role-playing game ever created. It is not without its minor flaws, but all things considered, it is still something that should always serve as a guidance. Let me put it this way: If you are designing a new CRPG, and don't steal something from the Ultima Series From 1st person views, Keyboard Shortcuts Music which changes on the situation, Morality systems Even Voice acting...your going to make a not so good game...

The plot is unusual. Of course, there is this big bad evil thing (The Guardian) that needs to be flattened, but most of the plot deals with this new, strange cult that has sprung up.
But my only gripe is when the game begins you know who the bad guys are and of course you have to play through the whole story like a dumbass doing jobs for the evil cult when the gamer knows from the start that these people are freakin' evil.

Aside from that the storytelling Is what sets It apart from other games and It's suprisingly simple here's an equation to explain it all!
Setup - Characters - Conversations + Quests = Awesomemness!

Here we have a rather interesting look at groupthinking and collectivism. The minor bits of plot have everything for every gamer taste: Romance and true love, swordfights, dragons, gruesome murder mysteries, bananas, pirates, gambling, bread baking, mining, crossing the high seas, ghosts, geeks, humor in various forms, mysterious artifacts, Kilrathi Starships and flying carpets!... the list goes on and on.

The game is extremely free-formed, which is a good thing. The player is free to explore every place in the world. The main plot doesn't really ask you to hurry to do anything special - except at the very end. The game world is beautiful. Even if the game is very old by now, the graphics are still rather amazing. The world also feels alive - animals going from bush to bush, monsters leaping around the dangerous places, and townsfolk scurrying around doing their usual daily things.

There are some small problems - most are fortunately fixed in Exult, the fan-made game engine rewrite. Installing the original game on modern computer is almost impossible, and it was tricky even on the era's computers.

I remember to even get this game to work I had to take an Update that took 2 days to complete and a New Graphics & sound card. And Even then it was Close to impossible to get it work Smoothly.

Also, the user interface is pretty challenging at times - Exult has some some very helpful hotkeys. It's sometimes pretty difficult to get hints on what to do next, but fortunately, there are no completely illogical puzzles.

It is one of the few games that truly fits the definition of Epic Adventure. It is a game that needs to be experienced - all other games seem quite pale in comparison.

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"kylts reviewed Ultima VII: The Black Gate for the PC..." was posted by kylts on Sun, 19 Feb 2012 14:54:44 -0800
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Sat, 18 Feb 2012 13:53:34 -0800 kylts reviewed Baldur's Gate II: Shadows of Amn for the PC... http://www.gamespot.com/baldurs-gate-ii-shadows-of-amn/user-reviews/788045/platform/pc/ ...and gave it a 9.5!

I once read that there are three kinds of gamers; the patient, the persistent and the in-betweens. This game is the wet dream of any dedicated and patient player, as well as being the most enjoyable Infinity Engine game, next to the more story-oriented Planescape: Torment and the original Baldur's Gate.
Baldur's Gate 2 - Shadows of Amn is an incredible game. With its amazing and ambitious storyline, a huge and believable world, countless intriguing subplots and quests, memorable characters, deadly enemies (beholders, drows, mindflayers, werewolves, vampires, dragons...) and devastating weapons, it is almost impossibly good.

After the events of the first game (which was great, but Shadows of Amn is much better), the hero and some friends - his sister Imoen, female druid Jaheira and lovably dumb berserker Minsc - are captured by enigmatic wizard Irenicus. After escaping his dungeon, they find themselves in the city of Ankhatla and become involved in an increasingly complex plot which will make them travel around a world of fantastic depth.

Among the astounding number of quests that you can face while hunting for Irenicus and trying to discover what he is up to, you will have, for example, to visit an underground city of Dark Elves, to face the vampires that are slaughtering the citizens of Ankhatla, to free a companion from the prison of Spellhold, to stop a serial murderer ...To savour everything that the game has to offer, you will have to play it for months.

There is a remarkable number of characters that can join your party, each one with a well developed personality. The interactions between the characters are one of the game's biggest assets. Not only the main character develops different relationships with his various comrades (and it's even possible to start a love story with some of them); the secondary characters also interact between them, in interesting, humorous ways.

The writing is brilliant. The memorable dialogues are epic and dramatic (but also funny in the comic scenes) and the voice acting is top-notch.

Customizing the main character has never been so much fun. There are so many possible classes but also sub-classes (like assassin, bounty hunter, beastmaster, undead hunter...) that the "replay" factor of the game is incredibly high, as you are tempted so prove them all ! Depending on the class you choose, during the game you will also get a stronghold (a castle for the warrior, a temple for the cleric...), which will give you a base and become a source of money and of special quests.

The freedom of action is total. You can be a loyal, brave hero or a backstabbing, murderous scumbag, and everything in between. And your character will grow more and more powerful, to the point of becoming absolutely devastating. This game is absolute perfection; years have passed, and no other RPG has surpassed its depth.
Try reading some negative reviews about it. Most of them will tell you that the story is bad or rant about how the game is too difficult or complex for them. The latter two traits are integral to why the game succeeds: it does not hold your hand and offers a zillion things to do along with quests, romances and dialog trees. It's always challenging and tough, but there is a way around everything! To get through this game on Core Rules difficulty or above requires thinking, planning and tactics. You are required to get the most out of your equipment and spells, and this alone makes the game too hard for those who call themselves RPGers these days, used to breezing through console rpgs by mashing the X button. Once you understand how the system works, which may take days of trying and failing, the challenge comes down to two things: planning ahead and quicksaving/reloading until you win a battle.

It's beyond me how the story could be considered poor: unlike Morrowind, which is perhaps the most open-ended and expansive CRPG, it has a cohesive storyline that runs as an undercurrent through all the sub-quests. The main thing about the game is that it isn't an interactive movie or a Final Fantasy game where everything is laid out for you to play in sequence. That's not how it works. The plot of Baldur's Gate 2 isn't about saving Imoen or stopping Irenicus, it is a multitude of different stories and plot lines that are there to add the immersing experience of the world. With this game, I've seen a lot of people just speed-click through all the dialog of the sub-quests and then complain that the story isn't interesting.

It just doesn't compute. Yeah, you show me another game that offers four or five different dialog choices in conversations with an insignificant NPC, significant story branches based on what you do, all the while leaving you free to do whatever you want, make your own character and bring along the ones you want.

The game-developers obviously realized the importance of sound and ambiance: each place is armed to the teeth with unique ambiance like merchants shouting in the streets or prostitutes peddling their bodies. This works in conjunction with Michael Hoenig's excellent score, which triggers two-minute snippets from time to time (so you don't get sick of the music), along with bombastic brass during the battles. Anyone who's ever heard some of his work on other movies or TV-series should know that Baldur's Gate 1 & 2 are basically the pinnacle of his career as a media composer. It's like he was born to do it. Speaking as someone who's heavily into classical music and knowledgeable in music theory, the music in this game is really, really, really good. Wherever you are, whatever you do, the piece that is playing always fits the on-screen action perfectly.

Even if the graphics may be a bit dated by today's standards, Baldur's Gate 2 stands at the zenith of Bioware's achievements in CRPGs. They managed to make a game with an enormous depth that still managed to be interesting as a narrative storyline. It offered you massive freedom to do as you pleased, but managed to avoid player apathy and disinterest. Seeing what passes for RPGs today (linear affairs with minimal depth and dialog), we may never see another game like it.

Get the full article at GameSpot


"kylts reviewed Baldur's Gate II: Shadows of Amn for the PC..." was posted by kylts on Sat, 18 Feb 2012 13:53:34 -0800
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Fri, 17 Feb 2012 20:59:35 -0800 kylts reviewed Planescape: Torment for the PC... http://www.gamespot.com/planescape-torment/user-reviews/787991/platform/pc/ ...and gave it a 9.5!

This game is nothing short of a work of art, plane and Sigil.

Torment is set within the wonderfully unique Planescape setting for (A)D&D, one of the most original roleplaying settings to ever be created. Put simply, the "normal" world, real and standard D&D, is called the Prime Material Plane... And Planescape is a long walk away from the nearest Tolkien-ish elf or dwarf. The Inner Planes are infinities of pure elemental power, of the four basic elements of alchemy, along with life and death energy, and how these all mix. The Outer Planes are the infinities created and shaped by belief -- heavens and hells of all kinds, related to the various "alignments" of good, evil, law, and chaos; and all home to the gods of any pantheon you could name, as well.

This is quite a backdrop to place the events surrounding a single human, but the game does it excellently. Torment is mostly (mainly because this is where you'll be building up a lot of early levels and getting used to the game and quests) set in Sigil, a curious city built in the center of a ring, floating above an infinitely tall Spire at the center of all the multiverse (maybe). Sigil can only be reached through magic portals, and these portals can be found in almost any bound space (like a doorway), and can be used as long as someone has the proper key (an item, a thought, a song they're singing at the time, a gesture, etc). These portals go *every*where.

Now, the actual story... Waking up, with no memory of who he is, the Nameless One finds himself in the Mortuary of Sigil, surrounded by zombies and a very strange skull -- which flies around about 5 and a half feet up, has eyes, and a wit sharper than a magic sword. The game just flows from there, into a tale of self-discovery and the most compelling objective I've seen in an RPG, so counter to what one does in most: the Nameless One wants to find a way to die. His mortality has been taken away, and while this gives him a phenomenal healing rate and some strange powers -- as well as great potential for incredible power in more "traditional" areas such as warcraft, thievery, or wizardry -- it is a curse in disguise as he loses his memories and will eventually lose his mind totally every time he takes wounds enough to kill anyone else of similar skill (read: level and hit points).

The best part of the story is learning it for yourself, but it's not spoiling anything to relate the matter of the Nameless One's immortality and healing speed, or similar. The writing itself is some of the best I have seen, and make it an extremely compelling story unfolded through all the dialog and related writing. Unique items and spells are full of history in their descriptions, and just getting some of these unique spells provides an opportunity to experience the skilled writing, and helps so much to make one of the characters a very real figure.

Ah, yes, the characters. There are a number of companions you may eventually gain, though you are limited to a total of six members in your party. Morte is the skull already mentioned, and he is perhaps the most interesting character (after the Nameless One, of course). Talk long with him every time something related to him happens in the game, and you will learn of the depth of the character. Dak'kon is a githzerai, a member of a race once descended from humans but now much different. His story is very nearly as deep as Morte's, and has direct consequences on his strength in combat, through his blade. Annah is a young tiefling woman, strong-willed and valuable, related somewhere in her family history to the tanar'ri -- demons. While her story is not as important, it provides some very human depth to the Nameless One and the overall tale. Ignus is a mad mage who wields fire like anyone else might use a dagger. His story is far from essential, but it is another interesting facet of the Nameless One's history (it seems everything in this game ties into the Nameless One's history, somehow). Fall-From-Grace is a succubus, a demonic temptress who has turned away from evil and chaos. Instead, she wields the healing magics of the priests. For the story, she is not as important as others, though just the quirk of her nature is interesting. Nordom has to be the most unique character of all. "Backwards modron > Nordom" he states as soon as Morte makes a sarcastic observation. Some explanation is in order: a modron is a semi-robotic creature of pure law from the regulated clockwork plane of Mechanus. Nordom, being a backwards modron, is a rogue, a modron who has been infected by chaos and made into an individual. He and Grace are perhaps the only ones not already tied up in the Nameless One's past. Finally, the last character you may add is Vhailor. Strange, to say the least, Vhailor is a suit of armor inhabited by an undead spirit devoted to Law and Justice. His story is important almost solely for the ending -- but that's all I'll say.

The final act to Torment is excellent. The story is revealed finally, but not too much -- the authors knew where to stop before ruining it. There are a number of different ways to end the game, with some varying amounts of satisfaction depending on how much you liked the other characters.

A beautiful game. I'm on my third or fourth time through it, and I still love it and am still finding new things.

Get the full article at GameSpot


"kylts reviewed Planescape: Torment for the PC..." was posted by kylts on Fri, 17 Feb 2012 20:59:35 -0800
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Fri, 23 Dec 2011 10:57:41 -0800 kylts reviewed Doom 3 for the PC... http://www.gamespot.com/doom-3/user-reviews/784050/platform/pc/ ...and gave it a 4.5.

Doom 3 was one of those games i never expected to see on shelves like Duke Nukem: forever, Too Human, or StarCraft: 2
Those games that are stuck in a Purgatory of delays and revisions since developers want their game to be on the bleeding edge of gaming technology.

The system requirements for Doom 3 are steep, And i know not everyone has the means to afford a high tech Ninja assassin computer to play the game at its full extra-crispy high-res barf-fest, and not to mention the game's price tag even to today it's still is pretty expensive for buying a dull and boring game.
And you can save £15 by having an annoying sibling to have him throw a burlap sack over your head so you can't see where he's coming and beat you up with a baseball bat from varying angles, The important part is that burlap sack just put that sack over your head and spin around for 5 minutes and try to walk around your house falling down the stairs and having a baseball bat in the ribs ...Yeah!...That's Doom 3 Folks!.

This Game isn't Doom...i can already hear the fan-boys bashing away on their keyboards, "How Kan U nt Liek Doom 3? Dewd U r 94y!!!!"
Well It doesn't break my heart one bit see if you like the game so much for the better because that means you can keep playing this piece of crap and you can leave me alone.

Doom 3 is so disappointing on so many levels its hard to start off. The multi-player is a total and utter joke despite it being the most talked about thing about it, There's nothing new, exciting, and nothing innovative in the least, the only modes it has are the norm, Deathmatch, Team Deathmatch
and tournament Deathmatch (which is only one-on-one Deathmatch while other people wait in a queue playing with themselves and getting bored)

It's just nothing you'll actually seek out people to play, Not when they're games that have better multi-player games like Counterstrike, Unreal tournament, Battlefield 3 and 1942, and about a dozen more games that actually bothered to make their multi-player interesting.

But why isn't it Doom you say? Well...simple...This game sucks. I'm actually willing to bet that you'll have more fun being inside that burlap sack falling down stairs and having a baseball bat bring clonked in the kidneys.
Because then you can actually have revenge on the person causing the pain to you.
Doom 3 is a "survival horror" game down to its very core
the horror in this game is nothing but jump scares, flickering the lights on and off and mutants screaming like banshees.
This game is riddled with narrow, claustrophobic tunnels, small rooms and enemies that prefer to spawn behind you and kick your ass. It's more like Dead space or Resident evil
considering its obsession with horror elements and zombies marching about. But I'm being hard on those games at at least in those games you could actually see!

I'm told that Doom 3 is a beautiful game, with astounding graphics and jaw-dropping visuals, That probably true,When you can SEE it. which is NEVER, By far this is Doom3's biggest issue is the absolute,choking unbearable.turn-the-gamma-up-on-your-monitor-until-your-eyes-melt-and-your-face-shrivels-from-radiation sickness.
You simply can't understand how dark this game is you could put your head up a cow's A*s and you could see better...it probably wouldn't stink as bad.

The Entire of this game is shrouded in black and inky darkness in order to reinforce it's Oooky Spooky horror aspect of it all. You can never see what's in front of you or behind you or in any direction. Worst of all you can never see what's hitting you.

OH...But you given a flashlight bet the developers thought they were clever giving you that one pittance. Because you'll basically have to carry that flashlight all the damn time just to see where you are going.
Then you'll see a monster. Fumble your gun and find yourself unable to see again.
Then you'll get your pathetic guns out and shoot roughly in the direction the monster is at emptying magazine after magazine until you think it's dead...Hear i'll give you a short story of it...

"Dammit the lights went out again...Ok flashlight..."

*CLUNK!*

"What was that!?"

"AGH!... somethings biting my ass!-No I don't want to hit him with the flashlight! Switch back to gun!"

*Pew Pew" (crappy pistol sound)

"AGH! my ass again I can't see! Stupid Flashlight! Stupid!"

That's the game for 13 hours.

Even as a survival horror game, Doom3 strikes a sour note of not being very scary. the darkness is more irritating than scary. reminding me of why i got tired of the new silent hill games and dead space. I hot fed up with being forced to go into another pitch black room and shooting the darkness. The sound design is good but the monsters sound the same the guns sound like BB guns, Doom3 fails to set an atmosphere of horror but succeeds at being scary for a whole 10 minutes until you realize that it has nothing more to offer then just throwing monsters at you and flickering the lights on and off.

The game copies "System shock" of having Audio logs and having barely any ammo anywhere. and finding security codes that open the lockers.

but even this is poorly designed because every-time you see one of these lockers,The PDA containing the code is the same in the exact same room. There's just no point at all so your forced to listen to idiots moan and Groan about how their meanie of a boss whinging about how they're about to die. or most of the tie have star trek techno-babble talking about technology we have no idea about...I don't care! you'll get bored listening to these logs constantly that you'll get into a fire fight with the darkness to try and drown out the boring log being played.

You play as an nameless idiot who lacks the power of speech and simply walks around nodding at people or killing them. Your avatar is apparently a body builder who is big and fleshy with dark hair, with biceps the size of hulk hogan's and a square jawed face.
So Hulk hogan is the last hope of humanity everyone just calls you "Marine" i imagine his last name is something like Joe Kickass or Beefy Bigload. You're here at this martian colony to investigate the general ripoff to the opening of half-life You walk around looking dopey nodding at people and click on people who say foreshadowy things you then collect your weapons. what i found funny was that once I'd collected my sidearm. I could wander happily about the base shooting people through the brain without being scolded once throughout the whole game.
You then meet a scientist during your wanderings this stupid silly Chinese guy who flails around and losing bowel control every time he sees you. i didn't talk to him that much because i shot him in the face like i did to everyone in this game.
It's the most convenient time is all Hell to break lose. weird runes appear, skulls fly around and (Of course) The lights switch on and off.
And zombies appear to attack you.

The rest of the game is the same, wearying drudgey that forms the staple of every other FPS that preceded it. Wander around, flip switches, get keys and the odd jumping puzzle. I was promised a great game here and all i got was a vissualy awesome headache of a game, which ceases to be a vissualy awesome because i can't see it!, The wepons are mundane and unimpressive, unbalanced and unremarkable.

All you need to know is that the new gun you have is better than the last one you got.

The controls are simplistic and biase. Leaving you to do anything other then move forward, jump and crouch.

The plot is pointless, doubly since your character is Biff from back to the future, anonymous mute dork, the whole game just feels like a shameless System Shock Rip-off


There's no horror in this game; it's all based on one cheap scare; since the game fails to set any kind of horrific atmosphere cheap scares are the lowest form of horror,
Because they don't work more than once, And they don't work here. You can always tell a bad horror movie because of it's over reliance on the cheap scare, simply put, a cheap is when something leaps out in front of a character accompanied by a shrieking orchestral string that makes up jump.

Yes...They are indeed scary, in that the same way that walking into a room and having someone kick you in the nuts is scary. But. to continue the example, such scares get old very quickly and almost never work when done more than a few time.

After a while, you just want to hit the game back and wring the money you wasted back out of its neck.if it had one.
We're talking like 20 hours of gameplay based entirerly on the worst kind of jump scare; the UNFAIR jumpscare




~Pros~
Has an OK soundtrack.

~Cons~
Not scary
Crappy Multi-player
Dull story
Copies of better games
Has no atmosphere
IT'S TOO DAMN DARK!!

Get the full article at GameSpot


"kylts reviewed Doom 3 for the PC..." was posted by kylts on Fri, 23 Dec 2011 10:57:41 -0800
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Thu, 22 Dec 2011 02:07:27 -0800 toddx77 reviewed Star Wars: The Old Republic for the PC... http://www.gamespot.com/star-wars-the-old-republic/user-reviews/783901/platform/pc/ ...and gave it a 9.5!

I have played a lot of MMORPG's since 2004: Final Fantasy XI, Final Fantasy XIV, World of Warcraft, City of Heroes, DC Universe Online, and Rift. My first MMO was Final Fantasy XI and I loved it. I loved how amazing the story was, how passionate the music was, how big the world was, how beautiful the graphics were, and the great community of players. I feel in love with it the game the moment I started playing and it became my favorite Final Fantasy. The only thing I didn't like about it was you needed a group to do almost anything past level 10. Sure some missions or quests could be done with 2 or 3 people if you were a high enough level but for the most part you needed a party of 6 and for later and bigger missions you needed an alliance of up to 24 sometimes. It was hard to advance in the story because you you usually would have to shout in a major city for help. If you were lucky the group you put together helped you for a few hours getting missions done or you had a link shell that was able to help you. It sucked because the story was so good but you need to find all this help to get it done and because at the time the only way to good really good xp was in a xp, there was little reason to help people unless they paid you or you did it out of the kindness of your heart, of coarse now FFXI has made it easier to get stuff done.

When I started playing WOW I loved how you didn't need a group to do a lot of stuff. The down side was that the story was rather week. There were no cut scenes, epic music, or ongoing story line. All WOW was was doing quest after quest and all it had was reading a box of text from the quest giver. In FFXI there was dialogue lines with the NPC's in the cut scenes and they addressed your character by name it it gave your character a sense of development and uniqueness. With WOW you didn't really have that. With all the other WOW clones it was the same. Rift, DC Universe, etc while good games it was the same more or less. Go to an NPC, read a box of text, accept quest, do quest, read another box of text. There would usually be a story but it would be so out there it didn't keep you interested. With the Old Republic that is not the case.

You have probably heard that this game is a WOW clone. While this game does play like WOW at times, it is not a WOW clone. The most notable thing is the story. WOW and all its clones out there have its story play out the same way. The most notable difference is that your character actually talks, not like in WOW with a line or 2, actually talks. The NPC's actually talk. The cut scenes play out like Mass Effect1,2, and Dragon Age 2. An NPC talks, you select a response, and your character responds. With your character talking and developing a sense of light and dark your character actually feels similar to Commander Shepard or Hawke. Also the story stays on track from what I have seen so far. You can do optional quests if you want but the games always keep you going with the main story. You can go do the next main quest or choose to do a side quest, help other players, do dungeons, or just goof off. It has the feel of a traditional Bioware game but as an MMORPG.

Music wise as you can guess its great because its Star Wars. The game has all the Star Wars music you have gotten to love. Whats better is that hearing the epic Star Wars music while playing as your own custom character makes the game all the more better.

The graphics aren't anything too fancy but that isn't an issue. The worlds and character models look great. I'm still on the starting planet, but considering there are multiple planets, there is much to explore.

As for the player base everyone seems nice so far. I had no trouble getting someone to help me and when I joined a party the guy in charge got 3 other people to join easily.

The combat is fun but nothing special. You use the right mouse button to attack and your hot keys to do special attacks. With all the different moves you can learn fighting enemies does not get old and with the game being partly story driven you spend some time watching cut scenes so unlike WOW you are not just constantly fighting all the time.

Overall this is a great game. If you want to play mostly by yourself you can do that, if you want to play with others all the time you can also do that. The fact that you can play a lot by yourself is not a bad thing. All the bad stuff you have heard about this game is either from WOW fanboys wanting the game to fail or people who wanted something different. If you still unsure if you will like this game and there no way to download the game for free for 7 days or so like WOW does then go ahead and buy it anyway. Even if you don't end up liking the game you will get enough out of your free 30 days with the game to make your $60 purchase feel worth it.

Get the full article at GameSpot


"toddx77 reviewed Star Wars: The Old Republic for the PC..." was posted by toddx77 on Thu, 22 Dec 2011 02:07:27 -0800
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Tue, 20 Dec 2011 09:34:58 -0800 kylts reviewed I Have No Mouth, and I Must Scream for the PC... http://www.gamespot.com/i-have-no-mouth-and-i-must-scream/user-reviews/783716/platform/pc/ ...and gave it a 9.0!

Now this is a game that is hard to describe almost because it's not really a game it is about as close as an interactive story that you most likely going to get if that makes sense.

It's one of those few games that vastly transcends the medium of something more of a game and it becomes a story telling experience, Almost like that you are participating in a movie and i think the original concept was (in the research I've done) was when they were trying to adapt a short story into a game it kind of evolved because the programmer asked the author of the original short story Harlen Ellison,

Well I'll describe the set up for you it's about the world has been wiped by a nuclear disaster because the three great super powers in the Cold War designed Super computers that control all of the nuclear weapons and at one point, one of the super computers became sentient, assumed control over the computers causing a global apocalypse wiping all life on Earth except for 5 people which for some reason has effectively made immortal through technology and that sort of thing and is systematically torturing them for reasons unknown,

And the programer asked Harlen "Why did it keep those 5 people alive?" and that got Harlen thinking and this is how this game was made and i think the original concept of this game the the concept that Harlen wanted to get along was that this is a game that you cannot win"
And that was really hard to sell because i game which you can't win can be easily construed as not very fun or it's either one of those games which is impossible but what he was trying to say was when you talking about the story is that this is a game that you've already lost.
The human race is gone everything is done you are one of these psychologically tortured people who this computer has been torturing them for 109 years, so these guys are totally wrecked, they've been mutated, mangled they are psychically and psychologically broken down and their is nothing really much left of this story and these guys are just broken down empty husks,

So the exploration of this tale is that their is no winning because theirs no bringing back the human race and so their is no way of defeating this computer...it's over.

So really the only real victory here is kind of a morale victory or morale redemption if you can even achieve that.
The game does have a fairly optimistic ending which kind of indeed blow away the very dark and foreboding atmosphere that has been set up to that point, i don't like the ending but you can kind of see its necessity and it is worth it playing it through again to get the much darker and twisted endings just to see how everyone turns out so this game wasn't perfect when it was released and when i first got it i couldn't finish it not because it was hard but because of glitches that made the game virtually Unwinnable infact i remember overseas it was shipped in such a state that it was impossible to finish because one of the characters is a Nazi scientist during the holocaust so in China and some countries in Europe had to take that out and you need all of the characters at the end to finish the game,

But this game is very special to me because it was i really one of my first ever bizarre gaming experiences and it had a really engrossing that i ever had.

~Pros~
Nice artistic design,
Brilliant voice acting from all characters,
A weird and dynamic soundtrack,
Brilliant Storyline,
Well created and believable characters .

~Cons~
Graphics haven't aged well
Puzzles can be extremely hard and cheap at times.

Get the full article at GameSpot


"kylts reviewed I Have No Mouth, and I Must Scream for the PC..." was posted by kylts on Tue, 20 Dec 2011 09:34:58 -0800
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Mon, 19 Dec 2011 15:30:23 -0800 irishdude199210 reviewed Street Cleaning Simulator for the PC... http://www.gamespot.com/street-cleaning-simulator/user-reviews/783642/platform/pc/ ...and gave it a 10.0!!!

Where do I start with this game? Could it even be called a game? For me, definitely not. For me, Street Cleaning Simulator is a way of life. It is my religion. My creed.

Street Cleaning Simulator fulfills your wildest fantasies of cleaning streets in an intense, exciting, maybe even arousing fashion! The rewards offered for cleaning the streets is simply unobtainable from any other source!

This is perfection! When I play Street Cleaning Simulator, I realise everything is possible! And I also realise there is no greater joy in life than cleaning streets!

If it wasn't for Street Cleaning Simulator, I'd have completely given up on the world of video games, and life in general. Street Cleaning Simulator is all I know now, and it's all I want to know. When you play this masterpiece, it's all you'll want to know too.

Get the full article at GameSpot


"irishdude199210 reviewed Street Cleaning Simulator for the PC..." was posted by irishdude199210 on Mon, 19 Dec 2011 15:30:23 -0800
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Thu, 12 May 2011 13:32:59 -0700 irishdude199210 reviewed Mortal Kombat II for the Genesis... http://www.gamespot.com/mortal-kombat-ii/user-reviews/764514/platform/genesis/ ...and gave it a 9.0!

Gameplay

The gameplay in Mortal Kombat 2 is better than the first game, but still very similar. If you haven't played the first Mortal Kombat, allow me to explain the basics. Each character shares the same basic moves. These are High punch (repeated punches are performed when repeatedly pressing the button), Low punch (same as high only lower), High Kick (only one at a time, not rapidly like punches), and Low kick. There are also the Leg Sweep (performed by pressing back+Low Kick) which is a handy move for tripping the opponent and creating space, and The Uppercut (performed by pressing down+High punch). The Uppercut is the most damaging move in the game, doing 25% damage if it hits. There is also the Roundhouse kick, which sends your opponents flying across the screen, great for creating space. However, bosses take less damage from all attacks. What separates one character from another, however, is there special attacks. These are completely unique to each fighter and have a range of different effects and button inputs. For example, one special move could shot a fireball across the screen. Another character might have the ability to freeze opponents, leaving them open for further attacks. At the end of each fight (except bosses), the winning character may perform a special finishing move, known as a Fatality. Fatalities are often hard to perform as the player is given a relatively small amount of time to perform one, and the input command will have to be guessed. Fatalities, however, result in the loser being killed, one way or another. It's a great feeling to perform one of these.

Sound

The music in the arenas is suiting atmospherically, but nothing special. It's the sounds of the announcer (a boss character in the game) that are really great. He will say various lines such as "Fight!!", "Finish Him/Her" and complement nice moves etc. by saying lines like "Outstanding" or "Well Done". Also, in a private joke, Dan Forden (sound and music designer for the game) appears in the corner of the screen saying "Toasty!" or "Froasty!". This usually occurs after an uppercut, but won't happen too often to get annoying.

Graphics

The characters in the game are digitized actors. (Actors who are motion captured wearing the same clothes). The graphics hold up surprisingly well even today, and don't feel strange or out of place. The stages in the game are great. They're atmospheric and really bring you into the world of Mortal Kombat. Also, quite a few of these stages allow you to perform stage specific fatalities. For example, the Dead Pool arena allows the winner to perform a stage fatality that uppercuts their opponent into the acid that surrounds the fighters.

Difficulty

This is probably the only thing holding this game back from a 10. It's just too hard. Simple as that. In very easy mode it takes quite a bit of skill to beat the game, and continues are finite so there's a chance you won't. Don't be ashamed if you don't. Very hard is almost impossible. The AI literally know everything you are about to do and then counter-attack perfectly. Trying to jump over then kick your opponent? Then they're going to jump up and kick you before you've even realised what happened. It should be noted however, that (according to rumour and various videos i've seen back it up) the AI in very hard difficulty use the same attack patterns. Once completely learned, a skilled player will be able to counter with the perfect attack. This requires an exceptional amount of work on the player's part though.

Overall

To summarise, Mortal Kombat 2 is a great game, and you shouldn't be put off by it's difficulty. If anything the difficulty might make the game more addictive. Either way, it's a fun fighter and shouldn't be missed by any fighting game fan. Casual fans or non-fighting fans might find the difficulty too be too much, but it's worth a try.

Get the full article at GameSpot


"irishdude199210 reviewed Mortal Kombat II for the Genesis..." was posted by irishdude199210 on Thu, 12 May 2011 13:32:59 -0700
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Sat, 09 Oct 2010 07:40:44 -0700 kylts reviewed Vagrant Story for the PlayStation... http://www.gamespot.com/vagrant-story/user-reviews/739977/platform/ps/ ...and gave it a 9.0!

Vagrant Story is an RPG game made in the Early 2000's And in My Opinion,
A nominated game to be he Best RPG of The Decade, As it Changed the old Boring Line-Up Combat system that 'SquareSoft' Often Used in There Games,
( Final Fantasy, Xenogears, Threads Of fate. Etc.)
And they realised That it was boring and Came forth with a More Let's Say a more Detailed Approach to the Combat. ( I will Talk more about that later )

[ The Plot ]
The plot of the game Is a real complex and is built up to a Massive climax which is Suprising and yet, Pretty Predictible.
Anyway:
Set in the dark town of ' Lea Monde, ( It's set in a France )
Begins in the Graylands of The Town, with Ashley Riot ( Main Character )
Callo Merlose, Investigating the Case of the kidnapping of the Duke's Family,
Later on The VKP ( Valendia Knights of the Peace )
Then send Callo And Ashley To work more into the case.
allo gets sent to work undercover to Learn more about the Leader of the Kidnapping, Sydney.
Ashley is Ordered To break into the Duke's Manor to rescue The Duke's Son,
Barboda As he is a Main Except of the Whole investigation.

[ Character(s) ]

Ashley Riot:
This is the main character of the game and you'll Be playing As him,
Throughout the Game,
Ashley Is a member of the VKP And is Skilled with Pretty much anything you throw at him, So Swords, Axes, Crossbows, Daggers Etc.
He is also a 'Riskbreaker' ( i have no idea what that is...Sorry )

[ Gameplay ]
The gameplay like i said at the beginning Of this review,
Has Changed drasticly Which Is a great thing,
Giving a More detailed, More Technical approach to eniemes.
As you press The 'Circle' Button when next to an enime creen Pops up,
With a Small Combat Menu Saying 'Head, Leg(s), Torso' etc.
It also has changed the whole Background of the enimes you shall encounter
On your journey Seeing more Evovoled Eniemes which are harder and more Fierce as the Journey Progresses.
Adding the 'Chain Abiltes' To the System Works out 'A-OK' Too!
Making it More flueant And faster to killling eneimes.

[ Overall Ratings ]

Story 7.9 / 10.
Gameplay 9.5 / 10.
Controls 9.2 / 10.
Graphics 9.7 / 10.
( NOTE: i think every game has decent Graphics so Beware!! =D )
Sounds 7.3 / 10.
Music 9.2 / 10.
Overall - 9.2 / 10 ( An awesome Playstation Game And a Great RPG! )
Highly Reccomendable.

~ Kylts ~

Get the full article at GameSpot


"kylts reviewed Vagrant Story for the PlayStation..." was posted by kylts on Sat, 09 Oct 2010 07:40:44 -0700
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Mon, 06 Sep 2010 19:42:05 -0700 kylts reviewed Jazz Jackrabbit 2 for the PC... http://www.gamespot.com/jazz-jackrabbit-2/user-reviews/736227/platform/pc/ ...and gave it a 9.5!

Jazz Jackrabbit 2 is the second installment to the Jazz Jackrabbit Series,
Released in 1998 One the MAC and PC It was Unnoticed By Sega Megadrive Owners And Playstation Owners.
It Has Been Referd As 'Sonic With a Gun' By Most Players Of the platforming genre,But i think Overwise,
With Sonic You Have No Freedom to explore, In Jazz Jackrabbit There IS Freedom To explore unlocking Achivements and finding hidden Secrets.

[ Story ]

Deven Shell Has Created A Time Machine and is Planning To Wipe Rabbits Off The Face Of the Earth By Going Back in time Altering with Evolution Like i said wiping Rabbits of the face of the Earth.
Of course jazz is On His Trail and is Here To save the Day...Oh and Spaz Is with him too.

[ Improvements ]

Jazz Jackrabbit 2 Has sealed The Minor Flaws And Cracks Jazz Jackrabbit 1 Had, Mostly Sound and Graphic Wise,Updateing Sceanerys And Smoothing Down Textures Keeping Some of the Old Sound effects Is Both a Good And Bad Thing But Mostly Good.
The Major Improvement for Me HAS to be The Camera, The Camera on the first Brought Jazz jacktabbit in to the Ground For me. By Zooming The Camera Out Made a big diffrence Being Able to see Other Secrets And Other Things.
Updating Cutscenes Still Made Be Cartoony But Yet Loveable And Warm.

[ Level Designs ]

The Level Designs Start Off in A modern time ( Modern In JJR) And then Slowly Going Back In time,
You Even Play the First Level off theFirst Game, Of Course Re-Mastered.
The Rest Of the levels are Awesome and Great. Including A Sunken Pirate Ship, The Streets Of a victorian City And The Best and Frustrating Of them all The Purple Haze Maze.

Overall Is a Masterpiece of a Game And i reccomend Interly,
And is One of My favorite Games of All Time.
9.7 / 10

Get the full article at GameSpot


"kylts reviewed Jazz Jackrabbit 2 for the PC..." was posted by kylts on Mon, 06 Sep 2010 19:42:05 -0700
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